SternXD
5f08f523c2
Qt: Add sorting to memory card list
v2.7.430
2026-06-25 21:04:04 +02:00
KamFretoZ
b612959682
Qt/GameListBackground: Dont keep re-encoding frames
v2.7.429
2026-06-25 21:03:07 +02:00
KamFretoZ
aea83d5ece
Qt/GameListBackground: Make focus detection less agressive
...
So that custom background can still play when child window is focused
2026-06-25 21:03:07 +02:00
KamFretoZ
07aa5786e5
Qt/GameListBackground: Small fixes
...
fix possibly wrong DPR calculation on HiDPI display and add processBackgroundFrame() to showEvent
2026-06-25 21:03:07 +02:00
KamFretoZ
5bd70aff90
Qt/GameListBackground: Make highlight semi-transparent
...
and a semi-transparent backdrop to "No Game Detected" screen
2026-06-25 21:03:07 +02:00
KamFretoZ
22b8d52311
Qt/GameListBackground: Auto adjust gamelist type icon color
2026-06-25 21:03:07 +02:00
KamFretoZ
ee6c7e6286
Qt/GameListBackground: Auto adjust gamelist text color
2026-06-25 21:03:07 +02:00
lightningterror
66ea4c4967
GS/DX11: Backport ds as rt from GL for depth feedback.
...
Doing gpu depth copies is quite slower on dx11, so let's
use the ds as rt behavior from GL which would allow us
to treat them as rt copies instead which are faster.
v2.7.428
2026-06-25 20:56:58 +02:00
lightningterror
a6769818fd
GS/HW: DATE setup changes.
...
DATE one can run on complex alpha test if there's no overlap.
Make sure DATE one doesn't run if complex alpha test is enabled and there's overlap.
Enable DATE barrier on complex alpha test if there's overlap.
v2.7.427
2026-06-24 16:02:45 +02:00
refractionpcsx2
95535215aa
GS/TC: Use ValidOverlaps check for exact Tex is RT matches
v2.7.426
2026-06-23 03:13:35 +02:00
TJnotJT
eadb46c5ac
GS/DX12: Remove unnecessary UAV state and simplify texture unbinding.
v2.7.425
2026-06-23 02:59:46 +02:00
PCSX2 Bot
b2b7943dbe
[ci skip] PAD: Update to latest controller database.
2026-06-22 14:48:03 -04:00
dependabot[bot]
a0a261db50
Bump actions/checkout in the ci-deps group across 1 directory
...
Bumps the ci-deps group with 1 update in the / directory: [actions/checkout](https://github.com/actions/checkout ).
Updates `actions/checkout` from 6 to 7
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v6...v7 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-version: '7'
dependency-type: direct:production
update-type: version-update:semver-major
dependency-group: ci-deps
...
Signed-off-by: dependabot[bot] <[email protected] >
v2.7.424
2026-06-22 10:26:36 -04:00
lightningterror
8e73dea7e2
GS/GL: Fix recent aa1 shader regressions.
...
Line was accidentally removed and macro typo.
v2.7.423
2026-06-21 01:17:52 +02:00
TJnotJT
e2a3670d65
GS/HW: Adjust line AA1 blur with upscaling.
v2.7.422
2026-06-20 22:09:33 +02:00
jasaaved
342db51523
FullscreenUI: Fix controller navigation breaking after Big Picture Mode window resized
...
If Big Picture mode's window is resized too greatly, the window's NavRectRel are stale and controller navigation breaks. This also happens when toggling fullscreen.
Now we force a nav reinit when resizing.
v2.7.421
2026-06-19 23:40:42 +02:00
chaoticgd
414f1660ed
Memory: Fix typo in SysMemory::DumpMemoryMap
v2.7.420
2026-06-19 16:43:10 -04:00
PCSX2 Bot
cd9530eec3
[ci skip] Qt: Update Base Translation.
2026-06-16 02:41:59 +02:00
PCSX2 Bot
53675cf5ce
[ci skip] PAD: Update to latest controller database.
2026-06-15 19:42:12 +02:00
Bobby Smith
e0566546c6
OSD: Include "Show GPU Debug Info" when using the "De/Select All" buttons
v2.7.419
2026-06-15 18:41:24 +02:00
TJnotJT
6c4a8efe25
QT/FSUI: Set ROV default off and move the settings to Graphics>Rendering.
...
ROV may have negative performance impacts on some games/systems so allow users to opt in. Also it needs further revision/refinement.
v2.7.417
2026-06-15 18:31:08 +02:00
lightningterror
a8db6587cb
Qt: Disable VK Rov barrier toggle on other renderers.
v2.7.418
2026-06-15 18:28:55 +02:00
PCSX2 Bot
1d8fb3d407
[ci skip] Qt: Update Base Translation.
