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update nuspec for release
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<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
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<metadata>
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<id>Pathoschild.Stardew.ModBuildConfig</id>
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<version>1.6</version>
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<version>1.6.1</version>
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<title>MSBuild config for Stardew Valley mods</title>
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<authors>Pathoschild</authors>
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<owners>Pathoschild</owners>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<licenseUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.6/LICENSE.txt</licenseUrl>
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<licenseUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.6.1/LICENSE.txt</licenseUrl>
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<projectUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig#readme</projectUrl>
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<iconUrl>https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.6/assets/nuget-icon.png</iconUrl>
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<iconUrl>https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.6.1/assets/nuget-icon.png</iconUrl>
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<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods.</description>
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<releaseNotes>SMAPI mods are now deployed automatically to your game folder if you set the 'DeployModFolderName' property; added a build error if a game folder is found, but it doesn't contain Stardew Valley or SMAPI.</releaseNotes>
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<releaseNotes>Improved OS and game path detection.</releaseNotes>
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</metadata>
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<files>
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<file src="build/smapi.targets" target="build/Pathoschild.Stardew.ModBuildConfig.targets" />
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