RipleyTom
db3d9cd217
Implement sceNpMatching2GetRoomMemberDataExternalList
2026-01-30 13:56:29 +01:00
RipleyTom
3e0cfc651d
Fix sceNpBasicLimited_0xEB42E2E6
2026-01-30 10:45:55 +02:00
RipleyTom
4df51025e5
Improve Message ComId handling
2026-01-30 10:45:55 +02:00
RipleyTom
97feb4eed4
Add Message logging
2026-01-30 10:45:55 +02:00
Tuna Celik
086ab3cb37
Fix for an emulation shutdown hang
2026-01-29 23:25:56 +02:00
Ani
b7311bd6db
hle: Register missing functions
2026-01-29 09:13:22 +02:00
RipleyTom
b0b0ed7634
Implement sceNpMatching2GetCbQueueInfo
2026-01-28 22:33:35 +01:00
RipleyTom
cafc2aa9d0
Implement sceNpMatching2GetMemoryInfo
2026-01-28 22:33:35 +01:00
RipleyTom
8f8032b5a8
Implement sceNpMatching2GetSignalingOptParamLocal
2026-01-28 22:33:35 +01:00
RipleyTom
0e2584fc9f
sceNpBasicLimitedSendMessage
2026-01-27 17:21:46 +02:00
kd-11
818b11fd2f
Revert adrenalin crash workaround
2026-01-26 15:34:46 +01:00
kd-11
0ee3e24b25
vk: Drain the pending frame queue before resizing the swapchain
2026-01-26 02:59:31 +01:00
kd-11
fb420d5989
vk: Fix flood of VVL synchronization violations appearing when capturing media
2026-01-26 02:59:31 +01:00
kd-11
9b09fba811
vk: Prevent WAW hazard when the window size exceeds the output draw box
2026-01-26 02:59:31 +01:00
kd-11
33d79ee2cd
vk: Fix CPU frame misalignment bug
...
- This one has been around for a really long time.
- The frame-based structure was due to translating the original vulkan tutorial to working code.
- While it is not feasible to throw the arch away, we don't need a rigid 2-frame set for acquire-submit semaphores.
2026-01-26 02:59:31 +01:00
kd-11
a907cc838b
vk: Always specify LATE_FRAGMENT_TESTS and EARLY_FRAGMENT_TESTS together when declaring barriers
...
- The combination of access patterns can go either way, do not assume early testing to always take place.
2026-01-26 02:59:31 +01:00
kd-11
29cb4f59bd
vk: Invalidate renderpass key in post-cyclic-z barrier
...
- Post-Z renderpass split is crucial due to loss of writes. The failure to invalidate the renderpass key was an oversight.
2026-01-26 02:59:31 +01:00
kd-11
9dfaca4cd8
vk: Fix WAW hazard when preparing copy commands for texture uploads using scratch
2026-01-26 02:59:31 +01:00
kd-11
318385787a
vk: Force strict query scopes quirk if SRM is enabled
2026-01-26 02:59:31 +01:00
kd-11
11464f0793
vk: Tighten image barriers to account for IMAGE_OP_LOAD operation when starting a renderpass
2026-01-26 02:59:31 +01:00
kd-11
11087a973c
vk: Set debug names for image views
...
- Crucial for debugging hangs and crashes as well as VVL output
2026-01-26 02:59:31 +01:00
kd-11
2e4a187145
vk: Persist debug name in the image wrapper to aid in debugging
2026-01-26 02:59:31 +01:00
Megamouse
d854ff03fe
Qt: allow to disable logging to the log frame while it is hidden
2026-01-25 11:42:16 +01:00
Florin9doi
f883718b23
USB: Complete Summonride figures
...
- Support the last 3 riders discovered by @RipleyTom
- Simplify the creator dialog
2026-01-25 03:02:23 +01:00
kd-11
b9f5d85d16
rsx: Lower harmless errors to warnings
2026-01-25 01:31:58 +03:00
kd-11
131eee2eed
rsx: Fix convolution filter decoding
2026-01-25 01:31:58 +03:00
kd-11
590a0bbcad
vk: Include GCM format in debug name for temp texture-cache resources
2026-01-25 01:31:58 +03:00
kd-11
ae8e28282c
rsx/zcull: Fix silly copypasta
...
- Find+Replace bug
2026-01-25 01:31:58 +03:00
Daniel López Guimaraes
b41c2754ce
cellVdec: Remove resolved TODOs
2026-01-24 19:31:39 +01:00
Daniel López Guimaraes
4b07ac4f27
cellVdec: Document all supported codecs
...
