mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-22 03:08:13 +00:00
295 lines
17 KiB
Plaintext
295 lines
17 KiB
Plaintext
hlsl.promote.binary.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:14 Function Parameters:
|
|
0:? Sequence
|
|
0:15 mod ( temp float)
|
|
0:15 Convert int to float ( temp float)
|
|
0:15 ival: direct index for structure ( uniform int)
|
|
0:15 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:15 Constant:
|
|
0:15 2 (const uint)
|
|
0:15 fval: direct index for structure ( uniform float)
|
|
0:15 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:15 Constant:
|
|
0:15 4 (const uint)
|
|
0:16 mod ( temp 4-component vector of float)
|
|
0:16 Convert int to float ( temp 4-component vector of float)
|
|
0:16 ival4: direct index for structure ( uniform 4-component vector of int)
|
|
0:16 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:16 Constant:
|
|
0:16 3 (const uint)
|
|
0:16 fval4: direct index for structure ( uniform 4-component vector of float)
|
|
0:16 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:16 Constant:
|
|
0:16 5 (const uint)
|
|
0:18 mod ( temp float)
|
|
0:18 Convert bool to float ( temp float)
|
|
0:18 bval: direct index for structure ( uniform bool)
|
|
0:18 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:18 Constant:
|
|
0:18 0 (const uint)
|
|
0:18 fval: direct index for structure ( uniform float)
|
|
0:18 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:18 Constant:
|
|
0:18 4 (const uint)
|
|
0:19 mod ( temp 4-component vector of float)
|
|
0:19 Convert bool to float ( temp 4-component vector of float)
|
|
0:19 bval4: direct index for structure ( uniform 4-component vector of bool)
|
|
0:19 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:19 Constant:
|
|
0:19 1 (const uint)
|
|
0:19 fval4: direct index for structure ( uniform 4-component vector of float)
|
|
0:19 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:19 Constant:
|
|
0:19 5 (const uint)
|
|
0:21 Sequence
|
|
0:21 move second child to first child ( temp int)
|
|
0:21 'l_int' ( temp int)
|
|
0:21 Constant:
|
|
0:21 1 (const int)
|
|
0:22 mod second child into first child ( temp int)
|
|
0:22 'l_int' ( temp int)
|
|
0:22 Convert float to int ( temp int)
|
|
0:22 fval: direct index for structure ( uniform float)
|
|
0:22 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:22 Constant:
|
|
0:22 4 (const uint)
|
|
0:25 move second child to first child ( temp 4-component vector of float)
|
|
0:25 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:25 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:25 Constant:
|
|
0:25 0 (const int)
|
|
0:25 Constant:
|
|
0:25 0.000000
|
|
0:25 0.000000
|
|
0:25 0.000000
|
|
0:25 0.000000
|
|
0:26 Branch: Return with expression
|
|
0:26 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:14 Function Definition: main( ( temp void)
|
|
0:14 Function Parameters:
|
|
0:? Sequence
|
|
0:14 Sequence
|
|
0:14 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:14 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:14 Constant:
|
|
0:14 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:14 Function Parameters:
|
|
0:? Sequence
|
|
0:15 mod ( temp float)
|
|
0:15 Convert int to float ( temp float)
|
|
0:15 ival: direct index for structure ( uniform int)
|
|
0:15 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:15 Constant:
|
|
0:15 2 (const uint)
|
|
0:15 fval: direct index for structure ( uniform float)
|
|
0:15 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:15 Constant:
|
|
0:15 4 (const uint)
|
|
0:16 mod ( temp 4-component vector of float)
|
|
0:16 Convert int to float ( temp 4-component vector of float)
|
|
0:16 ival4: direct index for structure ( uniform 4-component vector of int)
|
|
0:16 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:16 Constant:
|
|
0:16 3 (const uint)
|
|
0:16 fval4: direct index for structure ( uniform 4-component vector of float)
|
|
0:16 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:16 Constant:
|
|
0:16 5 (const uint)
|
|
0:18 mod ( temp float)
|
|
0:18 Convert bool to float ( temp float)
|
|
0:18 bval: direct index for structure ( uniform bool)
|
|
0:18 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:18 Constant:
|
|
0:18 0 (const uint)
|
|
0:18 fval: direct index for structure ( uniform float)
|
|
0:18 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:18 Constant:
|
|
0:18 4 (const uint)
|
|
0:19 mod ( temp 4-component vector of float)
|
|
0:19 Convert bool to float ( temp 4-component vector of float)
|
|
0:19 bval4: direct index for structure ( uniform 4-component vector of bool)
|
|
0:19 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:19 Constant:
|
|
0:19 1 (const uint)
|
|
