2013-10-21 19:25:59 +00:00
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Warning, version 400 is not yet complete; some version-specific features are present, but many are missing.
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ERROR: 0:20: 'texture gather component' : must be a constant
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ERROR: 0:21: 'texture gather component' : must be 0, 1, 2, or 3
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2013-11-05 18:07:25 +00:00
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ERROR: 0:28: 'location qualifier on input' : not supported for this version or the enabled extensions
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ERROR: 0:36: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
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ERROR: 0:38: 'redeclaration' : cannot apply layout qualifier to gl_Color
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ERROR: 0:39: 'redeclaration' : cannot change qualification of gl_ClipDistance
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ERROR: 0:41: 'gl_FragCoord' : cannot redeclare after use
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ERROR: 7 compilation errors. No code generated.
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2013-08-05 15:52:03 +00:00
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2013-11-05 18:07:25 +00:00
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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2013-08-05 15:52:03 +00:00
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ERROR: node is still EOpNull!
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2013-10-21 19:25:59 +00:00
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0:10 Function Definition: main( (void)
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0:10 Function Parameters:
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2013-08-05 15:52:03 +00:00
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0:? Sequence
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2013-10-21 19:25:59 +00:00
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0:13 move second child to first child (4-component vector of float)
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0:13 'v' (4-component vector of float)
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0:13 Function Call: texture(s21;vf2; (4-component vector of float)
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2013-10-28 19:49:16 +00:00
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0:13 indirect index (sampler2D)
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2013-10-21 19:25:59 +00:00
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0:13 'arrayedSampler' (uniform 5-element array of sampler2D)
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0:13 'i' (flat in int)
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0:13 'c2D' (smooth in 2-component vector of float)
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0:14 move second child to first child (float)
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0:14 direct index (float)
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0:14 'outp' (out 4-component vector of float)
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0:14 Constant:
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0:14 0 (const int)
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2013-10-28 19:49:16 +00:00
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0:14 direct index (smooth float)
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2013-10-21 19:25:59 +00:00
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0:14 'gl_ClipDistance' (smooth in unsized array of float)
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0:14 Constant:
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0:14 1 (const int)
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0:17 Sequence
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0:17 move second child to first child (4-component vector of uint)
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0:17 'uv4' (4-component vector of uint)
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0:17 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (4-component vector of uint)
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0:17 'samp2dr' (uniform usampler2DRect)
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0:17 'c2D' (smooth in 2-component vector of float)
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0:17 'offsets' (4-element array of 2-component vector of int)
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0:17 Constant:
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0:17 2 (const int)
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0:18 Sequence
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0:18 move second child to first child (4-component vector of float)
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0:18 'v4' (4-component vector of float)
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0:18 Function Call: textureGather(s21;vf2; (4-component vector of float)
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2013-10-28 19:49:16 +00:00
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0:18 direct index (sampler2D)
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2013-10-21 19:25:59 +00:00
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0:18 'arrayedSampler' (uniform 5-element array of sampler2D)
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0:18 Constant:
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0:18 0 (const int)
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0:18 'c2D' (smooth in 2-component vector of float)
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0:19 Sequence
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0:19 move second child to first child (4-component vector of int)
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0:19 'iv4' (4-component vector of int)
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0:19 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int)
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0:19 'isamp2DA' (uniform isampler2DArray)
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0:19 Constant:
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0:19 0.100000
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0:19 0.100000
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0:19 0.100000
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0:19 Constant:
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0:19 1 (const int)
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0:19 1 (const int)
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0:19 Constant:
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0:19 3 (const int)
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0:20 move second child to first child (4-component vector of int)
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0:20 'iv4' (4-component vector of int)
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0:20 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int)
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0:20 'isamp2DA' (uniform isampler2DArray)
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0:20 Constant:
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0:20 0.100000
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0:20 0.100000
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0:20 0.100000
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0:20 Constant:
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0:20 1 (const int)
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0:20 1 (const int)
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0:20 'i' (flat in int)
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0:21 move second child to first child (4-component vector of int)
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0:21 'iv4' (4-component vector of int)
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0:21 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int)
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0:21 'isamp2DA' (uniform isampler2DArray)
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0:21 Constant:
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0:21 0.100000
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0:21 0.100000
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0:21 0.100000
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0:21 Constant:
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0:21 1 (const int)
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0:21 1 (const int)
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0:21 Constant:
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0:21 4 (const int)
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0:22 move second child to first child (4-component vector of int)
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0:22 'iv4' (4-component vector of int)
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0:22 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int)
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0:22 'isamp2DA' (uniform isampler2DArray)
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0:22 Constant:
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0:22 0.100000
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0:22 0.100000
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0:22 0.100000
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0:22 Constant:
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0:22 1 (const int)
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0:22 1 (const int)
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0:22 Constant:
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0:22 3 (const int)
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0:23 move second child to first child (4-component vector of int)
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0:23 'iv4' (4-component vector of int)
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0:23 Function Call: textureGatherOffset(isA21;vf3;vi2; (4-component vector of int)
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0:23 'isamp2DA' (uniform isampler2DArray)
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0:23 Constant:
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0:23 0.100000
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0:23 0.100000
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0:23 0.100000
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0:23 Construct ivec2 (2-component vector of int)
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0:23 'i' (flat in int)
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2013-11-05 18:07:25 +00:00
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0:25 Sequence
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0:25 move second child to first child (4-component vector of float)
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0:25 'c' (4-component vector of float)
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0:25 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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2013-08-05 15:52:03 +00:00
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0:? Linker Objects
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0:? 'c2D' (smooth in 2-component vector of float)
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0:? 'i' (flat in int)
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2013-10-16 22:28:35 +00:00
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0:? 'outp' (out 4-component vector of float)
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2013-09-26 00:45:21 +00:00
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0:? 'arrayedSampler' (uniform 5-element array of sampler2D)
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2013-10-21 19:25:59 +00:00
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0:? 'samp2dr' (uniform usampler2DRect)
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0:? 'isamp2DA' (uniform isampler2DArray)
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2013-11-05 18:07:25 +00:00
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0:? 'gl_ClipDistance' (smooth in 4-element array of float)
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2013-10-22 00:21:04 +00:00
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0:? 'vl' (layout(location=4 ) smooth in 4-component vector of float)
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0:? 'vl2' (layout(location=4 ) smooth in 4-component vector of float)
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0:? 'uv3' (layout(location=3 ) uniform 3-component vector of float)
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2013-11-05 18:07:25 +00:00
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0:? '__anon__0' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor})
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0:? '__anon__0' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor})
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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2013-08-05 15:52:03 +00:00
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