no longer copy game binaries to build output

This commit is contained in:
Jesse Plamondon-Willard
2016-10-24 10:51:54 -04:00
parent cb9efa4e82
commit 9db2bbc941
3 changed files with 23 additions and 10 deletions
+1 -1
View File
@@ -62,7 +62,7 @@ You can define it...
`GAME_PLATFORM_WINDOWS`.
* <small>In Visual Studio: right-click on the project and choose _Properties_. Click the _Build_
tab, and enter the constants into the _Conditional compilation symbols_ field.</small>
* <small>In MonoDevelop: right-click on the project and choose _Options. Click the
* <small>In MonoDevelop: right-click on the project and choose _Options_. Click the
_Build » Compiler_ tab, and enter the constants into the _Define Symbols_ field.</small>
### Compatibility with mod builders
+18 -5
View File
@@ -41,18 +41,27 @@
<When Condition="$(GamePlatform) == 'Windows'">
<!-- references -->
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>false</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>false</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>false</Private>
</Reference>
<Reference Include="Stardew Valley">
<HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="StardewModdingAPI">
<HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GamePath)\xTile.dll</HintPath>
<Private>false</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>
@@ -67,17 +76,21 @@
<!-- references -->
<ItemGroup>
<Reference Include="MonoGame.Framework">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
<Private>false</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="StardewValley">
<HintPath>$(GamePath)\StardewValley.exe</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="StardewModdingAPI">
<HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="xTile">
<HintPath>$(GamePath)\xTile.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Otherwise>
+4 -4
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@@ -2,16 +2,16 @@
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata>
<id>Pathoschild.Stardew.ModBuildConfig</id>
<version>1.1</version>
<version>1.2</version>
<title>MSBuild config for Stardew Valley mods</title>
<authors>Pathoschild</authors>
<owners>Pathoschild</owners>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<licenseUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.1/LICENSE.txt</licenseUrl>
<licenseUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.2/LICENSE.txt</licenseUrl>
<projectUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig</projectUrl>
<iconUrl>https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.1/assets/nuget-icon.png</iconUrl>
<iconUrl>https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.2/assets/nuget-icon.png</iconUrl>
<description>Automates the build configuration for a crossplatform Stardew Valley mod that uses SMAPI.</description>
<releaseNotes>Added support for targeting platforms.</releaseNotes>
<releaseNotes>No longer copies game binaries to build output.</releaseNotes>
</metadata>
<files>
<file src="build/smapi.targets" target="build/Pathoschild.Stardew.ModBuildConfig.targets" />