map ambiguous language codes depending on the game region

This commit is contained in:
13xforever
2025-08-06 14:06:57 +05:00
parent 21bad27f8d
commit a2474f1e29
2 changed files with 107 additions and 75 deletions

View File

@@ -39,31 +39,29 @@ public static partial class DiscLanguageProvider
if (serialList is not { Count: > 0 } || name is not {Length: >0})
continue;
try
{
var langs = ParseLangList(name);
if (langs is not { Length: > 0 })
continue;
foreach (var serial in serialList)
try
{
var langs = ParseLangList(serial[2], name);
if (langs is not { Length: > 0 })
continue;
#if DEBUG
if (langs.Length > longestLangList.Length)
{
longestLangList = langs;
gameWithLongestLangList = serialList[0];
}
if (langs.Length > longestLangList.Length)
{
longestLangList = langs;
gameWithLongestLangList = serialList[0];
}
#endif
foreach (var serial in serialList)
{
if (!ProductCodeToVersionAndLangList.TryGetValue(serial, out var listOfLangs))
ProductCodeToVersionAndLangList[serial] = listOfLangs = [];
if (listOfLangs.Any(l => l.Equals(langs, StringComparison.OrdinalIgnoreCase)))
continue;
listOfLangs.Add(langs);
}
}
catch (Exception e)
{
Config.Log.Warn(e, "Failed to parse language list");
}
catch (Exception e)
{
Config.Log.Warn(e, "Failed to parse language list");
}
}
#if DEBUG
Config.Log.Debug($"Game product code with the longest language list: {gameWithLongestLangList} ({longestLangList})");
@@ -78,89 +76,100 @@ public static partial class DiscLanguageProvider
return listOfLangs.AsReadOnly();
}
private static string ParseLangList(string name)
private static string ParseLangList(char productCodeRegion, string name)
{
if (RedumpName().Match(name) is not { Success: true } match)
return "";
string langs;
string langs = "";
List<string> flagList = [];
if (match.Groups["lang"].Value is { Length: > 0 } lang)
langs = lang;
else if (match.Groups["region"].Value is not { Length: > 0 } region)
return "";
else
{
var langList = region.Split(',', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries)
.Select(MapRegionToLang)
flagList = region.Split(',', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries)
.Select(MapRegionToFlag)
.Distinct()
.Where(l => l is { Length: > 0 })
//.OrderBy(l => l, StringComparer.OrdinalIgnoreCase)
.ToList();
langs = string.Join(",", langList);
}
var langsParts = langs.Split(',', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries)
.Distinct()
.Select(MapLangToFlag)
//.OrderBy(l => l, StringComparer.OrdinalIgnoreCase)
.ToList();
return string.Join(' ', langsParts);
flagList = flagList.Concat(
langs.Split(',', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries)
.Select(l => MapLangToFlag(productCodeRegion, l))
).Distinct()
//.OrderBy(l => l, StringComparer.OrdinalIgnoreCase)
.ToList();
return string.Join(' ', flagList);
}
private static string MapRegionToLang(string region)
#if DEBUG
=> RegionToLang.TryGetValue(region, out var result)
private static string MapRegionToFlag(string region)
=> RegionToFlag.TryGetValue(region, out var result)
? result
#if DEBUG
: throw new InvalidDataException($"No mapping from region {region} to language");
#else
=> RegionToLang.GetValueOrDefault(region, "");
: "";
#endif
private static string MapLangToFlag(string lang)
private static string MapLangToFlag(char region, string lang)
=> region switch
{
'E' => EuLangToFlag.TryGetValue(lang, out var flag) ? flag : null,
'U' => UsLangToFlag.TryGetValue(lang, out var flag) ? flag : null,
