mirror of
https://github.com/Pathoschild/SMAPI.git
synced 2026-10-12 02:08:51 +00:00
split color scheme ID & colors into separate settings
That will simplify making the color scheme ID editable in-game.
This commit is contained in:
@@ -191,8 +191,8 @@ internal class InteractiveInstaller
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** show theme selector
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****/
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// get theme writers
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ColorfulConsoleWriter lightBackgroundWriter = new(context.Platform, ColorfulConsoleWriter.GetDefaultColorSchemeConfig(MonitorColorScheme.LightBackground));
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ColorfulConsoleWriter darkBackgroundWriter = new(context.Platform, ColorfulConsoleWriter.GetDefaultColorSchemeConfig(MonitorColorScheme.DarkBackground));
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ColorfulConsoleWriter lightBackgroundWriter = new(context.Platform, MonitorColorScheme.LightBackground, ColorfulConsoleWriter.GetDefaultColorSchemeConfig(MonitorColorScheme.LightBackground));
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ColorfulConsoleWriter darkBackgroundWriter = new(context.Platform, MonitorColorScheme.DarkBackground, ColorfulConsoleWriter.GetDefaultColorSchemeConfig(MonitorColorScheme.DarkBackground));
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// print question
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this.PrintPlain("Which text looks more readable?");
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@@ -1,30 +0,0 @@
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using System;
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using System.Collections.Generic;
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namespace StardewModdingAPI.Internal.ConsoleWriting;
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/// <summary>The console color scheme options.</summary>
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internal class ColorSchemeConfig
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{
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/*********
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** Accessors
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*********/
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/// <summary>The default color scheme ID to use, or <see cref="MonitorColorScheme.AutoDetect"/> to select one automatically.</summary>
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public MonitorColorScheme UseScheme { get; set; }
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/// <summary>The available console color schemes.</summary>
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public IDictionary<MonitorColorScheme, IDictionary<ConsoleLogLevel, ConsoleColor>> Schemes { get; set; }
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="useScheme">The default color scheme ID to use, or <see cref="MonitorColorScheme.AutoDetect"/> to select one automatically.</param>
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/// <param name="schemes">The available console color schemes.</param>
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public ColorSchemeConfig(MonitorColorScheme useScheme, IDictionary<MonitorColorScheme, IDictionary<ConsoleLogLevel, ConsoleColor>> schemes)
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{
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this.UseScheme = useScheme;
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this.Schemes = schemes;
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}
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}
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@@ -25,14 +25,15 @@ internal class ColorfulConsoleWriter : IConsoleWriter
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/// <summary>Construct an instance.</summary>
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/// <param name="platform">The target platform.</param>
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public ColorfulConsoleWriter(Platform platform)
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: this(platform, ColorfulConsoleWriter.GetDefaultColorSchemeConfig(MonitorColorScheme.AutoDetect)) { }
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: this(platform, MonitorColorScheme.AutoDetect, ColorfulConsoleWriter.GetDefaultColorSchemeConfig(MonitorColorScheme.AutoDetect)) { }
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/// <summary>Construct an instance.</summary>
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/// <param name="platform">The target platform.</param>
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/// <param name="colorSchemeId">The color scheme ID in <paramref name="colorConfig"/> to use, or <see cref="MonitorColorScheme.AutoDetect"/> to select one automatically.</param>
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/// <param name="colorConfig">The colors to use for text written to the SMAPI console.</param>
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public ColorfulConsoleWriter(Platform platform, ColorSchemeConfig colorConfig)
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public ColorfulConsoleWriter(Platform platform, MonitorColorScheme colorSchemeId, Dictionary<MonitorColorScheme, Dictionary<ConsoleLogLevel, ConsoleColor>> colorConfig)
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{
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if (colorConfig.UseScheme == MonitorColorScheme.None)
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if (colorSchemeId == MonitorColorScheme.None)
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{
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this.SupportsColor = false;
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this.Colors = null;
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@@ -40,7 +41,7 @@ internal class ColorfulConsoleWriter : IConsoleWriter
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else
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{
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this.SupportsColor = this.TestColorSupport();
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this.Colors = this.GetConsoleColorScheme(platform, colorConfig);
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this.Colors = this.GetConsoleColorScheme(platform, colorSchemeId, colorConfig);
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}
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}
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@@ -73,34 +74,31 @@ internal class ColorfulConsoleWriter : IConsoleWriter
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/// <summary>Get the default color scheme config for cases where it's not configurable (e.g. the installer).</summary>
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/// <param name="useScheme">The default color scheme ID to use, or <see cref="MonitorColorScheme.AutoDetect"/> to select one automatically.</param>
