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prepare for release
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@@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!--set general build properties -->
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<Version>3.18.6</Version>
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<Version>4.0.0</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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@@ -1,20 +1,22 @@
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← [README](README.md)
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# Release notes
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## Upcoming release for Stardew Valley 1.6
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## 4.0.0
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Released 19 March 2024 for Stardew Valley 1.6.0 or later. See [release highlights](https://www.patreon.com/posts/100388693).
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* For players:
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* Updated for Stardew Valley 1.6.
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* Added support for overriding SMAPI configuration per `Mods` folder (thanks to Shockah!).
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* Improved performance.
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* Improved compatibility rewriting to handle more cases (thanks to SinZ!).
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* Removed the bundled `ErrorHandler` mod (now integrated into Stardew Valley 1.6).
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* Improved compatibility rewriting to handle more cases (thanks to SinZ for his contributions!).
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* Removed the bundled `ErrorHandler` mod, which is now integrated into Stardew Valley 1.6.
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* Removed obsolete console commands: `list_item_types` (no longer needed) and `player_setimmunity` (broke in 1.6 and rarely used).
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* Removed support for seamlessly updating from SMAPI 2.11.3 and earlier (released in 2019).
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_If needed, you can update to SMAPI 3.18.0 first and then install the latest version._
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* For mod authors:
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* Updated to .NET 6.
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* Added `RenderingStep` and `RenderedStep` events, which let you handle a specific step in the game's render cycle.
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* Added [`RenderingStep` and `RenderedStep` events](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Display.RenderingStep), which let you handle a specific step in the game's render cycle.
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* Added support for [custom update manifests](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Update_checks#Custom_update_manifest) (thanks to Jamie Taylor!).
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* Removed all deprecated APIs.
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* SMAPI no longer intercepts output written to the console. Mods which directly access `Console` will be listed under mod warnings.
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@@ -27,8 +29,7 @@
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* Fixed update check for mods with a prerelease version tag not recognized by the ModDrop API. SMAPI now parses the version itself if needed.
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* For SMAPI developers:
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* Improved compatibility rewriters.
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* Added `LogTechnicalDetailsForBrokenMods` option in `smapi-internal/config.json` which adds more technical info to the SMAPI log when a mod is broken. This is mainly useful for creating compatibility rewriters.
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* Added `LogTechnicalDetailsForBrokenMods` option in `smapi-internal/config.json`, which adds more technical info to the SMAPI log when a mod is broken. This is mainly useful for creating compatibility rewriters.
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## 3.18.6
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Released 05 October 2023 for Stardew Valley 1.5.6 or later.
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@@ -1,9 +1,9 @@
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "3.18.6",
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"Version": "4.0.0",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.18.6"
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"MinimumApiVersion": "4.0.0"
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}
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@@ -1,9 +1,9 @@
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "3.18.6",
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"Version": "4.0.0",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.18.6"
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"MinimumApiVersion": "4.0.0"
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}
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@@ -49,7 +49,7 @@ namespace StardewModdingAPI
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internal static int? LogScreenId { get; set; }
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/// <summary>SMAPI's current raw semantic version.</summary>
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internal static string RawApiVersion = "3.18.6";
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internal static string RawApiVersion = "4.0.0";
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}
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/// <summary>Contains SMAPI's constants and assumptions.</summary>
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