Commit Graph

178 Commits

Author SHA1 Message Date
John Kessenich
d9b08d5c3d Merge pull request #880 from aras-p/master
Fix for lumped/unity/batch builds
2017-05-10 11:11:44 -06:00
Aras Pranckevicius
8e204b2d67 [lumped builds] Only define _CRT_SECURE_NO_WARNINGS if it’s not defined yet.
When glslang is built with some other build system and lumped/unity builds are used,
without the checks this would get “macro is being redefined” warnings/errors.
2017-05-10 16:52:50 +03:00
Hyangran Park
36dc82908f HLSL: Manually configure descriptor set and binding number for resources 2017-05-10 16:50:18 +09:00
David Seifert
22afc38b55 Modernise CMake #2
This reverts commit cfc69d95af.
* Change CMAKE_INSTALL_PREFIX default on Windows in order
  to prevent permission denied errors when trying to install
  to "Program Files".
2017-04-29 11:23:15 +02:00
John Kessenich
cfc69d95af Revert "Modernise CMake" 2017-04-28 22:04:24 -06:00
David Seifert
5a5699bdbd Modernise CMake
* Use `GNUInstallDirs` in order to respect GNU conventions.
  This is especially important for multi-arch/multi-lib setups.
* Specify position independent mode building properly, without
  using the historic hack of adding `-fPIC` as a definition.
  This makes the build system more portable.
* Only detect C++ (and not C) to slightly speed up configuring.
* Specify C++11 mode using modern CMake idioms.
* Fix some whitespace issues.
2017-04-28 22:46:52 +02:00
steve-lunarg
be28355019 WIP: HLSL: hlsl register class iomapping
Adds --hlsl-iomap option to perform IO mapping in HLSL register space.

--shift-cbuffer-binding is now a synonym for --shift-ubo-binding.

The idea way to do this seems to be passing in a dedicated IO resolver, but
that would require more intrusive restructuring, so maybe best for its
own PR.

The TDefaultHlslIoResolver class and the former TDefaultIoResolver class
share quite a bit of mechanism in a common base class.

TODO: tbuffers are landing in the wrong register class, which needs some
investigation.  They're either wrong upstream, or the detection in the
resolver is wrong.
2017-04-20 12:41:39 -06:00
John Kessenich
4f1403ed1b SPV: Fix #807: use --hlsl-offsets to allow hlsl-style offsets in a buffer.
Corresponds to the EShMsgHlslOffsets flag in messages.
Works for both GLSL and HLSL.
2017-04-05 17:38:20 -06:00
Juan Lopez
a558b26537 This refactor the StandAlone and WorkList files in order to use more
C++11 features remove the dependencies from OS specific code. Changes:

- Making WorkList class to have its own mutex instead of the OS specific
global one. The new mutex is the one from std library. The OS specific
code is also removed.

- Using the C++11 std library to handle threads in StandAlone
application
and enabling concurrent processing on non-windows platforms.

- converting the global variable Worklist into local variable workList.
2017-04-04 22:29:59 +02:00
John Kessenich
e751bca75c Fix #777: don't parse .suffix if <stage> is provided.
Adding a test for this also uncovered an extraneous \r in the runtests script,
fixed now.
2017-03-16 11:30:20 -06:00
steve-lunarg
932bb5cc4e Add reflection queries for thread local size and ssbo auto-binding
New command line option --shift-ssbo-binding mirrors --shift-ubo-binding, etc.

New reflection query getLocalSize(int dim) queries local size, e.g, CS threads.
2017-02-22 09:40:28 -07:00
John Kessenich
8f674e821e Fix issue #676: emit error message on failure to open spv file. 2017-02-18 09:45:40 -07:00
Flavio
15017db971 Removed tabs and replaced with spaces. Changed layout for "else if" 2017-02-15 14:29:33 -08:00
Flavio
aea3c890d3 Added --vn option to generate a C header file containing a variable assigned to the hex representation of the shader. This is a standard feature on Microsoft's HLSL compiler and it allows developers to include pre-compiled shaders directly into the code. This option enables "Hex output", so it is NOT required to specify -x as well. The output file name is preserved, so no ".h" extension is added. If you want the output file to have ".h" extension then you have to specify it on the output file name. The generated header file uses the "#pragma once" pragma to avoid multiple inclusions. 2017-02-06 11:46:35 -08:00
Michael Maltese
6077a19ba3 CMake: add target_link_libraries internally
Makes it easier to include glslang in a larger CMake project---instead
of having to call `target_link_libraries(glslang OSDependent OGLCompiler
HLSL)`, for example, you only need to call
`target_link_libraries(glslang)` and it will pull in the helpers it
needs.

