Note: This required adding a new test mode to see the AST for vulkan tests.
This also required reworking some deeper parts of type creation, regarding
when storage qualification and constness is deduced bottom-up or dictated
top-down.
GLSL interpolation qualifiers and auxiliary storage qualifiers are not
mutually exclusive. So when they are translated to SPIR-V decorations, two
independent utility methods should be employed to do this job.
Spec for decorating the OpVariable:
"The remaining variables listed by OpEntryPoint with the Input or Output storage class form the user-defined variable interface. These variables must be identified with a Location decoration"
Spec for decorating struct type:
"The layout of a structure type used as an Input or Output depends on whether it is also a Block (i.e. has a Block decoration).
If it is a not a Block, then the structure type must have a Location decoration"
These capabalities were added on declaration of the members, but
that is considered too aggressive, as those members are automatically
declared in some shaders that don't use them. Now, actual access
is needed to make the capabalities be declared.
This change causes ES shaders to precision qualifiers for build-in functions as defined in ESSL spec. It especially mattersfor functions that are defined as highp or taking a highp.
Fixes vulkanCTS dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.*, where bitfieldReverse() retval was wrongly marked as RelaxedPrecision.
Note: floatBitsToInt/floatBitsToUInt precision is also broken, but in different way - so it is not addressed here.
Reimplement the whole workflow to make that: precise'ness of struct
members won't spread to other non-precise members of the same struct
instance.
Approach:
1. Build the map from symbols to their defining nodes. And for each
object node (StructIndex, DirectIndex, Symbol nodes, etc), generates an
accesschain path. Different AST nodes that indicating a same object
should have the same accesschain path.
2. Along the building phase in step 1, collect the initial set of
'precise' (AST qualifier: 'noContraction') objects' accesschain paths.
3. Start with the initial set of 'precise' accesschain paths, use it as
a worklist, do as the following steps until the worklist is empty:
1) Pop an accesschain path from worklist.
2) Get the symbol part from the accesschain path.
3) Find the defining nodes of that symbol.
4) For each defining node, check whether it is defining a 'precise'
object, or its assignee has nested 'precise' object. Get the
incremental path from assignee to its nested 'precise' object (if
any).
5) Traverse the right side of the defining node, obtain the
accesschain paths of the corresponding involved 'precise' objects.
Update the worklist with those new objects' accesschain paths.
Label involved operations with 'noContraction'.
In each step, whenever we find the parent object of an nested object is
'precise' (has 'noContraction' qualifier), we let the nested object
inherit the 'precise'ness from its parent object.
This fixes some vulkanCTS tests that use struct arrays as a member of in/out interface blocks.
From Vulkan spec:
"If it is a not a Block, then the structure type must have a Location decoration. Its members are assigned consecutive locations in their declaration order, with the first member assigned to the location specified for the structure type. >>>>> The members, and their nested types, must not themselves have Location decorations <<<<"
From SPIR-V spec:
"When applied to structure-type members, the Decorations Noperspective, Flat, Patch, Centroid, and Sample can only be applied to the top-level members of the structure type. (Nested objects' types cannot be structures whose members are decorated with these decorations.)"
This is a replacement commit for pull request #238.
This is a design change, followed by implementation change that
A) fixes the changes caused by the design change, and
B) fixes some cases that were originally incorrect.
The design change is to not give built-in functions default precision qualification.
This is to allow the rule that the precision of some built-in functions adopt their
precision qualification from the calling arguments. This is A above.
A consequence of this design change is that all built-ins that are supposed to have
an explicit precision qualifier must now be declared that way. So, a lot more
built-in declarations now have precision qualifiers, just to keep things the same.
This is B above.
- Add new keyword int64_t/uint64_t/i64vec/u64vec.
- Support 64-bit integer literals (dec/hex/oct).
- Support built-in operators for 64-bit integer type.
- Add implicit and explicit type conversion for 64-bit integer type.
- Add new built-in functions defined in this extension.
The input scanner can be trapped in an infinite loop if the given input
file does not have EOF (and is not ended with a 'whitespace').
The problem is caused by unget(), which keeps rolling back the scanner
pointer without hitting an EOF at the end of the file. This makes getch()
function keep returning the last character of the file and never ends,
and the effect of advance() is always counteracted by unget().
Fix issue: #237
1. The code generated for matrix constructor should 1) build column
vectors first, 2) build matrix with the vectors.
2. When there is only one scalar type constituent in vector's
constructor, we should populate the constituent to fill all the slots in
the vector. As for matrix, the single constituent should be populated to
the diagonal positions (top-left to bottom-right diagonal).
remove createSpvConstantFromConstSubTree()