fix player sprites not propagated if they change after load

This commit is contained in:
Jesse Plamondon-Willard
2024-05-10 21:12:50 -04:00
parent 745097ab9e
commit 62dcccf419
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -9,7 +9,7 @@
* For mod authors:
* Fixed `content.Load` ignoring language override in recent SMAPI builds.
* Fixed building paint masks not always propagated on change.
* Fixed player sprites and building paint masks not always propagated on change.
* For the web UI:
* Fixed the log parser showing the wrong game folder path if the `Mods` folder path was customized.
+1 -1
View File
@@ -210,7 +210,7 @@ namespace StardewModdingAPI.Metadata
case "characters/farmer/farmer_base_bald":
case "characters/farmer/farmer_girl_base":
case "characters/farmer/farmer_girl_base_bald":
if (ignoreWorld)
if (!ignoreWorld)
this.UpdatePlayerSprites(assetName);
break;