mirror of
https://github.com/Pathoschild/SMAPI.git
synced 2026-10-12 02:08:51 +00:00
Resolved static analysis issues
Standardised event handlers so there's less hassle with future changes
This commit is contained in:
Binary file not shown.
@@ -14,8 +14,7 @@ namespace StardewModdingAPI
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public String CommandDesc;
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public String[] CommandArgs;
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public String[] CalledArgs;
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public delegate void CommandFireHandler(Command cmd);
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public event CommandFireHandler CommandFired;
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public event EventHandler<EventArgsCommand> CommandFired;
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/// <summary>
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/// Calls the specified command. (It runs the command)
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@@ -105,7 +104,7 @@ namespace StardewModdingAPI
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Program.LogError("Command failed to fire because it's fire event is null: " + CommandName);
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return;
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}
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CommandFired.Invoke(this);
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CommandFired.Invoke(this, null);
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}
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}
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}
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@@ -0,0 +1,116 @@
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using Microsoft.Xna.Framework.Input;
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using StardewValley;
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using StardewValley.Menus;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardewModdingAPI
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{
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public class EventArgsKeyboardStateChanged : EventArgs
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{
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public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState)
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{
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NewState = newState;
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NewState = newState;
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}
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public KeyboardState NewState { get; private set; }
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public KeyboardState PriorState { get; private set; }
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}
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public class EventArgsKeyPressed : EventArgs
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{
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public EventArgsKeyPressed(Keys keyPressed)
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{
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KeyPressed = keyPressed;
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}
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public Keys KeyPressed { get; private set; }
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}
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public class EventArgsMouseStateChanged : EventArgs
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{
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public EventArgsMouseStateChanged(MouseState priorState, MouseState newState)
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{
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NewState = newState;
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NewState = newState;
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}
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public MouseState NewState { get; private set; }
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public MouseState PriorState { get; private set; }
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}
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public class EventArgsClickableMenuChanged : EventArgs
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{
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public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
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{
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NewMenu = newMenu;
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PriorMenu = priorMenu;
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}
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public IClickableMenu NewMenu { get; private set; }
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public IClickableMenu PriorMenu { get; private set; }
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}
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public class EventArgsGameLocationsChanged : EventArgs
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{
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public EventArgsGameLocationsChanged(List<GameLocation> newLocations)
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{
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NewLocations = newLocations;
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}
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public List<GameLocation> NewLocations { get; private set; }
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}
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public class EventArgsCurrentLocationChanged : EventArgs
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{
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public EventArgsCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
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{
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NewLocation = newLocation;
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PriorLocation = priorLocation;
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}
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public GameLocation NewLocation { get; private set; }
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public GameLocation PriorLocation { get; private set; }
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}
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public class EventArgsFarmerChanged : EventArgs
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{
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public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
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{
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NewFarmer = NewFarmer;
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PriorFarmer = PriorFarmer;
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}
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public Farmer NewFarmer { get; private set; }
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public Farmer PriorFarmer { get; private set; }
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}
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public class EventArgsIntChanged : EventArgs
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{
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public EventArgsIntChanged(Int32 priorInt, Int32 newInt)
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{
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NewInt = NewInt;
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PriorInt = PriorInt;
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}
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public Int32 NewInt { get; private set; }
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public Int32 PriorInt { get; private set; }
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}
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public class EventArgsStringChanged : EventArgs
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{
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public EventArgsStringChanged(String priorString, String newString)
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{
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NewString = newString;
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PriorString = priorString;
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}
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public String NewString { get; private set; }
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public String PriorString { get; private set; }
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}
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public class EventArgsCommand : EventArgs
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{
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public EventArgsCommand(Command command)
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{
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Command = command;
