glslang/Test/hlsl.memberFunCall.frag

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float method3(float a) { return 1.0; }
struct myContext {
float method1() { return method2(); }
float method2() { return method3(1.0); }
float method3(float a) { return method4(a, a); }
float method4(float a, float b) { return a + b + f; }
float f;
};
float4 main() : SV_TARGET0
{
myContext context;
context.f = 3.0;
return (float4)context.method1();
}