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add support for build message URLs (#471)
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@@ -142,7 +142,7 @@
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<Target Name="BeforeBuild">
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<Error Condition="'$(OS)' != 'OSX' AND '$(OS)' != 'Unix' AND '$(OS)' != 'Windows_NT'" Text="The mod build package doesn't recognise OS type '$(OS)'." />
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<Error Condition="!Exists('$(GamePath)')" Text="The mod build package can't find your game folder. You can specify where to find it; see details at https://github.com/Pathoschild/SMAPI/blob/develop/docs/mod-build-config.md#game-path." />
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<Error Condition="!Exists('$(GamePath)')" Text="The mod build package can't find your game folder. You can specify where to find it; see https://smapi.io/buildmsg/game-path." />
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<Error Condition="'$(OS)' == 'Windows_NT' AND !Exists('$(GamePath)\Stardew Valley.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the Stardew Valley.exe file. If this folder is invalid, delete it and the package will autodetect another game install path." />
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<Error Condition="'$(OS)' != 'Windows_NT' AND !Exists('$(GamePath)\StardewValley.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the StardewValley.exe file. If this folder is invalid, delete it and the package will autodetect another game install path." />
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<Error Condition="!Exists('$(GamePath)\StardewModdingAPI.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain SMAPI. You need to install SMAPI before building the mod." />
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@@ -12,11 +12,8 @@ namespace StardewModdingAPI.Web.Framework.RewriteRules
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/*********
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** Properties
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*********/
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/// <summary>A predicate which indicates when the rule should be applied.</summary>
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private readonly Func<HttpRequest, bool> ShouldRewrite;
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/// <summary>The new URL to which to redirect.</summary>
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private readonly string NewUrl;
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/// <summary>Get the new URL to which to redirect (or <c>null</c> to skip).</summary>
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private readonly Func<HttpRequest, string> NewUrl;
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/*********
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@@ -27,8 +24,7 @@ namespace StardewModdingAPI.Web.Framework.RewriteRules
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/// <param name="url">The new URL to which to redirect.</param>
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public RedirectToUrlRule(Func<HttpRequest, bool> shouldRewrite, string url)
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{
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this.ShouldRewrite = shouldRewrite ?? (req => true);
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this.NewUrl = url;
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this.NewUrl = req => shouldRewrite(req) ? url : null;
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}
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/// <summary>Construct an instance.</summary>
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@@ -37,8 +33,7 @@ namespace StardewModdingAPI.Web.Framework.RewriteRules
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public RedirectToUrlRule(string pathRegex, string url)
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{
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Regex regex = new Regex(pathRegex, RegexOptions.IgnoreCase | RegexOptions.Compiled);
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this.ShouldRewrite = req => req.Path.HasValue && regex.IsMatch(req.Path.Value);
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this.NewUrl = url;
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this.NewUrl = req => req.Path.HasValue ? regex.Replace(req.Path.Value, url) : null;
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}
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/// <summary>Applies the rule. Implementations of ApplyRule should set the value for <see cref="RewriteContext.Result" /> (defaults to RuleResult.ContinueRules).</summary>
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@@ -47,14 +42,15 @@ namespace StardewModdingAPI.Web.Framework.RewriteRules
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{
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HttpRequest request = context.HttpContext.Request;
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// check condition
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if (!this.ShouldRewrite(request))
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// check rewrite
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string newUrl = this.NewUrl(request);
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if (newUrl == null || newUrl == request.Path.Value)
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return;
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// redirect request
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HttpResponse response = context.HttpContext.Response;
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response.StatusCode = (int)HttpStatusCode.Redirect;
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response.Headers["Location"] = this.NewUrl;
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response.Headers["Location"] = newUrl;
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context.Result = RuleResult.EndResponse;
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}
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}
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@@ -155,6 +155,7 @@ namespace StardewModdingAPI.Web
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// shortcut redirects
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redirects.Add(new RedirectToUrlRule(@"^/compat\.?$", "https://stardewvalleywiki.com/Modding:SMAPI_compatibility"));
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redirects.Add(new RedirectToUrlRule(@"^/docs\.?$", "https://stardewvalleywiki.com/Modding:Index"));
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redirects.Add(new RedirectToUrlRule(@"^/buildmsg(?:/?(.*))$", "https://github.com/Pathoschild/SMAPI/blob/develop/docs/mod-build-config.md#$1"));
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// redirect legacy canimod.com URLs
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var wikiRedirects = new Dictionary<string, string[]>
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