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}
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public Command Command { get; private set; }
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}
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}
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+148
-166
@@ -1,166 +1,148 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework.Input;
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using StardewValley;
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using StardewValley.Menus;
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namespace StardewModdingAPI
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{
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public static class Events
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{
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public delegate void BlankEventHandler();
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public static event BlankEventHandler GameLoaded = delegate { };
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public static event BlankEventHandler Initialize = delegate { };
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public static event BlankEventHandler LoadContent = delegate { };
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public static event BlankEventHandler UpdateTick = delegate { };
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public static event BlankEventHandler DrawTick = delegate { };
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public delegate void KStateChanged(KeyboardState newState);
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public static event KStateChanged KeyboardChanged = delegate { };
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public delegate void KeyStateChanged(Keys key);
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public static event KeyStateChanged KeyPressed = delegate { };
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public delegate void MStateChanged(MouseState newState);
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public static event MStateChanged MouseChanged = delegate { };
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public delegate void ClickableMenuChanged(IClickableMenu newMenu);
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public static event ClickableMenuChanged MenuChanged = delegate { };
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public delegate void GameLocationsChanged(List<GameLocation> newLocations);
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public static event GameLocationsChanged LocationsChanged = delegate { };
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public delegate void CurrentLocationsChanged(GameLocation newLocation);
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public static event CurrentLocationsChanged CurrentLocationChanged = delegate { };
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public static event EventHandler Resize = delegate { };
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public delegate void FarmerChangedD(Farmer newFarmer);
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public static event FarmerChangedD FarmerChanged = delegate { };
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public delegate void IntChanged(Int32 newInt);
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public static event IntChanged TimeOfDayChanged = delegate { };
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public static event IntChanged DayOfMonthChanged = delegate { };
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public static event IntChanged YearOfGameChanged = delegate { };
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public delegate void StringChanged(String newString);
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public static event StringChanged SeasonOfYearChanged = delegate { };
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public static void InvokeGameLoaded()
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{
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GameLoaded.Invoke();
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}
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public static void InvokeInitialize()
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{
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try
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{
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Initialize.Invoke();
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}
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catch (Exception ex)
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{
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Program.LogError("An exception occured in XNA Initialize: " + ex.ToString());
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}
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}
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public static void InvokeLoadContent()
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{
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try
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{
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LoadContent.Invoke();
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}
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catch (Exception ex)
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{
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Program.LogError("An exception occured in XNA LoadContent: " + ex.ToString());
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}
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}
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public static void InvokeUpdateTick()
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{
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try
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{
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UpdateTick.Invoke();
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}
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catch (Exception ex)
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{
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Program.LogError("An exception occured in XNA UpdateTick: " + ex.ToString());
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}
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}
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public static void InvokeDrawTick()
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{
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try
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{
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DrawTick.Invoke();
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}
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catch (Exception ex)
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{
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Program.LogError("An exception occured in XNA DrawTick: " + ex.ToString());
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}
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}
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public static void InvokeKeyboardChanged(KeyboardState newState)
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{
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KeyboardChanged.Invoke(newState);
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}
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public static void InvokeMouseChanged(MouseState newState)
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{
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MouseChanged.Invoke(newState);
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}
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public static void InvokeKeyPressed(Keys key)
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{
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KeyPressed.Invoke(key);
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}
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public static void InvokeMenuChanged(IClickableMenu newMenu)
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{
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MenuChanged.Invoke(newMenu);
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}
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public static void InvokeLocationsChanged(List<GameLocation> newLocations)
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{
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LocationsChanged.Invoke(newLocations);
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}
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public static void InvokeCurrentLocationChanged(GameLocation newLocation)
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{
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CurrentLocationChanged.Invoke(newLocation);
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}
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public static void InvokeResize(object sender, EventArgs e)
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{
