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WS: make the Project Zero WS patch less likely to crash
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refractionpcsx2
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@@ -11,19 +11,14 @@ comment=Widescreen Hack
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comment= Project Zero * SLES-50821 * PAL-M5 * 22E91837
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comment=- Widescreen & HD pnach by pgert.
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comment=- Credits to ElHecht & nemesis2000.
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; ==========
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; Due to missing renderingfixes, black stripes can show up on ghosts, spirits and photos.
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; If using GSdx in HW-mode, this can be fixed by having "Enable HW Hacks" set in the GSdx configuration dialog,
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; and having "Align Sprite" set and "Sprite" set to Half in "Advanced Settings and Hacks".
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; ==========
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; ==========
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// ==========
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// 16:9 support.
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; ==========
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// ==========
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patch=1,EE,00185B40,word,3C0145C0 // 3C014500 - HD-rendering fix for 00185B4C.
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patch=1,EE,00185B4C,word,3C013F40 // 3C013F80 - X-axis of Cutscenes (including IntroCutscenes).
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patch=1,EE,0018A2CC,word,3C013F40 // 3C013F80 - X-axis of GamePlay.
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; ==========
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// ==========
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// Flashlight 16:9 Widescreen hack, ported by pgert from the NTSC-U pnach by nemesis2000,
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// and modified so that the values are altered with half of the regular amount
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// (0,875 instead of 0,75) - better.
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@@ -32,22 +27,21 @@ patch=1,EE,00135B80,word,3C0141A8 // 3C0141C0
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patch=1,EE,00135BC4,word,3C014128 // 3C014140
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patch=1,EE,00135BFC,word,3C01410C // 3C014120
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patch=1,EE,0013715C,word,3C013F12 // 3C013F00
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; ==========
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// ==========
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// 16:9 Cinematics hack by nemesis2000.
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patch=1,EE,00182730,word,24027100 // 24026C00 - X-axis placement of Cinematics.
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patch=1,EE,00182740,word,24027100 // 24026C00 - X-axis placement of Cinematics.
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// - 6C00h = 27648d : width of Cinematics = 640d : 27648 + 1600 - 640/2 = 28160 : 28160d = 7100h
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patch=1,EE,00182748,word,24091E00 // 24092800 - width of Cinematics.
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// - 2800h = 10240d : width of Cinematics = 640d : 10240 - 1600 - 640*1.5 = 7680 : 7680d = 1E00h
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; ==========
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; ==========
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// 16:10 support.
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; ==========
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//==========
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// ==========
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// 16:10 support
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// ==========
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// patch=1,EE,00185B40,word,3C0145C0 // 3C014500 - can't be set to 3C0145AD.
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// patch=1,EE,00185B4C,word,3C013F55 // 3C013F80
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// patch=1,EE,0018A2CC,word,3C013F55 // 3C013F80
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; ==========
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// ==========
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// Flashlight 16:10 Widescreen hack, ported by pgert from the NTSC-U pnach by nemesis2000,
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// and modified so that the values are altered with half of the regular amount
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// (0,91666665 instead of 0,8333333) - better.
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@@ -56,22 +50,22 @@ patch=1,EE,00182748,word,24091E00 // 24092800 - width of Cinematics.
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// patch=1,EE,00135BC4,word,3C014130 // 3C014140
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// patch=1,EE,00135BFC,word,3C014113 // 3C014120
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// patch=1,EE,0013715C,word,3C013F0C // 3C013F00
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; ==========
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// ==========
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// Cinematics hack by nemesis2000, ported to 16:10 by pgert.
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// patch=1,EE,00182730,word,24027080 // 24026C00 - X-axis placement of Cinematics.
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// patch=1,EE,00182740,word,24027080 // 24026C00 - X-axis placement of Cinematics.
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// - 7100h = 28160d : 28160 + 640 = 28800 : 28800d = 7080h
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// patch=1,EE,00182748,word,24091F00 // 24092800 - width of Cinematics.
