fix build error with Stardew Valley 1.5.4

This commit is contained in:
Jesse Plamondon-Willard
2021-10-07 18:47:28 -04:00
parent 8263a4406b
commit 52758e4e43
2 changed files with 2 additions and 5 deletions
@@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
namespace StardewModdingAPI.Toolkit.Framework.Clients.Wiki
{
@@ -180,7 +179,7 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.Wiki
errors = rawErrors.ToArray();
}
else
errors = Array.Empty<string>();
errors = new string[0];
// build model
return new ChangeDescriptor(
@@ -1,7 +1,5 @@
#nullable enable
using System;
namespace StardewModdingAPI.Toolkit.Framework.Clients.Wiki
{
/// <summary>The data overrides to apply to matching mods.</summary>
@@ -11,7 +9,7 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.Wiki
** Accessors
*********/
/// <summary>The unique mod IDs for the mods to override.</summary>
public string[] Ids { get; set; } = Array.Empty<string>();
public string[] Ids { get; set; } = new string[0];
/// <summary>Maps local versions to a semantic version for update checks.</summary>
public ChangeDescriptor? ChangeLocalVersions { get; set; }