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fix player sprites not propagated if they change after load
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@@ -9,7 +9,7 @@
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* For mod authors:
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* Fixed `content.Load` ignoring language override in recent SMAPI builds.
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* Fixed building paint masks not always propagated on change.
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* Fixed player sprites and building paint masks not always propagated on change.
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* For the web UI:
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* Fixed the log parser showing the wrong game folder path if the `Mods` folder path was customized.
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@@ -210,7 +210,7 @@ namespace StardewModdingAPI.Metadata
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case "characters/farmer/farmer_base_bald":
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case "characters/farmer/farmer_girl_base":
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case "characters/farmer/farmer_girl_base_bald":
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if (ignoreWorld)
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if (!ignoreWorld)
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this.UpdatePlayerSprites(assetName);
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break;
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