prepare for release

This commit is contained in:
Jesse Plamondon-Willard
2024-03-19 00:29:22 -04:00
parent b886bb6a38
commit 0f11991791
5 changed files with 13 additions and 12 deletions
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@@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!--set general build properties -->
<Version>3.18.6</Version>
<Version>4.0.0</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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← [README](README.md)
# Release notes
## Upcoming release for Stardew Valley 1.6
## 4.0.0
Released 19 March 2024 for Stardew Valley 1.6.0 or later. See [release highlights](https://www.patreon.com/posts/100388693).
* For players:
* Updated for Stardew Valley 1.6.
* Added support for overriding SMAPI configuration per `Mods` folder (thanks to Shockah!).
* Improved performance.
* Improved compatibility rewriting to handle more cases (thanks to SinZ!).
* Removed the bundled `ErrorHandler` mod (now integrated into Stardew Valley 1.6).
* Improved compatibility rewriting to handle more cases (thanks to SinZ for his contributions!).
* Removed the bundled `ErrorHandler` mod, which is now integrated into Stardew Valley 1.6.
* Removed obsolete console commands: `list_item_types` (no longer needed) and `player_setimmunity` (broke in 1.6 and rarely used).
* Removed support for seamlessly updating from SMAPI 2.11.3 and earlier (released in 2019).
_If needed, you can update to SMAPI 3.18.0 first and then install the latest version._
* For mod authors:
* Updated to .NET 6.
* Added `RenderingStep` and `RenderedStep` events, which let you handle a specific step in the game's render cycle.
* Added [`RenderingStep` and `RenderedStep` events](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Display.RenderingStep), which let you handle a specific step in the game's render cycle.
* Added support for [custom update manifests](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Update_checks#Custom_update_manifest) (thanks to Jamie Taylor!).
* Removed all deprecated APIs.
* SMAPI no longer intercepts output written to the console. Mods which directly access `Console` will be listed under mod warnings.
@@ -27,8 +29,7 @@
* Fixed update check for mods with a prerelease version tag not recognized by the ModDrop API. SMAPI now parses the version itself if needed.
* For SMAPI developers:
* Improved compatibility rewriters.
* Added `LogTechnicalDetailsForBrokenMods` option in `smapi-internal/config.json` which adds more technical info to the SMAPI log when a mod is broken. This is mainly useful for creating compatibility rewriters.
* Added `LogTechnicalDetailsForBrokenMods` option in `smapi-internal/config.json`, which adds more technical info to the SMAPI log when a mod is broken. This is mainly useful for creating compatibility rewriters.
## 3.18.6
Released 05 October 2023 for Stardew Valley 1.5.6 or later.
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{
"Name": "Console Commands",
"Author": "SMAPI",
"Version": "3.18.6",
"Version": "4.0.0",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "3.18.6"
"MinimumApiVersion": "4.0.0"
}
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{
"Name": "Save Backup",
"Author": "SMAPI",
"Version": "3.18.6",
"Version": "4.0.0",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "3.18.6"
"MinimumApiVersion": "4.0.0"
}
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@@ -49,7 +49,7 @@ namespace StardewModdingAPI
internal static int? LogScreenId { get; set; }
/// <summary>SMAPI's current raw semantic version.</summary>
internal static string RawApiVersion = "3.18.6";
internal static string RawApiVersion = "4.0.0";
}
/// <summary>Contains SMAPI's constants and assumptions.</summary>