glslang/Test/baseResults/hlsl.clipdistance-3.geom.out

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hlsl.clipdistance-3.geom
Shader version: 500
invocations = -1
max_vertices = 3
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:12 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3]; ( temp void)
0:12 Function Parameters:
0:12 'pos' ( in 3-element array of 4-component vector of float)
0:12 'VertexID' ( in 3-element array of uint)
0:12 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:12 'clip' ( in 3-element array of 4-component vector of float)
0:? Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 pos: direct index for structure ( temp 4-component vector of float)
0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:15 Constant:
0:15 0 (const int)
0:15 direct index ( temp 4-component vector of float)
0:15 'pos' ( in 3-element array of 4-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:16 move second child to first child ( temp 2-component vector of float)
0:16 clip0: direct index for structure ( temp 2-component vector of float)
0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:16 Constant:
0:16 1 (const int)
0:16 vector swizzle ( temp 2-component vector of float)
0:16 direct index ( temp 4-component vector of float)
0:16 'clip' ( in 3-element array of 4-component vector of float)
0:16 Constant:
0:16 0 (const int)
0:16 Sequence
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 1 (const int)
0:17 move second child to first child ( temp 2-component vector of float)
0:17 clip1: direct index for structure ( temp 2-component vector of float)
0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:17 Constant:
0:17 2 (const int)
0:17 vector swizzle ( temp 2-component vector of float)
0:17 direct index ( temp 4-component vector of float)
0:17 'clip' ( in 3-element array of 4-component vector of float)
0:17 Constant:
0:17 0 (const int)
0:17 Sequence
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 3 (const int)
0:19 Sequence
0:19 Sequence
0:19 move second child to first child ( temp 4-component vector of float)
0:? 'OutputStream.pos' ( out 4-component vector of float Position)
0:19 pos: direct index for structure ( temp 4-component vector of float)
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:19 Constant:
0:19 0 (const int)
0:? Sequence
0:19 move second child to first child ( temp float)
0:19 direct index ( out float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
0:19 Constant:
0:19 0 (const int)
0:19 direct index ( temp float)
0:19 clip0: direct index for structure ( temp 2-component vector of float)
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
0:19 0 (const int)
0:19 move second child to first child ( temp float)
0:19 direct index ( out float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
0:19 Constant:
0:19 1 (const int)
0:19 direct index ( temp float)
0:19 clip0: direct index for structure ( temp 2-component vector of float)
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
0:19 1 (const int)
0:? Sequence
0:19 move second child to first child ( temp float)
0:19 direct index ( out float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
0:19 Constant:
0:19 2 (const int)
0:19 direct index ( temp float)
0:19 clip1: direct index for structure ( temp 2-component vector of float)
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 0 (const int)
0:19 move second child to first child ( temp float)
0:19 direct index ( out float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
0:19 Constant:
0:19 3 (const int)
0:19 direct index ( temp float)
0:19 clip1: direct index for structure ( temp 2-component vector of float)
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 1 (const int)
0:19 EmitVertex ( temp void)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 3-element array of 4-component vector of float)
0:? 'pos' ( temp 3-element array of 4-component vector of float)
0:? 'pos' ( in 3-element array of 4-component vector of float Position)
0:12 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? Sequence
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 2 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 3 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 3 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 2 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 3 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 3 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 2 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 3 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 3 (const int)
0:12 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3]; ( temp void)
0:? 'pos' ( temp 3-element array of 4-component vector of float)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:? Linker Objects
0:? 'pos' ( in 3-element array of 4-component vector of float Position)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'OutputStream.pos' ( out 4-component vector of float Position)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
Linked geometry stage:
Shader version: 500
invocations = 1
max_vertices = 3
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:12 Function Definition: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3]; ( temp void)
0:12 Function Parameters:
