While adding geometry stage support for clip/cull, it transpired that the
existing clip/cull support was not setting the type of the result of indexing
into the clup/cull variable. That's a defect independent of the geometry
support, so to simplify the geometry PR, this is addressed separately.
It doesn't appear to change the generated SPIR-V, but that's probably down to
something else tolerating a bad input.
This allows removal of isPerVertexBuiltIn(). It also leads to
removal of addInterstageIoToLinkage(), which is no longer needed.
Includes related name improvements.
HLSL allows several variables to be declared. There are packing rules involved:
e.g, a float3 and a float1 can be packed into a single array[4], while for a
float3 and another float3, the second one will skip the third array entry to
avoid straddling
This is implements that ability. Because there can be multiple variables involved,
and the final output array will often be a different type altogether (to fuse
the values into a single destination), a new variable is synthesized, unlike the prior
clip/cull support which used the declared variable. The new variable name is
taken from one of the declared ones, so the old tests are unchanged.
Several new tests are added to test various packing scenarios.
Only two semantic IDs are supported: 0, and 1, per HLSL rules. This is
encapsulated in
static const int maxClipCullRegs = 2;
and the algorithm (probably :) ) generalizes to larger values, although there
are a few issues around how HLSL would pack (e.g, would 4 scalars be packed into
a single HLSL float4 out reg? Probably, and this algorithm assumes so).