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https://github.com/Pathoschild/SMAPI.git
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no longer copy game binaries to build output
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@@ -62,7 +62,7 @@ You can define it...
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`GAME_PLATFORM_WINDOWS`.
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* <small>In Visual Studio: right-click on the project and choose _Properties_. Click the _Build_
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tab, and enter the constants into the _Conditional compilation symbols_ field.</small>
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* <small>In MonoDevelop: right-click on the project and choose _Options. Click the
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* <small>In MonoDevelop: right-click on the project and choose _Options_. Click the
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_Build » Compiler_ tab, and enter the constants into the _Define Symbols_ field.</small>
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### Compatibility with mod builders
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+18
-5
@@ -41,18 +41,27 @@
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<When Condition="$(GamePlatform) == 'Windows'">
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<!-- references -->
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>false</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>false</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<Private>false</Private>
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</Reference>
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<Reference Include="Stardew Valley">
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<HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="StardewModdingAPI">
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<HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GamePath)\xTile.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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</ItemGroup>
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@@ -67,17 +76,21 @@
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<!-- references -->
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<ItemGroup>
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<Reference Include="MonoGame.Framework">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="StardewValley">
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<HintPath>$(GamePath)\StardewValley.exe</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="StardewModdingAPI">
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<HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="xTile">
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<HintPath>$(GamePath)\xTile.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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</Otherwise>
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+4
-4
@@ -2,16 +2,16 @@
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<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
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<metadata>
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<id>Pathoschild.Stardew.ModBuildConfig</id>
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<version>1.1</version>
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<version>1.2</version>
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<title>MSBuild config for Stardew Valley mods</title>
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<authors>Pathoschild</authors>
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<owners>Pathoschild</owners>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<licenseUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.1/LICENSE.txt</licenseUrl>
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<licenseUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.2/LICENSE.txt</licenseUrl>
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<projectUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig</projectUrl>
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<iconUrl>https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.1/assets/nuget-icon.png</iconUrl>
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<iconUrl>https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.2/assets/nuget-icon.png</iconUrl>
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<description>Automates the build configuration for a crossplatform Stardew Valley mod that uses SMAPI.</description>
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<releaseNotes>Added support for targeting platforms.</releaseNotes>
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<releaseNotes>No longer copies game binaries to build output.</releaseNotes>
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</metadata>
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<files>
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<file src="build/smapi.targets" target="build/Pathoschild.Stardew.ModBuildConfig.targets" />
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