0:12 'pos' ( in 3-element array of 4-component vector of float)
0:12 'VertexID' ( in 3-element array of uint)
0:12 'OutputStream' ( out structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:12 'clip' ( in 3-element array of 4-component vector of float)
0:? Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 pos: direct index for structure ( temp 4-component vector of float)
0:15 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:15 Constant:
0:15 0 (const int)
0:15 direct index ( temp 4-component vector of float)
0:15 'pos' ( in 3-element array of 4-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:16 move second child to first child ( temp 2-component vector of float)
0:16 clip0: direct index for structure ( temp 2-component vector of float)
0:16 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:16 Constant:
0:16 1 (const int)
0:16 vector swizzle ( temp 2-component vector of float)
0:16 direct index ( temp 4-component vector of float)
0:16 'clip' ( in 3-element array of 4-component vector of float)
0:16 Constant:
0:16 0 (const int)
0:16 Sequence
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 1 (const int)
0:17 move second child to first child ( temp 2-component vector of float)
0:17 clip1: direct index for structure ( temp 2-component vector of float)
0:17 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:17 Constant:
0:17 2 (const int)
0:17 vector swizzle ( temp 2-component vector of float)
0:17 direct index ( temp 4-component vector of float)
0:17 'clip' ( in 3-element array of 4-component vector of float)
0:17 Constant:
0:17 0 (const int)
0:17 Sequence
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 3 (const int)
0:19 Sequence
0:19 Sequence
0:19 move second child to first child ( temp 4-component vector of float)
0:? 'OutputStream.pos' ( out 4-component vector of float Position)
0:19 pos: direct index for structure ( temp 4-component vector of float)
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:19 Constant:
0:19 0 (const int)
0:? Sequence
0:19 move second child to first child ( temp float)
0:19 direct index ( out float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
0:19 Constant:
0:19 0 (const int)
0:19 direct index ( temp float)
0:19 clip0: direct index for structure ( temp 2-component vector of float)
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
0:19 0 (const int)
0:19 move second child to first child ( temp float)
0:19 direct index ( out float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
0:19 Constant:
0:19 1 (const int)
0:19 direct index ( temp float)
0:19 clip0: direct index for structure ( temp 2-component vector of float)
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
0:19 1 (const int)
0:? Sequence
0:19 move second child to first child ( temp float)
0:19 direct index ( out float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
0:19 Constant:
0:19 2 (const int)
0:19 direct index ( temp float)
0:19 clip1: direct index for structure ( temp 2-component vector of float)
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 0 (const int)
0:19 move second child to first child ( temp float)
0:19 direct index ( out float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
0:19 Constant:
0:19 3 (const int)
0:19 direct index ( temp float)
0:19 clip1: direct index for structure ( temp 2-component vector of float)
0:19 's' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 1 (const int)
0:19 EmitVertex ( temp void)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 3-element array of 4-component vector of float)
0:? 'pos' ( temp 3-element array of 4-component vector of float)
0:? 'pos' ( in 3-element array of 4-component vector of float Position)
0:12 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? Sequence
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 2 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 3 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 3 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 2 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 3 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 3 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 2 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 4-component vector of float)
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 3 (const int)
0:12 direct index ( in float ClipDistance)
0:12 direct index ( in 4-element array of float ClipDistance)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:12 Constant:
0:12 3 (const int)
0:12 Function Call: @main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3]; ( temp void)
0:? 'pos' ( temp 3-element array of 4-component vector of float)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp 4-component vector of float pos, temp 2-component vector of float clip0, temp 2-component vector of float clip1})
0:? 'clip' ( temp 3-element array of 4-component vector of float)
0:? Linker Objects
0:? 'pos' ( in 3-element array of 4-component vector of float Position)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'OutputStream.pos' ( out 4-component vector of float Position)
0:? 'clip' ( in 3-element array of 4-element array of float ClipDistance)
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80004
// Id's are bound by 127
Capability Geometry
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 43 49 69 73 78
