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https://github.com/RPCS3/glslang.git
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201 lines
9.0 KiB
Plaintext
201 lines
9.0 KiB
Plaintext
hlsl.getdimensions.dx10.vert
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Shader version: 500
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0:? Sequence
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0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:11 Function Parameters:
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0:? Sequence
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0:21 Sequence
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0:21 move second child to first child ( temp uint)
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0:21 'sizeQueryTemp' ( temp uint)
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0:21 textureSize ( temp uint)
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0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:21 Constant:
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0:21 0 (const int)
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0:21 move second child to first child ( temp uint)
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0:21 'WidthU' ( temp uint)
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0:21 'sizeQueryTemp' ( temp uint)
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0:22 Sequence
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0:22 move second child to first child ( temp uint)
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0:22 'sizeQueryTemp' ( temp uint)
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0:22 textureSize ( temp uint)
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0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:22 Constant:
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0:22 6 (const uint)
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0:22 move second child to first child ( temp uint)
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0:22 'WidthU' ( temp uint)
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0:22 'sizeQueryTemp' ( temp uint)
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0:22 move second child to first child ( temp uint)
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0:22 'NumberOfLevelsU' ( temp uint)
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0:22 textureQueryLevels ( temp uint)
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0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 Pos: direct index for structure ( temp 4-component vector of float)
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0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:24 Constant:
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0:24 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:26 Branch: Return with expression
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0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:11 Function Definition: main( ( temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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0:11 Pos: direct index for structure ( temp 4-component vector of float)
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0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:11 Constant:
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0:11 0 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:11 Function Parameters:
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0:? Sequence
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0:21 Sequence
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0:21 move second child to first child ( temp uint)
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0:21 'sizeQueryTemp' ( temp uint)
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0:21 textureSize ( temp uint)
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0:21 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:21 Constant:
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0:21 0 (const int)
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0:21 move second child to first child ( temp uint)
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0:21 'WidthU' ( temp uint)
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0:21 'sizeQueryTemp' ( temp uint)
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0:22 Sequence
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0:22 move second child to first child ( temp uint)
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0:22 'sizeQueryTemp' ( temp uint)
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0:22 textureSize ( temp uint)
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0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:22 Constant:
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0:22 6 (const uint)
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0:22 move second child to first child ( temp uint)
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0:22 'WidthU' ( temp uint)
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0:22 'sizeQueryTemp' ( temp uint)
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0:22 move second child to first child ( temp uint)
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0:22 'NumberOfLevelsU' ( temp uint)
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0:22 textureQueryLevels ( temp uint)
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0:22 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:24 move second child to first child ( temp 4-component vector of float)
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0:24 Pos: direct index for structure ( temp 4-component vector of float)
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0:24 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:24 Constant:
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0:24 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:26 Branch: Return with expression
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0:26 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:11 Function Definition: main( ( temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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0:11 Pos: direct index for structure ( temp 4-component vector of float)
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0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:11 Constant:
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0:11 0 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80004
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// Id's are bound by 48
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Capability Shader
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Capability Sampled1D
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Capability ImageQuery
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 42
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Source HLSL 500
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Name 4 "main"
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Name 8 "VS_OUTPUT"
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MemberName 8(VS_OUTPUT) 0 "Pos"
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Name 10 "@main("
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Name 14 "sizeQueryTemp"
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Name 17 "g_tTex1df4"
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Name 22 "WidthU"
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Name 24 "sizeQueryTemp"
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Name 29 "NumberOfLevelsU"
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Name 33 "vsout"
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Name 42 "@entryPointOutput.Pos"
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Name 47 "g_sSamp"
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Decorate 17(g_tTex1df4) DescriptorSet 0
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Decorate 17(g_tTex1df4) Binding 0
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Decorate 42(@entryPointOutput.Pos) BuiltIn Position
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Decorate 47(g_sSamp) DescriptorSet 0
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Decorate 47(g_sSamp) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(VS_OUTPUT): TypeStruct 7(fvec4)
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9: TypeFunction 8(VS_OUTPUT)
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12: TypeInt 32 0
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13: TypePointer Function 12(int)
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15: TypeImage 6(float) 1D sampled format:Unknown
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16: TypePointer UniformConstant 15
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17(g_tTex1df4): 16(ptr) Variable UniformConstant
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19: TypeInt 32 1
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20: 19(int) Constant 0
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26: 12(int) Constant 6
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32: TypePointer Function 8(VS_OUTPUT)
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34: 6(float) Constant 0
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35: 7(fvec4) ConstantComposite 34 34 34 34
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36: TypePointer Function 7(fvec4)
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41: TypePointer Output 7(fvec4)
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42(@entryPointOutput.Pos): 41(ptr) Variable Output
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45: TypeSampler
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46: TypePointer UniformConstant 45
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47(g_sSamp): 46(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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43:8(VS_OUTPUT) FunctionCall 10(@main()
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44: 7(fvec4) CompositeExtract 43 0
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Store 42(@entryPointOutput.Pos) 44
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Return
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FunctionEnd
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10(@main():8(VS_OUTPUT) Function None 9
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11: Label
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14(sizeQueryTemp): 13(ptr) Variable Function
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22(WidthU): 13(ptr) Variable Function
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24(sizeQueryTemp): 13(ptr) Variable Function
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29(NumberOfLevelsU): 13(ptr) Variable Function
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33(vsout): 32(ptr) Variable Function
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18: 15 Load 17(g_tTex1df4)
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21: 12(int) ImageQuerySizeLod 18 20
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Store 14(sizeQueryTemp) 21
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23: 12(int) Load 14(sizeQueryTemp)
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Store 22(WidthU) 23
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25: 15 Load 17(g_tTex1df4)
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27: 12(int) ImageQuerySizeLod 25 26
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Store 24(sizeQueryTemp) 27
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28: 12(int) Load 24(sizeQueryTemp)
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Store 22(WidthU) 28
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30: 15 Load 17(g_tTex1df4)
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31: 12(int) ImageQueryLevels 30
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Store 29(NumberOfLevelsU) 31
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37: 36(ptr) AccessChain 33(vsout) 20
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Store 37 35
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38:8(VS_OUTPUT) Load 33(vsout)
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ReturnValue 38
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FunctionEnd
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