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// - 1E00h = 7680d : 7680 + 256 = 7936 : 7936d = 1F00h
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; ==========
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// ==========
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; ==========
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// 15:10 (MS Surface Book) support.
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; ==========
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// ==========
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//15:10 (MS Surface Book) support.
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// ==========
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// patch=1,EE,00185B40,word,3C0145C0 // 3C014500
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// patch=1,EE,00185B4C,word,3C013F64 // 3C013F80
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// patch=1,EE,0018A2CC,word,3C013F64 // 3C013F80
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; ==========
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// ==========
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// Flashlight 15:10 Widescreen hack, ported by pgert from the NTSC-U pnach by nemesis2000,
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// and modified so that the values are altered with half of the regular amount
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// (0,94444445 instead of 0,8888889) - better.
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@@ -80,18 +74,18 @@ patch=1,EE,00182748,word,24091E00 // 24092800 - width of Cinematics.
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// patch=1,EE,00135BC4,word,3C014135 // 3C014140
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// patch=1,EE,00135BFC,word,3C014117 // 3C014120
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// patch=1,EE,0013715C,word,3C013F08 // 3C013F00
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; ==========
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// ==========
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// Cinematics hack by nemesis2000, ported to 15:10 by pgert.
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// patch=1,EE,00182730,word,240270AB // 24026C00 - X-axis placement of Cinematics.
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// patch=1,EE,00182740,word,240270AB // 24026C00 - X-axis placement of Cinematics.
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// - 7100h = 28160d : 28160 + (640*(16/15)) = 28843 : 28760d = 70ABh
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// patch=1,EE,00182748,word,24091F11 // 24092800 - width of Cinematics.
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// - 1E00h = 7680d : 7680 + (256*(16/15)) = 7953 : 7953d = 1F11h
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; ==========
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// ==========
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; ==========
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// ==========
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// Optional SpecialFixes.
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; ==========
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// ==========
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// patch=1,EE,0011C58C,word,3C013F40 // 3C013F00 - required for the display of the glimmering star of a hidden collectible.
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// patch=1,EE,0011C5BC,word,3C013F40 // 3C013F80 - size (aspect ratio) of the glimmering star of a hidden collectible.
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// patch=1,EE,0011DF3C,word,3C014510 // 3C014500 - detail-richness of the purple smoke dispatching a door-seal.
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@@ -102,11 +96,11 @@ patch=1,EE,00182748,word,24091E00 // 24092800 - width of Cinematics.
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// patch=1,EE,002039B4,word,3C014410 // 3C0143A0 - X-axis placement of photos (affected by 0011D604).
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// patch=1,EE,002039C0,word,3C014438 // 3C014360 - Y-axis placement of photos (affected by 0011D604).
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// - An unfixed side-effect of 0011D604 is that the graining-effect in GameMenu & CameraView disappears.
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; ==========
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// ==========
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; ==========
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// ==========
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// Notes (by pgert).
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; ==========
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// ==========
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// Original hacks:
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// patch=1,EE,202565F0,extended,3F400000 // 3F800000 - X-axis - original hack, by ElHecht.
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// patch=1,EE,202565F4,extended,3EBB7FE1 // 3ED05532 - Y-axis - original hack, by pgert.
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@@ -117,7 +111,7 @@ patch=1,EE,00182748,word,24091E00 // 24092800 - width of Cinematics.
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// patch=1,EE,00185CA0,word,3C014348 // 3C014334 - Zoom-in of IntroCutscenes.
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// patch=1,EE,0035c760,word,3EA6AA8F // 3ED05532 - Y-axis of Cutscenes (including IntroCutscenes).
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// - 3ED05532h = 0,4069f : 0.8 * 0.4069 = 0,32552 : 0,32552f = 3EA6AA8Fh
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; ==========
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// ==========
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[No-Interlacing]
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