This is also better in terms of cleaning up the "public interface",
of sorts, for building glslang: end-users probably shouldn't need to
know or be explicitly dependent on internal targets.
2017-01-21 10:59:15 -08:00
John Kessenich
dc1a8196cf Infrastructure: Support standard build with ENABLE_HLSL set to off. 2017-01-11 14:50:16 -07:00
John Kessenich
ce80197c22 Merge pull request #663 from KhronosGroup/full-include-semantics
Includer interface change to support full include semantics (requires downstream changes)
2017-01-10 18:49:07 -07:00
Alex Szpakowski
ff21a25bc8 Change disabled-by-default DISABLE_HLSL option to enabled-by-default ENABLE_HLSL.
Matches existing options.
2017-01-09 18:10:14 -04:00
Alex Szpakowski
84eabf7ea7 Add a CMake option to disable compilation of HLSL input support. 2017-01-08 21:20:25 -04:00
John Kessenich
facde2c804 PP #include: address PR feedback. 2017-01-06 16:48:18 -07:00
John Kessenich
63204c2501 External interface change: PP: Full <> and "" semantics for the Includer.
Any previous use would only be for "", which would probably mean changing

    include(...)  -> includeLocal(...)

See comments about includeLocal() being an additional search over
includeSystem(), not a superset search.

This also removed ForbidIncluder, as
 - the message in ForbidIncluder was redundant: error results were
   already returned to the caller, which then gives the error it
   wants to
 - there is a trivial default implementation that a subclass can
   override any subset of (I still like abstract base classes though)
 - trying to get less implementation out of the interface file anyway
2017-01-06 15:08:54 -07:00
John Kessenich
927608b393 Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
John Kessenich
ecba76fe73 Non-Functional: Whitespace, comments, replace accidentally deleted comment.
- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
2017-01-06 11:24:14 -07:00
John Kessenich
20f01e7fd0 Fix last commit; EOptionKeepUncalled incorrect enum bug. 2016-12-12 11:41:43 -07:00
John Kessenich
906cc21816 Linker: Eliminate uncalled functions, because they can be ill-defined.
Fixes issue #610. Also provides a testing option to keep uncalled functions.
2016-12-09 19:22:20 -07:00
steve-lunarg
f1e0c87127 allow renaming of shader entry point when creating SPIR-V
Use "--source-entrypoint name" on the command line, or the
TShader::setSourceEntryPoint(char*) API.

When the name given to the above interfaces is detected in the
shader source, it will be renamed to the entry point name supplied
to the -e option or the TShader::setEntryPoint() method.
2016-12-01 08:51:43 -07:00
steve-lunarg
9088be4c07 Add UAV (image) binding offset and HLSL register support
This PR adds:

1. The "u" register class for RW* objects.

2. --shift-image-bindings (== --sib), analogous to --shift-texture-bindings etc.

3. Case insensitive reg classes.

4. Tests for above.
2016-11-01 14:44:54 -06:00
David Neto
e301f67828 Use std::atoi instead of std::stoi
Some Android cross cross-compilers don't have std::stoi.

E.g. i686-linux-android-g++ from Android NDK r10e don't have std::stoi.
2016-10-31 17:02:45 -04:00
steve-lunarg
4e3dd2087c WIP: avoid strtok 2016-10-21 14:51:43 -06:00
John Kessenich
1fabc0f697 Merge pull request #548 from baldurk/vs2010-compile-fixes
VS2010 compile fixes
2016-10-15 23:09:31 -06:00
steve-lunarg
cce8d48bcc HLSL: phase 3c: add option to use Unknown storage format
This uses the Unknown storage format, instead of deducing the
format from the texture declaration type.
2016-10-14 18:50:37 -06:00
baldurk
31d5d48812 Change constructor to use ()s instead of {}s 2016-10-13 19:25:52 +02:00
steve-lunarg
9ae34742cf Check for out-of-range bindings during IO mapping. 2016-10-05 13:42:42 -06:00
steve-lunarg
bc9b7656b7 Restrict uniform array flattening to sampler and texture arrays.
Previously the uniform array flattening feature would trigger on loose
uniform arrays of any basic type (e.g, floats).  This PR restricts it
to sampler and texture arrays.  Other arrays would end up in their own
uniform block (anonymous or otherwise).  (Atomic counter arrays might be an
exception, but those are not currently flattened).
2016-09-29 14:01:25 -06:00
steve-lunarg
e0b9debda2 Flatten uniform arrays
This checkin adds a --flatten-uniform-arrays option which can break
uniform arrays of samplers, textures, or UBOs up into individual
scalars named (e.g) myarray[0], myarray[1], etc.  These appear as
individual linkage objects.