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/// <remarks>The colors here should be kept in sync with the SMAPI config file.</remarks>
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public static ColorSchemeConfig GetDefaultColorSchemeConfig(MonitorColorScheme useScheme)
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public static Dictionary<MonitorColorScheme, Dictionary<ConsoleLogLevel, ConsoleColor>> GetDefaultColorSchemeConfig(MonitorColorScheme useScheme)
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{
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return new ColorSchemeConfig(
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useScheme: useScheme,
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schemes: new Dictionary<MonitorColorScheme, IDictionary<ConsoleLogLevel, ConsoleColor>>
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return new Dictionary<MonitorColorScheme, Dictionary<ConsoleLogLevel, ConsoleColor>>
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{
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[MonitorColorScheme.DarkBackground] = new()
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{
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[MonitorColorScheme.DarkBackground] = new Dictionary<ConsoleLogLevel, ConsoleColor>
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{
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[ConsoleLogLevel.Trace] = ConsoleColor.DarkGray,
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[ConsoleLogLevel.Debug] = ConsoleColor.DarkGray,
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[ConsoleLogLevel.Info] = ConsoleColor.White,
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[ConsoleLogLevel.Warn] = ConsoleColor.Yellow,
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[ConsoleLogLevel.Error] = ConsoleColor.Red,
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[ConsoleLogLevel.Alert] = ConsoleColor.Magenta,
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[ConsoleLogLevel.Success] = ConsoleColor.DarkGreen
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},
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[MonitorColorScheme.LightBackground] = new Dictionary<ConsoleLogLevel, ConsoleColor>
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{
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[ConsoleLogLevel.Trace] = ConsoleColor.DarkGray,
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[ConsoleLogLevel.Debug] = ConsoleColor.DarkGray,
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[ConsoleLogLevel.Info] = ConsoleColor.Black,
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[ConsoleLogLevel.Warn] = ConsoleColor.DarkYellow,
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[ConsoleLogLevel.Error] = ConsoleColor.Red,
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[ConsoleLogLevel.Alert] = ConsoleColor.DarkMagenta,
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[ConsoleLogLevel.Success] = ConsoleColor.DarkGreen
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}
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[ConsoleLogLevel.Trace] = ConsoleColor.DarkGray,
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[ConsoleLogLevel.Debug] = ConsoleColor.DarkGray,
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[ConsoleLogLevel.Info] = ConsoleColor.White,
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[ConsoleLogLevel.Warn] = ConsoleColor.Yellow,
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[ConsoleLogLevel.Error] = ConsoleColor.Red,
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[ConsoleLogLevel.Alert] = ConsoleColor.Magenta,
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[ConsoleLogLevel.Success] = ConsoleColor.DarkGreen
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},
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[MonitorColorScheme.LightBackground] = new()
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{
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[ConsoleLogLevel.Trace] = ConsoleColor.DarkGray,
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[ConsoleLogLevel.Debug] = ConsoleColor.DarkGray,
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[ConsoleLogLevel.Info] = ConsoleColor.Black,
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[ConsoleLogLevel.Warn] = ConsoleColor.DarkYellow,
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[ConsoleLogLevel.Error] = ConsoleColor.Red,
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[ConsoleLogLevel.Alert] = ConsoleColor.DarkMagenta,
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[ConsoleLogLevel.Success] = ConsoleColor.DarkGreen
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}
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);
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};
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}
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@@ -123,22 +121,22 @@ internal class ColorfulConsoleWriter : IConsoleWriter
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/// <summary>Get the color scheme to use for the current console.</summary>
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/// <param name="platform">The target platform.</param>
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/// <param name="colorSchemeId">The color scheme ID in <paramref name="colorConfig"/> to use, or <see cref="MonitorColorScheme.AutoDetect"/> to select one automatically.</param>
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/// <param name="colorConfig">The colors to use for text written to the SMAPI console.</param>
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private IDictionary<ConsoleLogLevel, ConsoleColor> GetConsoleColorScheme(Platform platform, ColorSchemeConfig colorConfig)
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private IDictionary<ConsoleLogLevel, ConsoleColor> GetConsoleColorScheme(Platform platform, MonitorColorScheme colorSchemeId, Dictionary<MonitorColorScheme, Dictionary<ConsoleLogLevel, ConsoleColor>> colorConfig)
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{
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// get color scheme ID
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MonitorColorScheme schemeId = colorConfig.UseScheme;
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if (schemeId == MonitorColorScheme.AutoDetect)
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if (colorSchemeId == MonitorColorScheme.AutoDetect)
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{
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schemeId = platform == Platform.Mac
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colorSchemeId = platform == Platform.Mac
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? MonitorColorScheme.LightBackground // macOS doesn't provide console background color info, but it's usually white.
