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Deprecate InitializeDll functions
These were only used for TThreadPool, which now uses `thread_local`.
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@ -32,134 +32,6 @@
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#define SH_EXPORTING
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#include <cassert>
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#include "InitializeDll.h"
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#include "../glslang/Include/InitializeGlobals.h"
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#include "../glslang/Public/ShaderLang.h"
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#include "../glslang/Include/PoolAlloc.h"
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namespace glslang {
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OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
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// Per-process initialization.
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// Needs to be called at least once before parsing, etc. is done.
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// Will also do thread initialization for the calling thread; other
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// threads will need to do that explicitly.
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bool InitProcess()
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{
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glslang::GetGlobalLock();
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if (ThreadInitializeIndex != OS_INVALID_TLS_INDEX) {
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//
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// Function is re-entrant.
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//
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glslang::ReleaseGlobalLock();
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return true;
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}
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ThreadInitializeIndex = OS_AllocTLSIndex();
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if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
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assert(0 && "InitProcess(): Failed to allocate TLS area for init flag");
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glslang::ReleaseGlobalLock();
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return false;
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}
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if (! InitializePoolIndex()) {
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assert(0 && "InitProcess(): Failed to initialize global pool");
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glslang::ReleaseGlobalLock();
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return false;
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}
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if (! InitThread()) {
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assert(0 && "InitProcess(): Failed to initialize thread");
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glslang::ReleaseGlobalLock();
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return false;
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}
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glslang::ReleaseGlobalLock();
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return true;
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}
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// Per-thread scoped initialization.
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// Must be called at least once by each new thread sharing the
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// symbol tables, etc., needed to parse.
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bool InitThread()
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{
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//
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// This function is re-entrant
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//
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if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
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assert(0 && "InitThread(): Process hasn't been initalised.");
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return false;
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}
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if (OS_GetTLSValue(ThreadInitializeIndex) != nullptr)
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return true;
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if (! OS_SetTLSValue(ThreadInitializeIndex, (void *)1)) {
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assert(0 && "InitThread(): Unable to set init flag.");
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return false;
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}
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glslang::SetThreadPoolAllocator(nullptr);
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return true;
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}
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// Not necessary to call this: InitThread() is reentrant, and the need
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// to do per thread tear down has been removed.
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//
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// This is kept, with memory management removed, to satisfy any exiting
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// calls to it that rely on it.
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bool DetachThread()
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{
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bool success = true;
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if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
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return true;
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//
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// Function is re-entrant and this thread may not have been initialized.
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//
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if (OS_GetTLSValue(ThreadInitializeIndex) != nullptr) {
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if (!OS_SetTLSValue(ThreadInitializeIndex, nullptr)) {
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assert(0 && "DetachThread(): Unable to clear init flag.");
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success = false;
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}
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}
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return success;
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}
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// Not necessary to call this: InitProcess() is reentrant.
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//
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// This is kept, with memory management removed, to satisfy any exiting
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// calls to it that rely on it.
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//
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// Users of glslang should call shFinalize() or glslang::FinalizeProcess() for
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// process-scoped memory tear down.
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bool DetachProcess()
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{
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bool success = true;
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if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
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return true;
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success = DetachThread();
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OS_FreeTLSIndex(ThreadInitializeIndex);
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ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
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return success;
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}
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} // end namespace glslang
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@ -38,10 +38,10 @@
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namespace glslang {
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bool InitProcess();
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bool InitThread();
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bool DetachThread(); // not called from standalone, perhaps other tools rely on parts of it
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bool DetachProcess(); // not called from standalone, perhaps other tools rely on parts of it
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inline bool InitProcess() { return true; } // DEPRECATED
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inline bool InitThread() { return true; } // DEPRECATED
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inline bool DetachThread() { return true; } // DEPRECATED
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inline bool DetachProcess() { return true; } // DEPRECATED
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} // end namespace glslang
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