prepare for release

This commit is contained in:
Jesse Plamondon-Willard
2024-04-18 13:37:26 -04:00
parent f70e964e01
commit a16d70a986
5 changed files with 21 additions and 13 deletions
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@@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!--set general build properties -->
<Version>4.0.6</Version>
<Version>4.0.7</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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@@ -1,26 +1,34 @@
← [README](README.md)
# Release notes
## 4.0.7
Released 18 April 2024 for Stardew Valley 1.6.4 or later.
* For players:
* Updated for Stardew Valley 1.6.4. **This drops compatibility with Stardew Valley 1.6.0–1.6.3.**
* The installer now lists detected game folders with an incompatible version to simplify troubleshooting.
* When the installer asks for a game folder path, entering an incorrect path to a file inside it will now still select the folder.
* Fixed installer not detecting 1.6 compatibility branch.
* For the web UI:
* Updated `manifest.json` JSON schema for the new `MinimumGameVersion` field (thanks to KhloeLeclair!).
* For external tool authors:
* In the SMAPI toolkit, added a new `GetGameFoldersIncludingInvalid()` method to get all detected game folders and their validity type.
## 4.0.6
Released 07 April 2024 for Stardew Valley 1.6.0 or later.
* For players:
* The SMAPI log file now includes installed mod IDs, to help with troubleshooting (thanks to DecidedlyHuman!).
* The installer now lists detected game folders with an incompatible version to simplify troubleshooting.
* Fixed installer not detecting 1.6 compatibility branch.
* When the installer asks for a game folder path, entering an incorrect path to a file inside it will now still select the folder.
* For mod authors:
* Added optional [`MinimumGameVersion` manifest field](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest#Minimum_SMAPI_or_game_version).
* For external tool authors:
* In the SMAPI toolkit, added a new `GetGameFoldersIncludingInvalid()` method to get all detected game folders and their validity type.
## 4.0.5
Released 06 April 2024 for Stardew Valley 1.6.0 or later.
* For players:
* Updated for Stardew Valley 1.6.4. **This drops compatibility with Stardew Valley 1.6.0–1.6.3.**
* The installer now deletes obsolete files from very old SMAPI versions again. (This was removed in SMAPI 4.0, but many players still had very old versions.)
* The installer now deletes Error Handler automatically if it's at the default path.
* Fixed mods sometimes not applying logic inside new buildings.
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{
"Name": "Console Commands",
"Author": "SMAPI",
"Version": "4.0.6",
"Version": "4.0.7",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "4.0.6"
"MinimumApiVersion": "4.0.7"
}
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@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
"Version": "4.0.6",
"Version": "4.0.7",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "4.0.6"
"MinimumApiVersion": "4.0.7"
}
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@@ -49,7 +49,7 @@ namespace StardewModdingAPI
internal static int? LogScreenId { get; set; }
/// <summary>SMAPI's current raw semantic version.</summary>
internal static string RawApiVersion = "4.0.6";
internal static string RawApiVersion = "4.0.7";
}
/// <summary>Contains SMAPI's constants and assumptions.</summary>