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Resize.Invoke(sender, e);
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}
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public static void InvokeFarmerChanged(Farmer newFarmer)
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{
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FarmerChanged.Invoke(newFarmer);
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}
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public static void InvokeTimeOfDayChanged(Int32 newInt)
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{
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TimeOfDayChanged.Invoke(newInt);
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}
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public static void InvokeDayOfMonthChanged(Int32 newInt)
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{
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DayOfMonthChanged.Invoke(newInt);
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}
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public static void InvokeYearOfGameChanged(Int32 newInt)
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{
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YearOfGameChanged.Invoke(newInt);
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}
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public static void InvokeSeasonOfYearChanged(String newString)
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{
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SeasonOfYearChanged.Invoke(newString);
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework.Input;
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using StardewValley;
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using StardewValley.Menus;
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namespace StardewModdingAPI
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{
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public static class Events
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{
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public delegate void BlankEventHandler(object sender, EventArgs e);
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public static event BlankEventHandler GameLoaded = delegate { };
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public static event BlankEventHandler Initialize = delegate { };
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public static event BlankEventHandler LoadContent = delegate { };
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public static event BlankEventHandler UpdateTick = delegate { };
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public static event BlankEventHandler DrawTick = delegate { };
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public static event EventHandler<EventArgsKeyboardStateChanged> KeyboardChanged = delegate { };
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public static event EventHandler<EventArgsKeyPressed> KeyPressed = delegate { };
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public static event EventHandler<EventArgsMouseStateChanged> MouseChanged = delegate { };
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public static event EventHandler<EventArgsClickableMenuChanged> MenuChanged = delegate { };
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public static event EventHandler<EventArgsGameLocationsChanged> LocationsChanged = delegate { };
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public static event EventHandler<EventArgsCurrentLocationChanged> CurrentLocationChanged = delegate { };
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public static event EventHandler Resize = delegate { };
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public static event EventHandler<EventArgsFarmerChanged> FarmerChanged = delegate { };
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public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged = delegate { };
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public static event EventHandler<EventArgsIntChanged> DayOfMonthChanged = delegate { };
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public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { };
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public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { };
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public static void InvokeGameLoaded()
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{
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GameLoaded.Invoke(null, EventArgs.Empty);
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}
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public static void InvokeInitialize()
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{
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try
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{
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Initialize.Invoke(null, EventArgs.Empty);
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}
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catch (Exception ex)
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{
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Program.LogError("An exception occured in XNA Initialize: " + ex.ToString());
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}
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}
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public static void InvokeLoadContent()
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{
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try
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{
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LoadContent.Invoke(null, EventArgs.Empty);
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}
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catch (Exception ex)
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{
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Program.LogError("An exception occured in XNA LoadContent: " + ex.ToString());
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}
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}
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public static void InvokeUpdateTick()
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{
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try
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{
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UpdateTick.Invoke(null, EventArgs.Empty);
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}
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catch (Exception ex)
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{
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Program.LogError("An exception occured in XNA UpdateTick: " + ex.ToString());
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}
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}
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public static void InvokeDrawTick()
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{
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try
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{
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DrawTick.Invoke(null, EventArgs.Empty);
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}
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catch (Exception ex)
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{
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Program.LogError("An exception occured in XNA DrawTick: " + ex.ToString());
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}
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}
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public static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState)
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{
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KeyboardChanged.Invoke(null, new EventArgsKeyboardStateChanged(priorState, newState));
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}
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public static void InvokeMouseChanged(MouseState priorState, MouseState newState)
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{
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MouseChanged.Invoke(null, new EventArgsMouseStateChanged(priorState, newState));
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}
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public static void InvokeKeyPressed(Keys key)
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{
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KeyPressed.Invoke(null, new EventArgsKeyPressed(key));
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}
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public static void InvokeMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
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{
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MenuChanged.Invoke(null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
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}