These are all the codecs that the PS3 can handle. There are some numbers
skipped on the codecs enum, but this is intentional: there isn't a codec
assigned to those.
2026-01-24 19:31:39 +01:00
Daniel López Guimaraes
f70b5e0c1c
cellVdec: Add support for all MPEG4 profile levels
...
The names are based from the maximum resolution that the PS3 supports
and the levels that are listed on the MPEG-4 Part 2 Wikipedia.
The PS3 uses a separate decoder for MPEG4 instead of DivX, so the
handling on cellVdecGetPicItem should probably be separate too. However,
research needs to be done on that side and things seem to be working
with what we currently have.
2026-01-24 19:31:39 +01:00
Skiski
ef9ff09e17
change velocity for RB3 pro guitar when it stays the same twice in a row ( #18064 )
...
There is a bug when you play twice in a row with the same velocity on a
string. The second note is not taken into account as the game does not
notice any change in the velocity.
It is because the velocity is never reset (or at least not very often).
The idea is to check if the velocity of the string is the same as the
previous one. And if it is, we just flip the last bit. Since the
accepted values goes from 6 to 127, from what I've seen, it should be
ok.
I don't have an official RB3 pro guitar, but I have a YouRock Guitar
that is compatible and works perfectly with a real MPA. When I use midi
in rpcs3, I miss notes because of that bug. I've add a log message to
test the patch and in a streak of nearly 150 notes, I should have missed
nearly 20 notes. I had absolutely no missed note with thanks to the
patch.
fixes https://github.com/RPCS3/rpcs3/issues/18062
---------
Co-authored-by: Romain Janvier <romain.janvier@ac-grenoble.fr >
2026-01-24 18:35:00 +01:00
RipleyTom
aec981935c
Migration bugfixes
2026-01-24 14:23:52 +01:00
RipleyTom
27ebd182e7
Flatbuffers to Protobuf ( #18082 )
...
Migrate from Flatbuffers to Protobuf to make some lawyers happy.
Fixes https://github.com/RPCS3/rpcs3/issues/17894
2026-01-24 09:37:47 +01:00
Malcolm
760c35eec8
PPU LLVM: Use arm fmax/fmin for vmaxfp/vminfp
...
- Arm fmax/fmin match altivec behaviour regarding nan behaviour
2026-01-17 09:20:13 +02:00
Malcolm
eaebd3426e
LLVM: enable FMA for ARM cpus unconditionally
...
- All armv8 machines should have FMA.
- Should be a speedup for snapdragon elite and apple machines.
2026-01-15 08:29:33 +02:00
Daniel López Guimaraes
d7b723cd7c
cellVdec: Add MPEG4 profile 3
...
This profile is used in SingStar recordings while in a song on some
versions.
2026-01-14 03:49:53 +01:00
Elad
df72f4abed
rsx: Fixup get_address() after #18038
2026-01-13 16:14:49 +02:00
Elad
960e2a9ed8
rsx: Make get_address(MAIN) more strict
2026-01-13 15:28:07 +02:00
Elad
57f162c3c4
rsx/nv3089: Fix wrong suggestion
2026-01-13 15:28:07 +02:00
Elad
2d42a4e25b
rsx/gcm: Do not rely on GCM IOMAP table in HLE gcmIoOffsetToAddress
2026-01-13 15:28:07 +02:00
Elad
8f8d468774
rsx/gcm: Fix cellGcmGetTimeStampLocation
2026-01-13 10:53:42 +02:00
RipleyTom
4a12f70f2c
Add Delete command to RPCN
2026-01-12 21:33:04 +01:00
Valters
5fd6d413d7
Add async suffix to TODO sceNpLookupUserProfileAsync
2026-01-12 18:15:37 +01:00
Megamouse
ec7f666c6b
Loader: Fix graceful Emu Restart
...
This wasn't working because GracefulShutdown was guarding the boot
2026-01-12 15:45:27 +01:00
Megamouse
cf94be2aac
ISO: reset m_path to original path during Restart
2026-01-12 15:45:27 +01:00
Elad
100a402cd8
rsx/nv3089: Fix image_in source line length estimation
2026-01-12 15:33:41 +02:00
kd-11
86b559ab52
rsx/zcull: Stop any running when the clear command is processed
2026-01-12 14:24:05 +03:00
kd-11
c199a96dac
rsx/zcull: Rename write_enabled to surface_active to make the meaning clear
2026-01-12 14:24:05 +03:00
kd-11
f45742df52
gcm: Implement cellGcmGetTimeStampLocation as HLE to improve timestamp reports detection
...
- Timestamp reports don't need host GPU access and are much faster to emulate
2026-01-12 14:24:05 +03:00