2026-06-13 20:29:29 -04:00
Oleg Tolmatcev
2d09d53805
Misc: clean up COM code
v2.7.416
2026-06-13 15:40:44 -04:00
SternXD
f5310f0ca4
Achievements: Group leaderboards by subset and tracking state
v2.7.415
2026-06-13 15:35:03 -04:00
KamFretoZ
972fcfa0f0
Qt: Fix Formatting
v2.7.414
2026-06-13 15:34:46 -04:00
KamFretoZ
b0582f6ea3
Qt/OSD: Fix GPU stats not updating when Show GPU Usage settings arent enabled
2026-06-13 15:34:46 -04:00
KamFretoZ
8b6c28b374
Qt/Shortcut: Use Nearest-Neighbor scaling for icon preview
...
No need to get fancy
2026-06-13 15:34:46 -04:00
KamFretoZ
0a3c27765d
Achievements: Simplify sound effects playback
2026-06-13 15:34:46 -04:00
KamFretoZ
040a8b8fc6
Qt: Fix Status Bar visibility when Languange Changes
2026-06-13 15:34:46 -04:00
KamFretoZ
9f67f72d3c
Qt: Revamp the status bar
2026-06-13 15:34:46 -04:00
jasaaved
04438ace57
FullscreenUI: Fix analog requiring neutral position to reset
...
Before, the analog stick would have to reset to the neutral position before allowing the cursor to move again. This has been fixed, cursor moves now once it crosses 45 degrees towards a new axis.
v2.7.413
2026-06-13 15:34:27 -04:00
jasaaved
e16236e450
FullscreenUI: Cleanup formatting
...
Fix formatting in pre-existing code
2026-06-13 15:34:27 -04:00
jasaaved
3807517e02
FullscreenUI: Fix analog/dpad nav state shared across controllers
...
Per-controller state was stored in function-local statics, meaning one controller could corrupt the input state of another. Move to a per-controller map keyed by controller ID.
2026-06-13 15:34:27 -04:00
jasaaved
ab8bd8e754
FullscreenUI: Add analog navigation for Xinput and Dinput
2026-06-13 15:34:27 -04:00
jasaaved
65d63085f8
FullscreenUI: Fix analog stick input bursting
...
Analog inputs are now read as single event once it passes the deadzone / threshold.
2026-06-13 15:34:27 -04:00
jasaaved
2c8ecc3ea7
FullscreenUI: Remove diagonal navigation
...
Removing diagonal navigation makes moving across titles feel smoother and works closer to Steam's big picture mode.
2026-06-13 15:34:27 -04:00
jasaaved
5fbc79c466
FullscreenUI: Add analog control
2026-06-13 15:34:27 -04:00
SternXD
8fe4183856
FullscreenUI: Fix volume sliders to match Qts max 200%
...
Signed-off-by: SternXD <[email protected] >
v2.7.412
2026-06-13 15:33:29 -04:00
SternXD
0d52608f1d
FullscreenUI: Add some missing settings from Qt
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Signed-off-by: SternXD <[email protected] >
2026-06-13 15:33:29 -04:00
SternXD
5df3c54b84
FullscreenUI: Move Achievement page/login to settings file
...
I guess this was an oversight when I was splitting up FullscreenUI
Signed-off-by: SternXD <[email protected] >
2026-06-13 15:33:29 -04:00
SternXD
b2db2e71b6
FullscreenUI: Correct default label for Division Rounding Mode
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Signed-off-by: SternXD <[email protected] >
2026-06-13 15:33:29 -04:00
SternXD
7978370b39
Common/Emitter: Inline _xMovRtoR into xImpl_Mov operator
...
Signed-off-by: SternXD <[email protected] >
v2.7.411
2026-06-13 09:34:53 -04:00
TheLastRar
d187c61599
GS/DX12: Enable tight alignment
v2.7.410
2026-06-12 18:08:03 -04:00
TheLastRar
fa745a58b2
3rdparty: Update D3D12MA to v3.2.0
2026-06-12 18:08:03 -04:00
lightningterror
16592f3a6e
GS/GL: Expand the fb optimization hit detection.
v2.7.409
2026-06-12 22:29:47 +02:00
lightningterror
2b5d3510c3
GS/DX11: Expand the fb optimization hit detection.
2026-06-12 22:29:47 +02:00
TJnotJT
76f690d96e
GS/DX11/GL: Fix sample area calculation for RT/DS sampling hazard.
v2.7.408
2026-06-12 18:58:17 +02:00
PCSX2 Bot
d5f75c9e42
[ci skip] Qt: Update Base Translation.
2026-06-10 02:26:28 +02:00
lightningterror
13d3491571
GS/GL: Add basic clip control fallback.
...
When GLAD_GL_ARB_clip_control is not supported then change
the vertex shader depth ranges to make sure it matches -1 1.
v2.7.407
2026-06-10 01:35:46 +02:00