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public static void InvokeLocationsChanged(List<GameLocation> newLocations)
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{
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LocationsChanged.Invoke(null, new EventArgsGameLocationsChanged(newLocations));
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}
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public static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
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{
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CurrentLocationChanged.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation));
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}
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public static void InvokeResize(object sender, EventArgs e)
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{
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Resize.Invoke(sender, e);
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}
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public static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
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{
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FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
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}
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public static void InvokeTimeOfDayChanged(Int32 priorInt, Int32 newInt)
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{
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TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
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}
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public static void InvokeDayOfMonthChanged(Int32 priorInt, Int32 newInt)
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{
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DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
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}
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public static void InvokeYearOfGameChanged(Int32 priorInt, Int32 newInt)
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{
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YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
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}
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public static void InvokeSeasonOfYearChanged(String priorString, String newString)
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{
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SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString));
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}
|
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}
|
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}
|
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@@ -45,7 +45,7 @@ namespace StardewModdingAPI
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string s = string.Empty;
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foreach (var v in enumerable)
|
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{
|
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s += v.GetHashCode();
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s += v.GetHashCode().ToString();
|
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}
|
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return s.GetHashCode();
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}
|
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|
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@@ -170,14 +170,14 @@ namespace StardewModdingAPI.Inheritance
|
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{
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return ModItems.ElementAt(id).Value.Clone();
|
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}
|
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Program.LogError("ModItem Dictionary does not contain index: " + id);
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Program.LogError("ModItem Dictionary does not contain index: " + id.ToString());
|
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return null;
|
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}
|
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if (ModItems.ContainsKey(id))
|
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{
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return ModItems[id].Clone();
|
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}
|
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Program.LogError("ModItem Dictionary does not contain ID: " + id);
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Program.LogError("ModItem Dictionary does not contain ID: " + id.ToString());
|
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return null;
|
||||
}
|
||||
|
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@@ -226,62 +226,62 @@ namespace StardewModdingAPI.Inheritance
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Events.InvokeKeyPressed(k);
|
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|
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if (KStateNow != KStatePrior)
|
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{
|
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Events.InvokeKeyboardChanged(KStateNow);
|
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{
|
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Events.InvokeKeyboardChanged(KStatePrior, KStateNow);
|
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KStatePrior = KStateNow;
|
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}
|
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|
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if (MStateNow != MStatePrior)
|
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{
|
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Events.InvokeMouseChanged(MStateNow);
|
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{
|
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Events.InvokeMouseChanged(MStatePrior, MStateNow);
|
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MStatePrior = MStateNow;
|
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}
|
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|
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if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu)
|
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{
|
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Events.InvokeMenuChanged(activeClickableMenu);
|
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{
|
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Events.InvokeMenuChanged(PreviousActiveMenu, activeClickableMenu);
|
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PreviousActiveMenu = activeClickableMenu;
|
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}
|
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|
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if (locations.GetHash() != PreviousGameLocations)
|
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{
|
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{
|
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Events.InvokeLocationsChanged(locations);
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PreviousGameLocations = locations.GetHash();
|
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}
|
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|
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if (currentLocation != PreviousGameLocation)
|
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{
|
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Events.InvokeCurrentLocationChanged(currentLocation);
|
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{
|
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Events.InvokeCurrentLocationChanged(PreviousGameLocation, currentLocation);
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PreviousGameLocation = currentLocation;
|
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}
|
||||
|
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if (player != null && player != PreviousFarmer)
|
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{
|
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Events.InvokeFarmerChanged(player);
|
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{
|
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Events.InvokeFarmerChanged(PreviousFarmer, player);
|
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PreviousFarmer = player;
|
||||
}
|
||||
|
||||
if (timeOfDay != PreviousTimeOfDay)
|
||||
{
|
||||
Events.InvokeTimeOfDayChanged(timeOfDay);
|
||||
{
|
||||
Events.InvokeTimeOfDayChanged(PreviousTimeOfDay, timeOfDay);
|
||||
PreviousTimeOfDay = timeOfDay;
|
||||
}
|
||||
|
||||
if (dayOfMonth != PreviousDayOfMonth)
|
||||
{
|
||||
Events.InvokeDayOfMonthChanged(dayOfMonth);
|
||||
{
|
||||
Events.InvokeDayOfMonthChanged(PreviousDayOfMonth, dayOfMonth);
|
||||
PreviousDayOfMonth = dayOfMonth;
|
||||
}
|
||||
|
||||
if (currentSeason != PreviousSeasonOfYear)
|
||||
{
|
||||
Events.InvokeSeasonOfYearChanged(currentSeason);
|
||||
{
|
||||
Events.InvokeSeasonOfYearChanged(PreviousSeasonOfYear, currentSeason);
|
||||
