fix segfault on Linux/macOS after .NET 5 update

Harmony doesn't seem to support tiered compilation on Linux/macOS, but the vanilla game disables that too anyway. The bundled runtimeconfig files match the ones used by the vanilla game. Thanks to 0x0ade for identifying the cause!
This commit is contained in:
Jesse Plamondon-Willard
2021-11-28 00:01:44 -05:00
parent 897edd7ff0
commit ce80c68135
3 changed files with 28 additions and 1 deletions
+2 -1
View File
@@ -36,13 +36,14 @@
<Copy SourceFiles="$(TargetDir)\assets\unix-install.sh" DestinationFiles="$(PackagePath)\install on macOS.command" />
<Copy SourceFiles="$(TargetDir)\assets\windows-install.bat" DestinationFiles="$(PackagePath)\install on Windows.bat" />
<Copy SourceFiles="$(TargetDir)\assets\README.txt" DestinationFolder="$(PackagePath)" />
<Copy SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\windows-install.exe.config" Condition="$(PlatformName) == 'windows'" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(PackagePath)\internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe" Condition="$(PlatformName) == 'windows'" />
<Copy SourceFiles="$(TargetDir)\$(TargetName)" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install" Condition="$(PlatformName) != 'windows'" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).runtimeconfig.json" DestinationFolder="$(PackagePath)\internal" />
<Copy SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe.config" Condition="$(PlatformName) == 'windows'" />
<!--copy bundle files-->
<Copy SourceFiles="$(TargetDir)\assets\runtimeconfig.$(PlatformName).json" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI.runtimeconfig.json" />
<Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.dll" DestinationFolder="$(PackagePath)\bundle" />
<Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.exe" DestinationFolder="$(PackagePath)\bundle" Condition="$(PlatformName) == 'windows'" />
<Copy SourceFiles="$(SmapiBin)\StardewModdingAPI" DestinationFolder="$(PackagePath)\bundle" Condition="$(PlatformName) != 'windows'" />
@@ -0,0 +1,14 @@
{
"runtimeOptions": {
"tfm": "net5.0",
"includedFrameworks": [
{
"name": "Microsoft.NETCore.App",
"version": "5.0.7"
}
],
"configProperties": {
"System.Runtime.TieredCompilation": false
}
}
}
@@ -0,0 +1,12 @@
{
"runtimeOptions": {
"tfm": "net5.0",
"framework": {
"name": "Microsoft.NETCore.App",
"version": "5.0.0"
},
"configProperties": {
"System.Runtime.TieredCompilation": false
}
}
}