From comment about this:
Adjust alignment for HLSL rules
TODO: make this consistent in early phases of code: adjusting this late means inconsistencies with earlier code, which for reflection is an issue.
Until reflection is brought in sync with these adjustments, don't apply to $Global,
which is the most likely to rely on reflection, and least likely to rely
implicit layouts.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This needs some render testing, but is destined to be part of master.
This also leads to a variety of other simplifications.
- IO are global symbols, so only need one list of linkage nodes (deferred)
- no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
- several parts of splitting/flattening are now localized
Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.
Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
This PR sets the TQualifier layoutFormat according to the HLSL image type.
For instance:
RWTexture1D <float2> g_tTex1df2;
becomes ElfRg32f. Similar on Buffers, e.g, Buffer<float4> mybuffer;
The return type for image and buffer loads is now taken from the storage format.
Also, the qualifier for the return type is now (properly) a temp, not a global.
Takes some pressure off of issue #304.
Structures don't inherit locations and then explicitly decorate
members with them, so removed this reason to have another instance
of a structure type.
Also, this allows turning on the error check for a failed assigment
when parsing.
This makes 39 HLSL tests have a working assignment that was previously
silently dropped, due to lack of this functionality.