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17 lines
403 B
GLSL
17 lines
403 B
GLSL
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float method3(float a) { return 1.0; }
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struct myContext {
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float method1() { return method2(); }
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float method2() { return method3(1.0); }
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float method3(float a) { return method4(a, a); }
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float method4(float a, float b) { return a + b + f; }
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float f;
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};
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float4 main() : SV_TARGET0
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{
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myContext context;
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context.f = 3.0;
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return (float4)context.method1();
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}
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