_ => null
}
?? (
LangToFlag.TryGetValue(lang, out var result)
? result
#if DEBUG
=> LangToFlag.TryGetValue(lang, out var result)
? result
: throw new InvalidDataException($"No mapping from language {lang} to flag");
: throw new InvalidDataException($"No mapping from language {lang} to flag")
#else
=> LangToFlag.GetValueOrDefault(lang, "🏁");
#endif
: "🏁"
#endif
);
private static readonly Dictionary<string, string> RegionToLang = new(StringComparer.OrdinalIgnoreCase)
private static readonly Dictionary<string, string> RegionToFlag = new(StringComparer.OrdinalIgnoreCase)
{
["Asia"] = "Ja",
["Australia"] = "En",
["Austria"] = "De",
["Brazil"] = "Pt",
["Canada"] = "En,Fr",
["Europe"] = "En-UK",
["France"] = "Fr",
["Germany"] = "De",
["Greece"] = "El",
["India"] = "En",
["Italy"] = "It",
["Japan"] = "Ja",
["Korea"] = "Ko",
["Mexico"] = "Es-MX",
["New Zealand"] = "En",
["Poland"] = "Pl",
["Russia"] = "Ru",
["Spain"] = "Es",
["Switzerland"] = "De",
["Turkey"] = "Tr",
["UK"] = "En-UK",
["United Arab Emirates"] = "Ar",
["USA"] = "En",
["Asia"] = "🇯🇵",
["Australia"] = "🇦🇺",
["Austria"] = "🇦🇹",
["Brazil"] = "🇧🇷",
["Canada"] = "🇨🇦",
["Europe"] = "🏴󠁥󠁳󠁰󠁶󠁿",
["France"] = "🇫🇷",
["Germany"] = "🇩🇪",
["Greece"] = "🇬🇷",
["India"] = "🇮🇳",
["Italy"] = "🇮🇹",
["Japan"] = "🇯🇵",
["Korea"] = "🇰🇷",
["Mexico"] = "🇲🇽",
["New Zealand"] = "🇳🇿",
["Poland"] = "🇵🇱",
["Russia"] = "🇷🇺",
["Spain"] = "🇪🇸",
["Switzerland"] = "🇨🇭",
["Turkey"] = "🇹🇷",
["UK"] = "🇬🇧",
["United Arab Emirates"] = "🇸🇦",
["USA"] = "🇺🇸",
};
// ISO-639 language code to ISO-3166-2 country code
private static readonly Dictionary<string, string> LangToFlag = new(StringComparer.OrdinalIgnoreCase)
{
["af"] = "🇿🇦",
["ar"] = "🇸🇦",
["bg"] = "🇧🇬",
["ca"] = "🇦🇩",
["af"] = "🇿🇦", // Afrikaans - South Africa
["ar"] = "🇸🇦", // Arabic - Saudi Arabia
["bg"] = "🇧🇬", // Bulgarian
["ca"] = "🇦🇩", // Catalan - Andorra
["cs"] = "🇨🇿",
["da"] = "🇩🇰",
["de"] ="🇩🇪",
["el"] = "🇬🇷",
["da"] = "🇩🇰", // Danish - Denmark
["de"] = "🇩🇪",
["de-AT"] = "🇦🇹",
["el"] = "🇬🇷", // Greek
["en"] = "🇺🇸",
["en-UK"] = "🇬🇧",
["es"] = "🇪🇸",
@@ -168,8 +177,8 @@ public static partial class DiscLanguageProvider
["eu"] = "🏴󠁥󠁳󠁰󠁶󠁿",
["fi"] = "🇫🇮",
["fr"] = "🇫🇷",
["gd"] = "🏴󠁧󠁢󠁳󠁣󠁴󠁿",
["hr"] = "🇭🇷",
["gd"] = "🏴󠁧󠁢󠁳󠁣󠁴󠁿", // Gaelic - Scotland
["hr"] = "🇭🇷", // Croatian
["hu"] = "🇭🇺",
["it"] = "🇮🇹",
["ja"] = "🇯🇵",
@@ -177,12 +186,26 @@ public static partial class DiscLanguageProvider
["nl"] = "🇳🇱",
["no"] = "🇳🇴",
["pl"] = "🇵🇱",
["pt"] = "🇧🇷",
["pt"] = "🇵🇹",
["pt-BR"] = "🇧🇷",
["ro"] = "🇷🇴",
["ru"] = "🇷🇺",
["sk"] = "🇸🇰",
["sv"] = "🇸🇪",
["sk"] = "🇸🇰", // Slovak
["sv"] = "🇸🇪", // Swedish
["tr"] = "🇹🇷",
["zh"] = "🇨🇳",
};
private static readonly Dictionary<string, string> UsLangToFlag = new(StringComparer.OrdinalIgnoreCase)
{
["en"] = "🇺🇸",
["es"] = "🇲🇽",
["pt"] = "🇧🇷",
};
private static readonly Dictionary<string, string> EuLangToFlag = new(StringComparer.OrdinalIgnoreCase)
{
["en"] = "🇬🇧",
["es"] = "🇪🇸",
};
}

View File

@@ -35,7 +35,16 @@ internal static class Program
//AppDomain.CurrentDomain.SetData("REGEX_DEFAULT_MATCH_TIMEOUT", TimeSpan.FromMilliseconds(100));
Regex.CacheSize = 200; // default is 15, we need more for content filter
try
{
Console.OutputEncoding = Encoding.UTF8;
}
catch (Exception e)
{
Config.Log.Warn(e, "Failed to set console output encoding");
}
Console.WriteLine("Confinement: " + SandboxDetector.Detect());
if (args.Length > 0 && args[0] == "--dry-run")
{