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update for Stardew Valley 1.3.35-beta support
SDV 1.3.35 changes the signature for a utility method related to text width checks. SMAPI just needs to be recompiled, but the build won't work with previous versions of the game.
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@@ -1,5 +1,5 @@
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using System.Reflection;
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[assembly: AssemblyProduct("SMAPI")]
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[assembly: AssemblyVersion("2.10.2")]
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[assembly: AssemblyFileVersion("2.10.2")]
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[assembly: AssemblyVersion("2.11.0")]
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[assembly: AssemblyFileVersion("2.11.0")]
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@@ -1,4 +1,8 @@
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# Release notes
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## 2.11-beta
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* For players:
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* Updated for Stardew Valley 1.3.35 beta. **Not compatible with non-beta versions of the game.**
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## 2.10.2
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Released 08 January 2019 for Stardew Valley 1.3.32–33.
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@@ -1,9 +1,9 @@
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "2.10.2",
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"Version": "2.11.0",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "2.10.2"
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"MinimumApiVersion": "2.11.0"
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}
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@@ -1,9 +1,9 @@
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "2.10.2",
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"Version": "2.11.0",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "2.10.2"
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"MinimumApiVersion": "2.11.0"
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}
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@@ -20,13 +20,13 @@ namespace StardewModdingAPI
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** Public
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.10.2");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.11.0-beta");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.32");
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.35");
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/// <summary>The maximum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MaximumGameVersion { get; } = new GameVersion("1.3.33");
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public static ISemanticVersion MaximumGameVersion { get; } = null;
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/// <summary>The target game platform.</summary>
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public static GamePlatform TargetPlatform => (GamePlatform)Constants.Platform;
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