fix crossplatform build scripts

This commit is contained in:
Jesse Plamondon-Willard
2022-05-01 17:33:41 -04:00
parent ea9324586d
commit 0e4aa65708
3 changed files with 51 additions and 40 deletions
+8 -14
View File
@@ -9,7 +9,7 @@
##########
## Constants
## Fetch values
##########
# paths
gamePath="/home/pathoschild/Stardew Valley"
@@ -21,25 +21,18 @@ folders=("linux" "macOS" "windows")
declare -A runtimes=(["linux"]="linux-x64" ["macOS"]="osx-x64" ["windows"]="win-x64")
declare -A msBuildPlatformNames=(["linux"]="Unix" ["macOS"]="OSX" ["windows"]="Windows_NT")
##########
## Move to SMAPI root
##########
cd "`dirname "$0"`/../.."
##########
## Set version
##########
# get version number
# version number
version="$1"
if [ $# -eq 0 ]; then
echo "SMAPI release version (like '4.0.0'):"
read version
fi
# set version
. ${0%/*}/set-smapi-version.sh "$version"
##########
## Move to SMAPI root
##########
cd "`dirname "$0"`/../.."
##########
@@ -56,6 +49,7 @@ echo ""
##########
## Compile files
##########
. ${0%/*}/set-smapi-version.sh "$version"
for folder in ${folders[@]}; do
runtime=${runtimes[$folder]}
msbuildPlatformName=${msBuildPlatformNames[$folder]}
+40 -26
View File
@@ -1,33 +1,19 @@
#
#
# This is the PowerShell equivalent of ../unix/prepare-install-package.sh, *except* that it doesn't
# set Linux permissions, create the install.dat files, or create the final zip. Due to limitations
# in PowerShell, the final changes are handled by the windows/finalize-install-package.sh file in
# WSL.
# set Linux permissions, create the install.dat files, or create the final zip (unless you specify
# --windows-only). Due to limitations in PowerShell, the final changes are handled by the
# windows/finalize-install-package.sh file in WSL.
#
# When making changes, make sure to update ../unix/prepare-install-package.ps1 too.
#
#
. "$PSScriptRoot\lib\in-place-regex.ps1"
. "$PSScriptRoot/lib/in-place-regex.ps1"
##########
## Set version
##########
# get version number
$version = $args[0]
if (!$version) {
$version = Read-Host "SMAPI release version (like '4.0.0')"
}
# set version
. "$PSScriptRoot/set-smapi-version.ps1" "$version"
##########
## Constants
## Fetch values
##########
# paths
$gamePath = "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley"
@@ -39,6 +25,23 @@ $folders = "linux", "macOS", "windows"
$runtimes = @{ linux = "linux-x64"; macOS = "osx-x64"; windows = "win-x64" }
$msBuildPlatformNames = @{ linux = "Unix"; macOS = "OSX"; windows = "Windows_NT" }
# version number
$version = $args[0]
if (!$version) {
$version = Read-Host "SMAPI release version (like '4.0.0')"
}
# Windows-only build
$windowsOnly = $false
foreach ($arg in $args) {
if ($arg -eq "--windows-only") {
$windowsOnly = $true
$folders = "windows"
$runtimes = @{ windows = "win-x64" }
$msBuildPlatformNames = @{ windows = "Windows_NT" }
}
}
##########
## Move to SMAPI root
@@ -62,7 +65,8 @@ echo ""
##########
## Compile files
##########
ForEach ($folder in $folders) {
. "$PSScriptRoot/set-smapi-version.ps1" "$version"
foreach ($folder in $folders) {
$runtime = $runtimes[$folder]
$msbuildPlatformName = $msBuildPlatformNames[$folder]
@@ -106,6 +110,10 @@ foreach ($folder in $folders) {
# copy base installer files
foreach ($name in @("install on Linux.sh", "install on macOS.command", "install on Windows.bat", "README.txt")) {
if ($windowsOnly -and ($name -eq "install on Linux.sh" -or $name -eq "install on macOS.command")) {
continue;
}
cp "$installAssets/$name" "$packagePath"
}
@@ -199,11 +207,14 @@ foreach ($folder in $folders) {
In-Place-Regex -Path "$packagePath/internal/$folder/bundle/smapi-internal/config.json" -Search "`"DeveloperMode`": true" -Replace "`"DeveloperMode`": false"
# convert bundle folder into final 'install.dat' files
foreach ($path in @("$packagePath/internal/$folder", "$packageDevPath/internal/$folder"))
if ($windowsOnly)
{
Compress-Archive -Path "$path/bundle/*" -CompressionLevel Optimal -DestinationPath "$path/install.zip"
mv "$path/install.zip" "$path/install.dat"
rm -Recurse -Force "$path/bundle"
foreach ($path in @("$packagePath/internal/$folder", "$packageDevPath/internal/$folder"))
{
Compress-Archive -Path "$path/bundle/*" -CompressionLevel Optimal -DestinationPath "$path/install.zip"
mv "$path/install.zip" "$path/install.dat"
rm -Recurse -Force "$path/bundle"
}
}
}
@@ -216,8 +227,11 @@ mv "$packagePath" "bin/SMAPI $version installer"
mv "$packageDevPath" "bin/SMAPI $version installer for developers"
# package files
Compress-Archive -Path "bin/SMAPI $version installer" -DestinationPath "bin/SMAPI $version installer.zip" -CompressionLevel Optimal
Compress-Archive -Path "bin/SMAPI $version installer for developers" -DestinationPath "bin/SMAPI $version installer for developers.zip" -CompressionLevel Optimal
if ($windowsOnly)
{
Compress-Archive -Path "bin/SMAPI $version installer" -DestinationPath "bin/SMAPI $version installer.zip" -CompressionLevel Optimal
Compress-Archive -Path "bin/SMAPI $version installer for developers" -DestinationPath "bin/SMAPI $version installer for developers.zip" -CompressionLevel Optimal
}
echo ""
echo "Done! See docs/technical/smapi.md to create the release zips."
+3
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@@ -166,5 +166,8 @@ Windows](#on-windows)_ section below to create a build that retains the icon.**
build/windows/finalize-install-package.sh "$version" "$binFolder"
```
Note: to prepare a test Windows-only build, you can pass `--windows-only` in the first step and
skip the second one.
## Release notes
See [release notes](../release-notes.md).