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: ColorfulConsoleWriter.IsDark(Console.BackgroundColor) ? MonitorColorScheme.DarkBackground : MonitorColorScheme.LightBackground;
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}
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// get colors for scheme
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return colorConfig.Schemes.TryGetValue(schemeId, out IDictionary<ConsoleLogLevel, ConsoleColor>? scheme)
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return colorConfig.TryGetValue(colorSchemeId, out Dictionary<ConsoleLogLevel, ConsoleColor>? scheme)
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? scheme
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: throw new NotSupportedException($"Unknown color scheme '{schemeId}'.");
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: throw new NotSupportedException($"Unknown color scheme '{colorSchemeId}'.");
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}
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/// <summary>Get whether a console color should be considered dark, which is subjectively defined as 'white looks better than black on this text'.</summary>
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@@ -10,7 +10,6 @@
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="$(MSBuildThisFileDirectory)ConsoleWriting\ColorfulConsoleWriter.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)ConsoleWriting\ColorSchemeConfig.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)ConsoleWriting\ConsoleLogLevel.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)ConsoleWriting\IConsoleWriter.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)ConsoleWriting\MonitorColorScheme.cs" />
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@@ -47,18 +47,19 @@ internal class LogManager : IDisposable
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****/
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/// <summary>Construct an instance.</summary>
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/// <param name="logPath">The log file path to write.</param>
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/// <param name="colorSchemeId">The color scheme ID in <paramref name="colorConfig"/> to use, or <see cref="MonitorColorScheme.AutoDetect"/> to select one automatically.</param>
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/// <param name="colorConfig">The colors to use for text written to the SMAPI console.</param>
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/// <param name="writeToConsole">Whether to output log messages to the console.</param>
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/// <param name="verboseLogging">The log contexts for which to enable verbose logging, which may show a lot more information to simplify troubleshooting.</param>
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/// <param name="isDeveloperMode">Whether to enable full console output for developers.</param>
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/// <param name="getScreenIdForLog">Get the screen ID that should be logged to distinguish between players in split-screen mode, if any.</param>
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public LogManager(string logPath, ColorSchemeConfig colorConfig, bool writeToConsole, HashSet<string> verboseLogging, bool isDeveloperMode, Func<int?> getScreenIdForLog)
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public LogManager(string logPath, MonitorColorScheme colorSchemeId, Dictionary<MonitorColorScheme, Dictionary<ConsoleLogLevel, ConsoleColor>> colorConfig, bool writeToConsole, HashSet<string> verboseLogging, bool isDeveloperMode, Func<int?> getScreenIdForLog)
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{
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// init log file
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this.LogFile = new LogFileManager(logPath);
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// init monitor
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this.GetMonitorImpl = (id, name) => new Monitor(id, name, this.LogFile, colorConfig, verboseLogging.Contains("*") || verboseLogging.Contains(id), getScreenIdForLog)
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this.GetMonitorImpl = (id, name) => new Monitor(id, name, this.LogFile, colorSchemeId, colorConfig, verboseLogging.Contains("*") || verboseLogging.Contains(id), getScreenIdForLog)
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{
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WriteToConsole = writeToConsole,
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ShowTraceInConsole = isDeveloperMode,
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@@ -95,8 +95,11 @@ internal class SConfig
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/// <summary>Whether to include more technical details about broken mods in the TRACE logs. This is mainly useful for creating compatibility rewriters.</summary>
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public bool LogTechnicalDetailsForBrokenMods { get; set; }
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/// <summary>The color scheme ID in <see cref="ConsoleColorSchemes"/> to use, or <see cref="MonitorColorScheme.AutoDetect"/> to select one automatically.</summary>
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public MonitorColorScheme ConsoleColorScheme { get; set; }
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/// <summary>The colors to use for text written to the SMAPI console.</summary>
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public ColorSchemeConfig ConsoleColors { get; set; }
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public Dictionary<MonitorColorScheme, Dictionary<ConsoleLogLevel, ConsoleColor>> ConsoleColorSchemes { get; set; }
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/// <summary>Whether to prevent mods from enabling Harmony's debug mode, which impacts performance and creates a file on your desktop. Debug mode should never be enabled by a released mod.</summary>
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public bool SuppressHarmonyDebugMode { get; set; }
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@@ -131,7 +134,8 @@ internal class SConfig
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/// <param name="useCaseInsensitivePaths"><inheritdoc cref="UseCaseInsensitivePaths" path="/summary" /></param>
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/// <param name="logNetworkTraffic"><inheritdoc cref="LogNetworkTraffic" path="/summary" /></param>
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/// <param name="logTechnicalDetailsForBrokenMods"><inheritdoc cref="LogTechnicalDetailsForBrokenMods" path="/summary" /></param>
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/// <param name="consoleColors"><inheritdoc cref="ConsoleColors" path="/summary" /></param>
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/// <param name="consoleColorScheme"><inheritdoc cref="ConsoleColorScheme" path="/summary" /></param>
