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233 lines
8.2 KiB
Markdown
233 lines
8.2 KiB
Markdown
← [mod build config](./mod-build-config.md)
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## Release notes
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## 4.4.0
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Released 13 April 2025 for SMAPI 4.1.0 or later.
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* Added `%ProjectVersion%` [token you can use in `manifest.json` files](mod-package.md#manifest-tokens).
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* Revamped [package documentation](mod-package.md).
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_This makes it easier to see the features at a glance, and collects the info for each feature into one place._
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## 4.3.2
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Released 09 November 2024 for SMAPI 4.1.0 or later.
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* Fixed `IgnoreModFilePaths` and `IgnoreModFilePatterns` not working correctly in recent versions.
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## 4.3.1
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Released 04 November 2024 for SMAPI 4.1.0 or later.
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* Removed build warnings for implicit net field conversions, which were removed in Stardew Valley 1.6.9.
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* Fixed zip structure on Linux/macOS after 4.3.0.
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## 4.3.0
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Released 06 October 2024 for SMAPI 3.13.0 or later.
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* You can now [bundle content packs with your mod](mod-package.md#bundle-content-packs) (thanks to abhiaagarwal!).
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### 4.2.0
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Released 05 September 2024 for SMAPI 3.13.0 or later.
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* Added support for `i18n` subfolders (thanks to spacechase0!).
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* Updated dependencies.
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### 4.1.1
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Released 24 June 2023 for SMAPI 3.13.0 or later.
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* Replaced `.pdb` files with embedded symbols by default. This fixes logged errors not having line numbers on Linux/macOS.
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### 4.1.0
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Released 08 January 2023 for SMAPI 3.13.0 or later.
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* Added `manifest.json` format validation on build (thanks to tylergibbs2!).
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* Fixed game DLLs not excluded from the release zip when they're referenced explicitly but `BundleExtraAssemblies` isn't set.
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### 4.0.2
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Released 09 October 2022 for SMAPI 3.13.0 or later.
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* Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!).
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* Fixed `BundleExtraAssemblies` option being partly case-sensitive.
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* Fixed `BundleExtraAssemblies` not applying `All` value to game assemblies.
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### 4.0.1
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Released 14 April 2022 for SMAPI 3.13.0 or later.
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* Added detection for Xbox app game folders.
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* Fixed "_conflicts between different versions of Microsoft.Win32.Registry_" warnings in recent SMAPI versions.
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* Internal refactoring.
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### 4.0.0
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Released 30 November 2021 for SMAPI 3.13.0 or later.
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* Updated for Stardew Valley 1.5.5 and SMAPI 3.13.0. (Older versions are no longer supported.)
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* Added `IgnoreModFilePaths` option to ignore literal paths.
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* Added `BundleExtraAssemblies` option to copy bundled DLLs into the mod zip/folder.
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* Removed the `GameExecutableName` and `GameFramework` options (since they now have the same value
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on all platforms).
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* Removed the `CopyModReferencesToBuildOutput` option (superseded by `BundleExtraAssemblies`).
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* Improved analyzer performance by enabling parallel execution.
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**Migration guide for mod authors:**
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1. See [_migrate to 64-bit_](https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows) and
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[_migrate to Stardew Valley 1.5.5_](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.5.5).
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2. Possible changes in your `.csproj` or `.targets` files:
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* Replace `$(GameExecutableName)` with `Stardew Valley`.
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* Replace `$(GameFramework)` with `MonoGame` and remove any XNA Framework-specific logic.
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* Replace `<CopyModReferencesToBuildOutput>true</CopyModReferencesToBuildOutput>` with
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`<BundleExtraAssemblies>Game</BundleExtraAssemblies>`.
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* If you need to bundle extra DLLs besides your mod DLL, see the [`BundleExtraAssemblies`
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documentation](#configure).
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### 3.3.0
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Released 30 March 2021 for SMAPI 3.0.0 or later.
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* Added a build warning when the mod isn't compiled for `Any CPU`.
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* Added a `GameFramework` build property set to `MonoGame` or `Xna` based on the platform. This can
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be overridden to change which framework it references.
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* Added support for building mods against the 64-bit Linux version of the game on Windows.
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* The package now suppresses the misleading 'processor architecture mismatch' warnings.
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### 3.2.2
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Released 23 September 2020 for SMAPI 3.0.0 or later.
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* Reworked and streamlined how the package is compiled.
