mirror of
https://github.com/RPCS3/glslang.git
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243 lines
11 KiB
Plaintext
Executable File
243 lines
11 KiB
Plaintext
Executable File
hlsl.aliasOpaque.frag
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 vector-scale ( temp 4-component vector of float)
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0:13 a: direct index for structure ( temp float)
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0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:13 Constant:
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0:13 1 (const int)
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0:13 texture ( temp 4-component vector of float)
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0:13 Construct combined texture-sampler ( temp sampler2D)
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0:13 tex: direct index for structure ( temp texture2D)
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0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:13 Constant:
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0:13 2 (const int)
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0:13 ss: direct index for structure ( temp sampler)
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0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:13 Constant:
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0:13 0 (const int)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:17 Function Definition: @main( ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:19 move second child to first child ( temp sampler)
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0:19 ss: direct index for structure ( temp sampler)
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0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:19 Constant:
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0:19 0 (const int)
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0:19 'gss2' ( uniform sampler)
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0:20 move second child to first child ( temp sampler)
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0:20 ss: direct index for structure ( temp sampler)
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0:20 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:20 Constant:
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0:20 0 (const int)
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0:20 'gss' ( uniform sampler)
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0:21 move second child to first child ( temp texture2D)
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0:21 tex: direct index for structure ( temp texture2D)
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0:21 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:21 Constant:
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0:21 2 (const int)
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0:21 'gtex' ( uniform texture2D)
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0:22 move second child to first child ( temp float)
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0:22 a: direct index for structure ( temp float)
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0:22 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:22 Constant:
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0:22 1 (const int)
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0:22 Constant:
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0:22 3.000000
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0:28 Branch: Return with expression
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0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:28 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:17 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'gss' ( uniform sampler)
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0:? 'gss2' ( uniform sampler)
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0:? 'gtex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 vector-scale ( temp 4-component vector of float)
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0:13 a: direct index for structure ( temp float)
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0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:13 Constant:
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0:13 1 (const int)
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0:13 texture ( temp 4-component vector of float)
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0:13 Construct combined texture-sampler ( temp sampler2D)
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0:13 tex: direct index for structure ( temp texture2D)
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0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:13 Constant:
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0:13 2 (const int)
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0:13 ss: direct index for structure ( temp sampler)
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0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:13 Constant:
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0:13 0 (const int)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:17 Function Definition: @main( ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:? Sequence
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0:19 move second child to first child ( temp sampler)
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0:19 ss: direct index for structure ( temp sampler)
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0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:19 Constant:
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0:19 0 (const int)
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0:19 'gss2' ( uniform sampler)
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0:20 move second child to first child ( temp sampler)
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0:20 ss: direct index for structure ( temp sampler)
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0:20 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:20 Constant:
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0:20 0 (const int)
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0:20 'gss' ( uniform sampler)
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0:21 move second child to first child ( temp texture2D)
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0:21 tex: direct index for structure ( temp texture2D)
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0:21 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:21 Constant:
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0:21 2 (const int)
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0:21 'gtex' ( uniform texture2D)
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0:22 move second child to first child ( temp float)
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0:22 a: direct index for structure ( temp float)
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0:22 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:22 Constant:
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0:22 1 (const int)
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0:22 Constant:
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0:22 3.000000
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0:28 Branch: Return with expression
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0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float)
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0:28 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
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0:17 Function Definition: main( ( temp void)
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0:17 Function Parameters:
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0:? Sequence
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0:17 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:17 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'gss' ( uniform sampler)
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0:? 'gss2' ( uniform sampler)
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0:? 'gtex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80004
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// Id's are bound by 64
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 62
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 9 "OS"
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MemberName 9(OS) 0 "ss"
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MemberName 9(OS) 1 "a"
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MemberName 9(OS) 2 "tex"
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Name 14 "osCall(struct-OS-p1-f1-t211;"
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Name 13 "s"
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Name 17 "@main("
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Name 42 "os"
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Name 44 "gss2"
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Name 47 "gss"
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Name 51 "gtex"
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Name 56 "param"
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Name 62 "@entryPointOutput"
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Decorate 44(gss2) DescriptorSet 0
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Decorate 47(gss) DescriptorSet 0
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Decorate 51(gtex) DescriptorSet 0
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Decorate 62(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeSampler
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7: TypeFloat 32
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8: TypeImage 7(float) 2D sampled format:Unknown
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9(OS): TypeStruct 6 7(float) 8
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10: TypePointer Function 9(OS)
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11: TypeVector 7(float) 4
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12: TypeFunction 11(fvec4) 10(ptr)
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16: TypeFunction 11(fvec4)
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19: TypeInt 32 1
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20: 19(int) Constant 1
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21: TypePointer Function 7(float)
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24: 19(int) Constant 2
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25: TypePointer Function 8
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28: 19(int) Constant 0
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29: TypePointer Function 6
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32: TypeSampledImage 8
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34: TypeVector 7(float) 2
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35: 7(float) Constant 1045220557
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36: 7(float) Constant 1050253722
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37: 34(fvec2) ConstantComposite 35 36
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43: TypePointer UniformConstant 6
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44(gss2): 43(ptr) Variable UniformConstant
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47(gss): 43(ptr) Variable UniformConstant
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50: TypePointer UniformConstant 8
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51(gtex): 50(ptr) Variable UniformConstant
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54: 7(float) Constant 1077936128
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61: TypePointer Output 11(fvec4)
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62(@entryPointOutput): 61(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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63: 11(fvec4) FunctionCall 17(@main()
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Store 62(@entryPointOutput) 63
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Return
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FunctionEnd
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14(osCall(struct-OS-p1-f1-t211;): 11(fvec4) Function None 12
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13(s): 10(ptr) FunctionParameter
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15: Label
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22: 21(ptr) AccessChain 13(s) 20
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23: 7(float) Load 22
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26: 25(ptr) AccessChain 13(s) 24
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27: 8 Load 26
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30: 29(ptr) AccessChain 13(s) 28
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31: 6 Load 30
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33: 32 SampledImage 27 31
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38: 11(fvec4) ImageSampleImplicitLod 33 37
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39: 11(fvec4) VectorTimesScalar 38 23
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ReturnValue 39
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FunctionEnd
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17(@main(): 11(fvec4) Function None 16
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18: Label
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42(os): 10(ptr) Variable Function
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56(param): 10(ptr) Variable Function
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45: 6 Load 44(gss2)
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46: 29(ptr) AccessChain 42(os) 28
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Store 46 45
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48: 6 Load 47(gss)
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49: 29(ptr) AccessChain 42(os) 28
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Store 49 48
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52: 8 Load 51(gtex)
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53: 25(ptr) AccessChain 42(os) 24
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Store 53 52
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55: 21(ptr) AccessChain 42(os) 20
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Store 55 54
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57: 9(OS) Load 42(os)
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Store 56(param) 57
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58: 11(fvec4) FunctionCall 14(osCall(struct-OS-p1-f1-t211;) 56(param)
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ReturnValue 58
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FunctionEnd
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