glslang/StandAlone/Worklist.h

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//
// Copyright (C) 2013 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef WORKLIST_H_INCLUDED
#define WORKLIST_H_INCLUDED
#include "../glslang/OSDependent/osinclude.h"
#include <list>
#include <mutex>
#include <string>
namespace glslang {
class TWorkItem {
public:
TWorkItem() { }
explicit TWorkItem(const std::string& s) :
name(s) { }
std::string name;
std::string results;
std::string resultsIndex;
};
class TWorklist {
public:
TWorklist() { }
virtual ~TWorklist() { }
void add(TWorkItem* item)
{
std::lock_guard<std::mutex> guard(mutex);
worklist.push_back(item);
}
bool remove(TWorkItem*& item)
{
std::lock_guard<std::mutex> guard(mutex);
if (worklist.empty())
return false;
item = worklist.front();
worklist.pop_front();
return true;
}
int size()
{
return (int)worklist.size();
}
bool empty()
{
return worklist.empty();
}
protected:
std::mutex mutex;
std::list<TWorkItem*> worklist;
};
} // end namespace glslang
#endif // WORKLIST_H_INCLUDED