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* Added [SMAPI-ModTranslationClassBuilder](https://github.com/Pathoschild/SMAPI-ModTranslationClassBuilder)
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files to the ignore list.
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### 3.2.1
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Released 11 September 2020 for SMAPI 3.0.0 or later.
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* Added more detailed logging.
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* Fixed _path's format is not supported_ error when using default `Mods` path in 3.2.
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### 3.2.0
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Released 07 September 2020 for SMAPI 3.0.0 or later.
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* Added option to change `Mods` folder path.
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* Rewrote documentation to make it easier to read.
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### 3.1.0
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Released 01 February 2020 for SMAPI 3.0.0 or later.
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* Added support for semantic versioning 2.0.
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* `0Harmony.dll` is now ignored if the mod references Harmony directly (it's bundled with SMAPI).
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### 3.0.0
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Released 26 November 2019 for SMAPI 3.0.0 or later.
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* Updated for SMAPI 3.0 and Stardew Valley 1.4.
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* Added automatic support for `assets` folders.
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* Added `$(GameExecutableName)` MSBuild variable.
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* Added support for projects using the simplified `.csproj` format.
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* Added option to disable game debugging config.
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* Added `.pdb` files to builds by default (to enable line numbers in error stack traces).
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* Added optional Harmony reference.
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* Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
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* Fixed `<IgnoreModFilePatterns>` not working for `i18n` files.
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* Dropped support for older versions of SMAPI and Visual Studio.
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* Migrated package icon to NuGet's new format.
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### 2.2.0
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Released 28 October 2018.
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* Added support for SMAPI 2.8+ (still compatible with earlier versions).
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* Added default game paths for 32-bit Windows.
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* Fixed valid manifests marked invalid in some cases.
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### 2.1.0
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Released 27 July 2018.
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* Added support for Stardew Valley 1.3.
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* Added support for non-mod projects.
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* Added C# analyzers to warn about implicit conversions of Netcode fields in Stardew Valley 1.3.
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* Added option to ignore files by regex pattern.
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* Added reference to new SMAPI DLL.
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* Fixed some game paths not detected by NuGet package.
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### 2.0.2
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Released 01 November 2017.
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* Fixed compatibility issue on Linux.
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### 2.0.1
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Released 11 October 2017.
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* Fixed mod deploy failing to create subfolders if they don't already exist.
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### 2.0.0
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Released 11 October 2017.
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* Added: mods are now copied into the `Mods` folder automatically (configurable).
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* Added: release zips are now created automatically in your build output folder (configurable).
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* Added: mod deploy and release zips now exclude Json.NET automatically, since it's provided by SMAPI.
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* Added mod's version to release zip filename.
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* Improved errors to simplify troubleshooting.
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* Fixed release zip not having a mod folder.
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* Fixed release zip failing if mod name contains characters that aren't valid in a filename.
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### 1.7.1
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Released 28 July 2017.
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* Fixed issue where i18n folders were flattened.
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* The manifest/i18n files in the project now take precedence over those in the build output if both
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are present.
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### 1.7.0
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Released 28 July 2017.
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* Added option to create release zips on build.
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* Added reference to XNA's XACT library for audio-related mods.
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### 1.6.2
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Released 10 July 2017.
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* Further improved crossplatform game path detection.
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* Removed undocumented `GamePlatform` build property.
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### 1.6.1
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Released 09 July 2017.
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* Improved crossplatform game path detection.
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### 1.6.0
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Released 05 June 2017.
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* Added support for deploying mod files into `Mods` automatically.
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* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI.
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### 1.5.0
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Released 23 January 2017.
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* Added support for setting a custom game path globally.
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* Added default GOG path on macOS.
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### 1.4.0
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Released 11 January 2017.
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* Fixed detection of non-default game paths on 32-bit Windows.
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* Removed support for SilVerPLuM (discontinued).
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* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms
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mods automatically).
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### 1.3.0
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Released 31 December 2016.
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* Added support for non-default game paths on Windows.
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### 1.2.0
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Released 24 October 2016.
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* Exclude game binaries from mod build output.
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### 1.1.0
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Released 21 October 2016.
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* Added support for overriding the target platform.
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### 1.0.0
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Released 21 October 2016.
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* Initial release.
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* Added support for detecting the game path automatically.
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* Added support for injecting XNA/MonoGame references automatically based on the OS.
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* Added support for mod builders like SilVerPLuM.
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