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Merge pull request #996 from martiandweller/ExposeInputOverride-clean
Add input API method to press a button
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@@ -46,6 +46,12 @@ internal class InputHelper : BaseHelper, IInputHelper
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return this.CurrentInputState().IsSuppressed(button);
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}
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/// <inheritdoc />
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public void Press(SButton button)
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{
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this.CurrentInputState().OverrideButton(button, setDown: true);
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}
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/// <inheritdoc />
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public void Suppress(SButton button)
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{
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@@ -16,8 +16,22 @@ public interface IInputHelper : IModLinked
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/// <param name="button">The button.</param>
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bool IsSuppressed(SButton button);
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/// <summary>Mark a button as pressed.</summary>
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/// <param name="button">The button to press.</param>
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/// <remarks>
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/// <para>For both mods and the base game, this is equivalent to the button being physically pressed by the player. It will be released on the next input tick by default; it can be pressed again each tick to hold it down.</para>
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///
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/// <para>See <see cref="Suppress"/> for the inverse.</para>
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/// </remarks>
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void Press(SButton button);
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/// <summary>Prevent the game from handling a button press. This doesn't prevent other mods from receiving the event.</summary>
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/// <param name="button">The button to suppress.</param>
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/// <remarks>
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/// <para>If the button is being held, it'll remain suppressed until the player releases it or until <see cref="Press"/> is called for the same button.</para>
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///
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/// <para>See <see cref="Press"/> for the inverse.</para>
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/// </remarks>
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void Suppress(SButton button);
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/// <summary>Suppress the immediate change to a scroll wheel value.</summary>
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