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/// <param name="consoleColorSchemes"><inheritdoc cref="ConsoleColorSchemes" path="/summary" /></param>
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/// <param name="suppressHarmonyDebugMode"><inheritdoc cref="SuppressHarmonyDebugMode" path="/summary" /></param>
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/// <param name="suppressUpdateChecks"><inheritdoc cref="SuppressUpdateChecks" path="/summary" /></param>
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/// <param name="modsToLoadEarly"><inheritdoc cref="ModsToLoadEarly" path="/summary" /></param>
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@@ -153,7 +157,8 @@ internal class SConfig
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bool? useCaseInsensitivePaths,
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bool? logNetworkTraffic,
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bool? logTechnicalDetailsForBrokenMods,
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ColorSchemeConfig consoleColors,
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MonitorColorScheme consoleColorScheme,
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Dictionary<MonitorColorScheme, Dictionary<ConsoleLogLevel, ConsoleColor>>? consoleColorSchemes,
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bool? suppressHarmonyDebugMode,
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string[]? suppressUpdateChecks,
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string[]? modsToLoadEarly,
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@@ -176,7 +181,8 @@ internal class SConfig
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this.UseCaseInsensitivePaths = useCaseInsensitivePaths ?? (bool)SConfig.DefaultValues[nameof(this.UseCaseInsensitivePaths)];
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this.LogNetworkTraffic = logNetworkTraffic ?? (bool)SConfig.DefaultValues[nameof(this.LogNetworkTraffic)];
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this.LogTechnicalDetailsForBrokenMods = logTechnicalDetailsForBrokenMods ?? (bool)SConfig.DefaultValues[nameof(this.LogTechnicalDetailsForBrokenMods)];
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this.ConsoleColors = consoleColors;
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this.ConsoleColorScheme = consoleColorScheme;
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this.ConsoleColorSchemes = consoleColorSchemes ?? [];
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this.SuppressHarmonyDebugMode = suppressHarmonyDebugMode ?? (bool)SConfig.DefaultValues[nameof(this.SuppressHarmonyDebugMode)];
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this.SuppressUpdateChecks = new HashSet<string>(suppressUpdateChecks ?? [], StringComparer.OrdinalIgnoreCase);
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this.ModsToLoadEarly = new HashSet<string>(modsToLoadEarly ?? [], StringComparer.OrdinalIgnoreCase);
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@@ -73,10 +73,11 @@ internal class Monitor : IMonitor
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/// <param name="modId">The mod ID, if applicable.</param>
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/// <param name="source">The name of the module which logs messages using this instance.</param>
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/// <param name="logFile">The log file to which to write messages.</param>
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/// <param name="colorSchemeId">The color scheme ID in <paramref name="colorConfig"/> to use, or <see cref="MonitorColorScheme.AutoDetect"/> to select one automatically.</param>
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/// <param name="colorConfig">The colors to use for text written to the SMAPI console.</param>
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/// <param name="isVerbose">Whether verbose logging is enabled. This enables more detailed diagnostic messages than are normally needed.</param>
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/// <param name="getScreenIdForLog">Get the screen ID that should be logged to distinguish between players in split-screen mode, if any.</param>
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public Monitor(string modId, string source, LogFileManager logFile, ColorSchemeConfig colorConfig, bool isVerbose, Func<int?> getScreenIdForLog)
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public Monitor(string modId, string source, LogFileManager logFile, MonitorColorScheme colorSchemeId, Dictionary<MonitorColorScheme, Dictionary<ConsoleLogLevel, ConsoleColor>> colorConfig, bool isVerbose, Func<int?> getScreenIdForLog)
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{
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// validate
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if (string.IsNullOrWhiteSpace(source))
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@@ -86,7 +87,7 @@ internal class Monitor : IMonitor
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this.ModId = modId;
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this.Source = source;
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this.LogFile = logFile ?? throw new ArgumentNullException(nameof(logFile), "The log file manager cannot be null.");
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this.ConsoleWriter = new ColorfulConsoleWriter(Constants.Platform, colorConfig);
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this.ConsoleWriter = new ColorfulConsoleWriter(Constants.Platform, colorSchemeId, colorConfig);
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this.IsVerbose = isVerbose;
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this.GetScreenIdForLog = getScreenIdForLog;
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}
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@@ -206,7 +206,7 @@ internal class SCore : IDisposable
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}
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// init basics
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this.LogManager = new LogManager(logPath: logPath, colorConfig: this.Settings.ConsoleColors, writeToConsole: writeToConsole, verboseLogging: this.Settings.VerboseLogging, isDeveloperMode: this.Settings.DeveloperMode, getScreenIdForLog: this.GetScreenIdForLog);
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this.LogManager = new LogManager(logPath: logPath, colorSchemeId: this.Settings.ConsoleColorScheme, colorConfig: this.Settings.ConsoleColorSchemes, writeToConsole: writeToConsole, verboseLogging: this.Settings.VerboseLogging, isDeveloperMode: this.Settings.DeveloperMode, getScreenIdForLog: this.GetScreenIdForLog);
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this.CommandManager = new CommandManager(this.Monitor);
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this.EventManager = new EventManager(this.ModRegistry);
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SCore.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry);