PreviousSeasonOfYear = currentSeason;
|
||||
}
|
||||
|
||||
if (year != PreviousYearOfGame)
|
||||
{
|
||||
Events.InvokeYearOfGameChanged(year);
|
||||
{
|
||||
Events.InvokeYearOfGameChanged(PreviousYearOfGame, year);
|
||||
PreviousYearOfGame = year;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace StardewModdingAPI.Inheritance
|
||||
if (drawStackNumber)
|
||||
{
|
||||
float scale = 0.5f + scaleSize;
|
||||
Game1.drawWithBorder(string.Concat(this.stack), Color.Black, Color.White, location + new Vector2((float) Game1.tileSize - Game1.tinyFont.MeasureString(string.Concat(this.stack)).X * scale, (float) Game1.tileSize - (float) ((double) Game1.tinyFont.MeasureString(string.Concat(this.stack)).Y * 3.0f / 4.0f) * scale), 0.0f, scale, 1f, true);
|
||||
Game1.drawWithBorder(string.Concat(this.stack.ToString()), Color.Black, Color.White, location + new Vector2((float) Game1.tileSize - Game1.tinyFont.MeasureString(string.Concat(this.stack.ToString())).X * scale, (float) Game1.tileSize - (float) ((double) Game1.tinyFont.MeasureString(string.Concat(this.stack.ToString())).Y * 3.0f / 4.0f) * scale), 0.0f, scale, 1f, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+513
-513
File diff suppressed because it is too large
Load Diff
@@ -1,114 +1,115 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>StardewModdingAPI</RootNamespace>
|
||||
<AssemblyName>StardewModdingAPI</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<SccProjectName>SAK</SccProjectName>
|
||||
<SccLocalPath>SAK</SccLocalPath>
|
||||
<SccAuxPath>SAK</SccAuxPath>
|
||||
<SccProvider>SAK</SccProvider>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.QualityTools.Testing.Fakes, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Stardew Valley, Version=1.0.5900.38427, Culture=neutral, processorArchitecture=x86">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
|
||||
<EmbedInteropTypes>False</EmbedInteropTypes>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\xTile.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Command.cs" />
|
||||
<Compile Include="Events.cs" />
|
||||
<Compile Include="Extensions.cs" />
|
||||
<Compile Include="Inheritance\Menus\SBobberBar.cs" />
|
||||
<Compile Include="Inheritance\Menus\SGameMenu.cs" />
|
||||
<Compile Include="Inheritance\Menus\SInventoryPage.cs" />
|
||||
<Compile Include="Inheritance\Minigames\SMinigameBase.cs" />
|
||||
<Compile Include="Inheritance\SGameLocation.cs" />
|
||||
<Compile Include="Inheritance\SObject.cs" />
|
||||
<Compile Include="Mod.cs" />
|
||||
<Compile Include="ModItem.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Inheritance\SGame.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="icon.ico" />
|
||||
<Content Include="steam_appid.txt">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)StardewModdingAPI.exe" "$(SolutionDir)Release\"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>StardewModdingAPI</RootNamespace>
|
||||
<AssemblyName>StardewModdingAPI</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<SccProjectName>SAK</SccProjectName>
|
||||
<SccLocalPath>SAK</SccLocalPath>
|
||||
<SccAuxPath>SAK</SccAuxPath>
|
||||
<SccProvider>SAK</SccProvider>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.QualityTools.Testing.Fakes, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
|
||||
<Reference Include="Stardew Valley, Version=1.0.5900.38427, Culture=neutral, processorArchitecture=x86">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
|
||||
<EmbedInteropTypes>False</EmbedInteropTypes>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\xTile.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Command.cs" />
|
||||
<Compile Include="EventArgs.cs" />
|
||||
<Compile Include="Events.cs" />
|
||||
<Compile Include="Extensions.cs" />
|
||||
<Compile Include="Inheritance\Menus\SBobberBar.cs" />
|
||||
<Compile Include="Inheritance\Menus\SGameMenu.cs" />
|
||||
<Compile Include="Inheritance\Menus\SInventoryPage.cs" />
|
||||
<Compile Include="Inheritance\Minigames\SMinigameBase.cs" />
|
||||
<Compile Include="Inheritance\SGameLocation.cs" />
|
||||
<Compile Include="Inheritance\SObject.cs" />
|
||||
<Compile Include="Mod.cs" />
|
||||
<Compile Include="ModItem.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Inheritance\SGame.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="icon.ico" />
|
||||
<Content Include="steam_appid.txt">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)StardewModdingAPI.exe" "$(SolutionDir)Release\"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
-->
|
||||
</Project>
|
||||
@@ -1,32 +1,34 @@
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Stardew Valley.exe
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\xTile.dll
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Lidgren.Network.dll
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Steamworks.NET.dll
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\WindowsGame1.exe
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\WindowsGame1.pdb
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe.config
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.pdb
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Stardew Valley.pdb
|
||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe.config
|
||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe
|
||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb
|
||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe
|
||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.pdb
|
||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Stardew Valley.exe
|
||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\WindowsGame1.exe
|
||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\xTile.dll
|
||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Lidgren.Network.dll
|
||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Steamworks.NET.dll
|
||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\WindowsGame1.pdb
|
||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache
|
||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\steam_appid.txt
|
||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe.config
|
||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe
|
||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.pdb
|
||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe
|
||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb
|
||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Stardew Valley.exe
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\xTile.dll
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Lidgren.Network.dll
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Steamworks.NET.dll
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\WindowsGame1.exe
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\WindowsGame1.pdb
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe.config
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.pdb
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb
|
||||
C:\Users\Zoryn\Documents\Visual Studio 2013\Projects\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Stardew Valley.pdb
|
||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe.config
|
||||
C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe
|
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C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb
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C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe
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C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.pdb
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C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Stardew Valley.exe
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C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\WindowsGame1.exe
|
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C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\xTile.dll
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C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Lidgren.Network.dll
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C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\Steamworks.NET.dll
|
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C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\WindowsGame1.pdb
|
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C:\Users\zoryn\Desktop\SDV\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache
|
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C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\steam_appid.txt
|
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C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe.config
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C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe
|
||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.pdb
|
||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe
|
||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb
|
||||
C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache
|
||||
Z:\Projects\C#\SMAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe
|
||||
Z:\Projects\C#\SMAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb
|
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Reference in New Issue
Block a user