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https://github.com/RPCS3/glslang.git
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195 lines
7.9 KiB
Plaintext
195 lines
7.9 KiB
Plaintext
hlsl.clipdistance-1.vert
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Shader version: 500
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0:? Sequence
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0:4 Function Definition: @main(vf4;f1;f1; ( temp void)
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0:4 Function Parameters:
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0:4 'pos' ( out 4-component vector of float)
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0:4 'clip' ( out float)
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0:4 'cull' ( out float)
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0:? Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:5 'pos' ( out 4-component vector of float)
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0:5 Constant:
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0:5 1.000000
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0:5 1.000000
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0:5 1.000000
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0:5 1.000000
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0:6 move second child to first child ( temp float)
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0:6 'clip' ( out float)
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0:6 Constant:
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0:6 0.500000
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0:7 move second child to first child ( temp float)
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0:7 'cull' ( out float)
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0:7 Constant:
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0:7 0.510000
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 Function Call: @main(vf4;f1;f1; ( temp void)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'clip' ( temp float)
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0:? 'cull' ( temp float)
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( out 4-component vector of float Position)
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0:? 'pos' ( temp 4-component vector of float)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( out float ClipDistance)
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0:? 'clip' ( out 1-element array of float ClipDistance)
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0:4 Constant:
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0:4 0 (const int)
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0:? 'clip' ( temp float)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( out float CullDistance)
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0:? 'cull' ( out 1-element array of float CullDistance)
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0:4 Constant:
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0:4 0 (const int)
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0:? 'cull' ( temp float)
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0:? Linker Objects
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0:? 'pos' ( out 4-component vector of float Position)
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0:? 'clip' ( out 1-element array of float ClipDistance)
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0:? 'cull' ( out 1-element array of float CullDistance)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:4 Function Definition: @main(vf4;f1;f1; ( temp void)
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0:4 Function Parameters:
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0:4 'pos' ( out 4-component vector of float)
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0:4 'clip' ( out float)
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0:4 'cull' ( out float)
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0:? Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:5 'pos' ( out 4-component vector of float)
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0:5 Constant:
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0:5 1.000000
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0:5 1.000000
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0:5 1.000000
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0:5 1.000000
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0:6 move second child to first child ( temp float)
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0:6 'clip' ( out float)
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0:6 Constant:
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0:6 0.500000
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0:7 move second child to first child ( temp float)
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0:7 'cull' ( out float)
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0:7 Constant:
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0:7 0.510000
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 Function Call: @main(vf4;f1;f1; ( temp void)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'clip' ( temp float)
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0:? 'cull' ( temp float)
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( out 4-component vector of float Position)
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0:? 'pos' ( temp 4-component vector of float)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( out float ClipDistance)
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0:? 'clip' ( out 1-element array of float ClipDistance)
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0:4 Constant:
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0:4 0 (const int)
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0:? 'clip' ( temp float)
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0:? Sequence
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0:4 move second child to first child ( temp float)
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0:4 direct index ( out float CullDistance)
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0:? 'cull' ( out 1-element array of float CullDistance)
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0:4 Constant:
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0:4 0 (const int)
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0:? 'cull' ( temp float)
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0:? Linker Objects
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0:? 'pos' ( out 4-component vector of float Position)
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0:? 'clip' ( out 1-element array of float ClipDistance)
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0:? 'cull' ( out 1-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80004
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// Id's are bound by 46
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Capability Shader
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Capability ClipDistance
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Capability CullDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 31 37 43
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Source HLSL 500
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Name 4 "main"
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Name 14 "@main(vf4;f1;f1;"
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Name 11 "pos"
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Name 12 "clip"
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Name 13 "cull"
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Name 20 "pos"
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Name 21 "clip"
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Name 22 "cull"
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Name 23 "param"
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Name 24 "param"
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Name 25 "param"
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Name 31 "pos"
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Name 37 "clip"
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Name 43 "cull"
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Decorate 31(pos) BuiltIn Position
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Decorate 37(clip) BuiltIn ClipDistance
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Decorate 43(cull) BuiltIn CullDistance
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypePointer Function 6(float)
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10: TypeFunction 2 8(ptr) 9(ptr) 9(ptr)
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16: 6(float) Constant 1065353216
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17: 7(fvec4) ConstantComposite 16 16 16 16
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18: 6(float) Constant 1056964608
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19: 6(float) Constant 1057132380
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30: TypePointer Output 7(fvec4)
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31(pos): 30(ptr) Variable Output
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33: TypeInt 32 0
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34: 33(int) Constant 1
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35: TypeArray 6(float) 34
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36: TypePointer Output 35
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37(clip): 36(ptr) Variable Output
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38: TypeInt 32 1
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39: 38(int) Constant 0
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41: TypePointer Output 6(float)
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43(cull): 36(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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20(pos): 8(ptr) Variable Function
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21(clip): 9(ptr) Variable Function
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22(cull): 9(ptr) Variable Function
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23(param): 8(ptr) Variable Function
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24(param): 9(ptr) Variable Function
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25(param): 9(ptr) Variable Function
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26: 2 FunctionCall 14(@main(vf4;f1;f1;) 23(param) 24(param) 25(param)
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27: 7(fvec4) Load 23(param)
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Store 20(pos) 27
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28: 6(float) Load 24(param)
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Store 21(clip) 28
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29: 6(float) Load 25(param)
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Store 22(cull) 29
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32: 7(fvec4) Load 20(pos)
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Store 31(pos) 32
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40: 6(float) Load 21(clip)
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42: 41(ptr) AccessChain 37(clip) 39
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Store 42 40
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44: 6(float) Load 22(cull)
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45: 41(ptr) AccessChain 43(cull) 39
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Store 45 44
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Return
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FunctionEnd
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14(@main(vf4;f1;f1;): 2 Function None 10
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11(pos): 8(ptr) FunctionParameter
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12(clip): 9(ptr) FunctionParameter
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13(cull): 9(ptr) FunctionParameter
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15: Label
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Store 11(pos) 17
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Store 12(clip) 18
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Store 13(cull) 19
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Return
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FunctionEnd
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