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+31
-28
@@ -16,7 +16,7 @@ in future SMAPI versions.
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*/
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{
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/**
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* The logs for which to enable verbose logging, which may show a lot more information to
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* The mods for which to enable verbose logging, which may show a lot more information to
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* simplify troubleshooting.
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*
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* The possible values are:
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@@ -57,8 +57,9 @@ in future SMAPI versions.
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"ListenForConsoleInput": true,
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/**
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* Whether SMAPI should rewrite mods for compatibility. This may prevent older mods from
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* loading, but bypasses a Visual Studio crash when debugging.
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* Whether SMAPI should rewrite mods for compatibility.
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*
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* Disabling this may prevent older mods from loading.
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*/
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"RewriteMods": true,
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@@ -121,42 +122,44 @@ in future SMAPI versions.
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"LogTechnicalDetailsForBrokenMods": false,
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/**
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* The colors to use for text written to the SMAPI console.
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* The color scheme to apply.
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*
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* The possible values for 'UseScheme' are:
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* The possible values are:
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* - AutoDetect: SMAPI will assume a light background on macOS, and detect the background color
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* automatically on Linux or Windows.
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* - LightBackground: use darker text colors that look better on a white or light background.
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* - DarkBackground: use lighter text colors that look better on a black or dark background.
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* - None: disables all colors, so everything is written in the default terminal color.
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*/
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"ConsoleColorScheme": "AutoDetect",
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/**
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* The colors to use for text written to the SMAPI console.
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*
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* For available color codes, see https://docs.microsoft.com/en-us/dotnet/api/system.consolecolor.
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* Only built-scheme IDs can be set here. For available color codes, see
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* https://docs.microsoft.com/en-us/dotnet/api/system.consolecolor.
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*
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* (These values are synched with ColorfulConsoleWriter.GetDefaultColorSchemeConfig in the
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* SMAPI code.)
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*/
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"ConsoleColors": {
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"UseScheme": "AutoDetect",
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"Schemes": {
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"DarkBackground": {
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"Trace": "DarkGray",
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"Debug": "DarkGray",
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"Info": "White",
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"Warn": "Yellow",
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"Error": "Red",
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"Alert": "Magenta",
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"Success": "DarkGreen"
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},
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"LightBackground": {
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"Trace": "DarkGray",
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"Debug": "DarkGray",
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"Info": "Black",
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"Warn": "DarkYellow",
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"Error": "Red",
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"Alert": "DarkMagenta",
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"Success": "DarkGreen"
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}
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"ConsoleColorSchemes": {
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"DarkBackground": {
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"Trace": "DarkGray",
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"Debug": "DarkGray",
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"Info": "White",
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"Warn": "Yellow",
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"Error": "Red",
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"Alert": "Magenta",
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"Success": "DarkGreen"
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},
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"LightBackground": {
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"Trace": "DarkGray",
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"Debug": "DarkGray",
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"Info": "Black",
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"Warn": "DarkYellow",
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"Error": "Red",
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"Alert": "DarkMagenta",
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"Success": "DarkGreen"
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}
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},
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