Merge branch 'develop' into stable

This commit is contained in:
Jesse Plamondon-Willard
2024-11-04 16:19:23 -05:00
6 changed files with 12 additions and 7 deletions
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@@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!--set general build properties -->
<Version>4.1.0</Version>
<Version>4.1.1</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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@@ -1,6 +1,11 @@
← [README](README.md)
# Release notes
## 4.1.1
Released 04 November 2024 for Stardew Valley 1.6.9 or later.
* Fixed crash when loading saves containing a custom spouse room loaded from a `.tmx` file.
## 4.1.0
Released 04 November 2024 for Stardew Valley 1.6.9 or later. See [release highlights](https://www.patreon.com/posts/115304143).
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@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
"Version": "4.1.0",
"Version": "4.1.1",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "4.1.0"
"MinimumApiVersion": "4.1.1"
}
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@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
"Version": "4.1.0",
"Version": "4.1.1",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "4.1.0"
"MinimumApiVersion": "4.1.1"
}
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@@ -49,7 +49,7 @@ internal static class EarlyConstants
internal static int? LogScreenId { get; set; }
/// <summary>SMAPI's current raw semantic version.</summary>
internal static string RawApiVersion = "4.1.0";
internal static string RawApiVersion = "4.1.1";
}
/// <summary>Contains SMAPI's constants and assumptions.</summary>
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@@ -402,7 +402,7 @@ internal class SCore : IDisposable
}
// init TMX support
xTile.Format.FormatManager.Instance.RegisterMapFormat(new TMXTile.TMXFormat(Game1.smallestTileSize, Game1.smallestTileSize));
xTile.Format.FormatManager.Instance.RegisterMapFormat(new TMXTile.TMXFormat(Game1.smallestTileSize, Game1.smallestTileSize, 1, 1)); // note: don't omit `1, 1`, TMXTile doesn't default them correctly
// load mod data
ModToolkit toolkit = new();