Code notes:

- shouldFlatten internally calls shouldFlattenIO, and shouldFlattenUniform,
  but is the only flattening query directly called.

- flattenVariable will handle structs or arrays (but not yet arrayed structs;
  this is tested an an error is generated).

- There's some error checking around unhandled situations.  E.g, flattening
  uniform arrays with initializer lists is not implemented.

- This piggybacks on as much of the existing mechanism for struct flattening
  as it can.  E.g, it uses the same flattenMap, and the same
  flattenAccess() method.

- handleAssign() has been generalized to cope with either structs or arrays.

- Extended test infrastructure to test flattening ability.
2016-09-22 08:47:48 -06:00
steve-lunarg
7f7c2ed780 HLSL: Add location offsets per resource type
This PR adds the ability to offset sampler, texture, and UBO bindings
from provided base bindings, and to auto-number bindings that are not
provided with explicit register numbers. The mechanism works as
follows:

- Offsets may be given on the command line for all stages, or
  individually for one or more single stages, in which case the
  offset will be auto-selected according to the stage being
  compiled. There is also an API to set them. The new command line
  options are --shift-sampler-binding, --shift-texture-binding, and
  --shift-UBO-binding.

- Uniforms which are not given explicit bindings in the source code
  are auto-numbered if and only if they are in live code as
  determined by the algorithm used to build the reflection
  database, and the --auto-map-bindings option is given. This auto-numbering
  avoids using any binding slots which were explicitly provided in
  the code, whether or not that explicit use was live. E.g, "uniform
  Texture1D foo : register(t3);" with --shift-texture-binding 10 will
  reserve binding 13, whether or not foo is used in live code.

- Shorter synonyms for the command line options are available.  See
  the --help output.

The testing infrastructure is slightly extended to allow use of the
binding offset API, and two new tests spv.register.(no)autoassign.frag are
added for comparing the resulting SPIR-V.
2016-09-20 20:31:27 -06:00
Lei Zhang
424cf80f8b Disable C4996 (secure CRT) recommendation on Windows for strtok().
strtok_s() is suggested by MSVC, but it has different signature
than the C11 standard one. So we just turn off the recommendation
here.
2016-08-26 14:43:14 -04:00
steve-lunarg
a8456415b8 WIP: SPV Remapper: add remapper test framework 2016-08-25 10:46:51 -06:00
John Kessenich
219b025d7e Non-functional: Fix commit 98f164ec48.
Fix previous commit to not use tabs and otherwise match local coding
conventions better.
2016-08-23 17:51:13 -06:00
dankbaker
afe6e9c4fc HLSL and standalone, modifying Standalone to send filename as string source, and HLSL backend will use this to print a better error mesage when things fail 2016-08-21 12:29:08 -04:00
John Kessenich
28660bb580 Merge pull request #450 from dankbaker/standalone_change
Allowing explicit specification of shader compiltion type via -T opti…
2016-08-11 16:37:52 -06:00
Dan Baker
5afdd78131 Standalong: Changing -T to -S since it's a stage now instead of a target 2016-08-11 17:53:57 -04:00
Dan Baker
895275e357 Standalone: Changing some comments and user strings 2016-08-11 14:55:49 -04:00
Dan Baker
c6ede8938a Changing target to stage 2016-08-11 14:06:06 -04:00
dankbaker
45d49bcd51 Allowing explicit specification of shader compiltion type via -T option, rather then looking at file extension. For HLSL files, this is nice because .hlsl extension is natively udnerstood by visual studio, likely to be used with the -e option. 2016-08-08 22:24:29 -04:00
John Kessenich
66ec80e01b Build: C++ headers: Replace PR #366 with a more directed version. 2016-08-05 14:04:23 -06:00
John Kessenich
b84313dca1 Versions: Update version output.
Also, the per-build part had stopped auto-updating,
which is fixed locally as a git hook.
2016-07-20 16:03:29 -06:00
John Kessenich
a86836ede2 Front-end: Fix known crashes by early exit on error (issue #29, issue #34, issue #35).
Added -C option to request cascading errors.  By default, will exit early,
to avoid all error-recovery-based crashes.

This works by simulating end-of-file in input on first error, so no
need for exception handling, or stack unwinding, or any complex error
checking/handling to get out of the stack.
2016-07-09 14:53:11 -06:00
John Kessenich
7f349c73db Build: Remove causes of pedantic warnings. Addresses issue #352 and PR #242. 2016-07-08 22:09:10 -06:00
John Kessenich
c45dddae5f Merge pull request #314 from mre4ce/master
Added -x option to save SPIR-V as 32-bit hexadecimal numbers to a text file.
2016-07-08 15:26:27 -06:00