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update for 2.5.4 release
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@@ -1,5 +1,5 @@
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using System.Reflection;
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[assembly: AssemblyProduct("SMAPI")]
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[assembly: AssemblyVersion("2.5.3")]
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[assembly: AssemblyFileVersion("2.5.3")]
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[assembly: AssemblyVersion("2.5.4")]
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[assembly: AssemblyFileVersion("2.5.4")]
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@@ -17,14 +17,20 @@
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## 2.5.4
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* For players:
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* Fixed some textures not updated when a mod changes them (notably animals, fences, NPCs, and trees).
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* Fixed some textures not updated when a mod changes them.
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* Fixed visual bug on Linux/Mac when mods overlay textures.
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* Fixed error when a mod removes an asset editor/loader.
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* Fixed minimum game version incorrectly changed from 1.2.30 to 1.2.33 in SMAPI 2.5.3.
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* Fixed error when mods remove an asset editor/loader.
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* Fixed minimum game version incorrectly increased in SMAPI 2.5.3.
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* For the [log parser][]:
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* Fixed error when log text contains certain tokens.
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* For modders:
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* Updated to Json.NET 11.0.2.
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* For SMAPI developers:
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* Added support for beta update track to support upcoming Stardew Valley 1.3 beta.
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## 2.5.3
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* For players:
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* Simplified and improved skipped-mod messages.
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@@ -1,7 +1,7 @@
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "2.5.3",
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"Version": "2.5.4",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll"
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@@ -41,7 +41,7 @@ namespace StardewModdingAPI
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#if STARDEW_VALLEY_1_3
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new SemanticVersion($"2.6-alpha.{DateTime.UtcNow:yyyyMMddHHmm}");
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#else
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new SemanticVersion($"2.5.3");
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new SemanticVersion("2.5.4");
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#endif
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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