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputLineStrip
ExecutionMode 4 OutputVertices 3
Source HLSL 500
Name 4 "main"
Name 15 "S"
MemberName 15(S) 0 "pos"
MemberName 15(S) 1 "clip0"
MemberName 15(S) 2 "clip1"
Name 22 "@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3];"
Name 18 "pos"
Name 19 "VertexID"
Name 20 "OutputStream"
Name 21 "clip"
Name 24 "s"
Name 43 "OutputStream.pos"
Name 49 "OutputStream.clip1"
Name 67 "pos"
Name 69 "pos"
Name 71 "VertexID"
Name 73 "VertexID"
Name 75 "clip"
Name 78 "clip"
Name 117 "OutputStream"
Name 118 "param"
Name 120 "param"
Name 122 "param"
Name 123 "param"
Decorate 43(OutputStream.pos) BuiltIn Position
Decorate 49(OutputStream.clip1) BuiltIn ClipDistance
Decorate 69(pos) BuiltIn Position
Decorate 73(VertexID) Location 0
Decorate 78(clip) BuiltIn ClipDistance
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeInt 32 0
9: 8(int) Constant 3
10: TypeArray 7(fvec4) 9
11: TypePointer Function 10
12: TypeArray 8(int) 9
13: TypePointer Function 12
14: TypeVector 6(float) 2
15(S): TypeStruct 7(fvec4) 14(fvec2) 14(fvec2)
16: TypePointer Function 15(S)
17: TypeFunction 2 11(ptr) 13(ptr) 16(ptr) 11(ptr)
25: TypeInt 32 1
26: 25(int) Constant 0
27: TypePointer Function 7(fvec4)
31: 25(int) Constant 1
35: TypePointer Function 14(fvec2)
37: 25(int) Constant 2
42: TypePointer Output 7(fvec4)
43(OutputStream.pos): 42(ptr) Variable Output
46: 8(int) Constant 4
47: TypeArray 6(float) 46
48: TypePointer Output 47
49(OutputStream.clip1): 48(ptr) Variable Output
50: 8(int) Constant 0
51: TypePointer Function 6(float)
54: TypePointer Output 6(float)
56: 8(int) Constant 1
63: 25(int) Constant 3
68: TypePointer Input 10
69(pos): 68(ptr) Variable Input
72: TypePointer Input 12
73(VertexID): 72(ptr) Variable Input
76: TypeArray 47 9
77: TypePointer Input 76
78(clip): 77(ptr) Variable Input
79: TypePointer Input 6(float)
88: 8(int) Constant 2
4(main): 2 Function None 3
5: Label
67(pos): 11(ptr) Variable Function
71(VertexID): 13(ptr) Variable Function
75(clip): 11(ptr) Variable Function
117(OutputStream): 16(ptr) Variable Function
118(param): 11(ptr) Variable Function
120(param): 13(ptr) Variable Function
122(param): 16(ptr) Variable Function
123(param): 11(ptr) Variable Function
70: 10 Load 69(pos)
Store 67(pos) 70
74: 12 Load 73(VertexID)
Store 71(VertexID) 74
80: 79(ptr) AccessChain 78(clip) 26 26
81: 6(float) Load 80
82: 51(ptr) AccessChain 75(clip) 26 50
Store 82 81
83: 79(ptr) AccessChain 78(clip) 26 31
84: 6(float) Load 83
85: 51(ptr) AccessChain 75(clip) 26 56
Store 85 84
86: 79(ptr) AccessChain 78(clip) 26 37
87: 6(float) Load 86
89: 51(ptr) AccessChain 75(clip) 26 88
Store 89 87
90: 79(ptr) AccessChain 78(clip) 26 63
91: 6(float) Load 90
92: 51(ptr) AccessChain 75(clip) 26 9
Store 92 91
93: 79(ptr) AccessChain 78(clip) 31 26
94: 6(float) Load 93
95: 51(ptr) AccessChain 75(clip) 31 50
Store 95 94
96: 79(ptr) AccessChain 78(clip) 31 31
97: 6(float) Load 96
98: 51(ptr) AccessChain 75(clip) 31 56
Store 98 97
99: 79(ptr) AccessChain 78(clip) 31 37
100: 6(float) Load 99
101: 51(ptr) AccessChain 75(clip) 31 88
Store 101 100
102: 79(ptr) AccessChain 78(clip) 31 63
103: 6(float) Load 102
104: 51(ptr) AccessChain 75(clip) 31 9
Store 104 103
105: 79(ptr) AccessChain 78(clip) 37 26
106: 6(float) Load 105
107: 51(ptr) AccessChain 75(clip) 37 50
Store 107 106
108: 79(ptr) AccessChain 78(clip) 37 31
109: 6(float) Load 108
110: 51(ptr) AccessChain 75(clip) 37 56
Store 110 109
111: 79(ptr) AccessChain 78(clip) 37 37
112: 6(float) Load 111
113: 51(ptr) AccessChain 75(clip) 37 88
Store 113 112
114: 79(ptr) AccessChain 78(clip) 37 63
115: 6(float) Load 114
116: 51(ptr) AccessChain 75(clip) 37 9
Store 116 115
119: 10 Load 67(pos)
Store 118(param) 119
121: 12 Load 71(VertexID)
Store 120(param) 121
124: 10 Load 75(clip)
Store 123(param) 124
125: 2 FunctionCall 22(@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3];) 118(param) 120(param) 122(param) 123(param)
126: 15(S) Load 122(param)
Store 117(OutputStream) 126
Return
FunctionEnd
22(@main(vf4[3];u1[3];struct-S-vf4-vf2-vf21;vf4[3];): 2 Function None 17
18(pos): 11(ptr) FunctionParameter
19(VertexID): 13(ptr) FunctionParameter
20(OutputStream): 16(ptr) FunctionParameter
21(clip): 11(ptr) FunctionParameter
23: Label
24(s): 16(ptr) Variable Function
28: 27(ptr) AccessChain 18(pos) 26
29: 7(fvec4) Load 28
30: 27(ptr) AccessChain 24(s) 26
Store 30 29
32: 27(ptr) AccessChain 21(clip) 26
33: 7(fvec4) Load 32
34: 14(fvec2) VectorShuffle 33 33 0 1
36: 35(ptr) AccessChain 24(s) 31
Store 36 34
38: 27(ptr) AccessChain 21(clip) 26
39: 7(fvec4) Load 38
40: 14(fvec2) VectorShuffle 39 39 2 3
41: 35(ptr) AccessChain 24(s) 37
Store 41 40
44: 27(ptr) AccessChain 24(s) 26
45: 7(fvec4) Load 44
Store 43(OutputStream.pos) 45
52: 51(ptr) AccessChain 24(s) 31 50
53: 6(float) Load 52
55: 54(ptr) AccessChain 49(OutputStream.clip1) 26
Store 55 53
57: 51(ptr) AccessChain 24(s) 31 56
58: 6(float) Load 57
59: 54(ptr) AccessChain 49(OutputStream.clip1) 31
Store 59 58
60: 51(ptr) AccessChain 24(s) 37 50
61: 6(float) Load 60
62: 54(ptr) AccessChain 49(OutputStream.clip1) 37
Store 62 61
64: 51(ptr) AccessChain 24(s) 37 56
65: 6(float) Load 64
66: 54(ptr) AccessChain 49(OutputStream.clip1) 63
Store 66 65
EmitVertex
Return
FunctionEnd