0:19 fval4: direct index for structure ( uniform 4-component vector of float)
|
|
0:19 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:19 Constant:
|
|
0:19 5 (const uint)
|
|
0:21 Sequence
|
|
0:21 move second child to first child ( temp int)
|
|
0:21 'l_int' ( temp int)
|
|
0:21 Constant:
|
|
0:21 1 (const int)
|
|
0:22 mod second child into first child ( temp int)
|
|
0:22 'l_int' ( temp int)
|
|
0:22 Convert float to int ( temp int)
|
|
0:22 fval: direct index for structure ( uniform float)
|
|
0:22 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:22 Constant:
|
|
0:22 4 (const uint)
|
|
0:25 move second child to first child ( temp 4-component vector of float)
|
|
0:25 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:25 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:25 Constant:
|
|
0:25 0 (const int)
|
|
0:25 Constant:
|
|
0:25 0.000000
|
|
0:25 0.000000
|
|
0:25 0.000000
|
|
0:25 0.000000
|
|
0:26 Branch: Return with expression
|
|
0:26 'psout' ( temp structure{ temp 4-component vector of float Color})
|
|
0:14 Function Definition: main( ( temp void)
|
|
0:14 Function Parameters:
|
|
0:? Sequence
|
|
0:14 Sequence
|
|
0:14 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:14 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
|
|
0:14 Constant:
|
|
0:14 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80004
|
|
// Id's are bound by 83
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 80
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
Name 10 "@main("
|
|
Name 16 "$Global"
|
|
MemberName 16($Global) 0 "bval"
|
|
MemberName 16($Global) 1 "bval4"
|
|
MemberName 16($Global) 2 "ival"
|
|
MemberName 16($Global) 3 "ival4"
|
|
MemberName 16($Global) 4 "fval"
|
|
MemberName 16($Global) 5 "fval4"
|
|
Name 18 ""
|
|
Name 66 "l_int"
|
|
Name 73 "psout"
|
|
Name 80 "@entryPointOutput.Color"
|
|
MemberDecorate 16($Global) 0 Offset 0
|
|
MemberDecorate 16($Global) 1 Offset 16
|
|
MemberDecorate 16($Global) 2 Offset 32
|
|
MemberDecorate 16($Global) 3 Offset 48
|
|
MemberDecorate 16($Global) 4 Offset 64
|
|
MemberDecorate 16($Global) 5 Offset 80
|
|
Decorate 16($Global) Block
|
|
Decorate 18 DescriptorSet 0
|
|
Decorate 80(@entryPointOutput.Color) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypeInt 32 0
|
|
13: TypeVector 12(int) 4
|
|
14: TypeInt 32 1
|
|
15: TypeVector 14(int) 4
|
|
16($Global): TypeStruct 12(int) 13(ivec4) 14(int) 15(ivec4) 6(float) 7(fvec4)
|
|
17: TypePointer Uniform 16($Global)
|
|
18: 17(ptr) Variable Uniform
|
|
19: 14(int) Constant 2
|
|
20: TypePointer Uniform 14(int)
|
|
24: 14(int) Constant 4
|
|
25: TypePointer Uniform 6(float)
|
|
29: 14(int) Constant 3
|
|
30: TypePointer Uniform 15(ivec4)
|
|
34: 14(int) Constant 5
|
|
35: TypePointer Uniform 7(fvec4)
|
|
39: 14(int) Constant 0
|
|
40: TypePointer Uniform 12(int)
|
|
43: TypeBool
|
|
44: 12(int) Constant 0
|
|
46: 6(float) Constant 0
|
|
47: 6(float) Constant 1065353216
|
|
52: 14(int) Constant 1
|
|
53: TypePointer Uniform 13(ivec4)
|
|
56: TypeVector 43(bool) 4
|
|
57: 13(ivec4) ConstantComposite 44 44 44 44
|
|
59: 7(fvec4) ConstantComposite 46 46 46 46
|
|
60: 7(fvec4) ConstantComposite 47 47 47 47
|
|
65: TypePointer Function 14(int)
|
|
72: TypePointer Function 8(PS_OUTPUT)
|
|
74: TypePointer Function 7(fvec4)
|
|
79: TypePointer Output 7(fvec4)
|
|
80(@entryPointOutput.Color): 79(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
81:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
82: 7(fvec4) CompositeExtract 81 0
|
|
Store 80(@entryPointOutput.Color) 82
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
66(l_int): 65(ptr) Variable Function
|
|
73(psout): 72(ptr) Variable Function
|
|
21: 20(ptr) AccessChain 18 19
|
|
22: 14(int) Load 21
|
|
23: 6(float) ConvertSToF 22
|
|
26: 25(ptr) AccessChain 18 24
|
|
27: 6(float) Load 26
|
|
28: 6(float) FMod 23 27
|
|
31: 30(ptr) AccessChain 18 29
|
|
32: 15(ivec4) Load 31
|
|
33: 7(fvec4) ConvertSToF 32
|
|
36: 35(ptr) AccessChain 18 34
|
|
37: 7(fvec4) Load 36
|
|
38: 7(fvec4) FMod 33 37
|
|
41: 40(ptr) AccessChain 18 39
|
|
42: 12(int) Load 41
|
|
45: 43(bool) INotEqual 42 44
|
|
48: 6(float) Select 45 47 46
|
|
49: 25(ptr) AccessChain 18 24
|
|
50: 6(float) Load 49
|
|
51: 6(float) FMod 48 50
|
|
54: 53(ptr) AccessChain 18 52
|
|
55: 13(ivec4) Load 54
|
|
58: 56(bvec4) INotEqual 55 57
|
|
61: 7(fvec4) Select 58 60 59
|
|
62: 35(ptr) AccessChain 18 34
|
|
63: 7(fvec4) Load 62
|
|
64: 7(fvec4) FMod 61 63
|
|
Store 66(l_int) 52
|
|
67: 25(ptr) AccessChain 18 24
|
|
68: 6(float) Load 67
|
|
69: 14(int) ConvertFToS 68
|
|
70: 14(int) Load 66(l_int)
|
|
71: 14(int) SMod 70 69
|
|
Store 66(l_int) 71
|
|
75: 74(ptr) AccessChain 73(psout) 39
|
|
Store 75 59
|
|
76:8(PS_OUTPUT) Load 73(psout)
|
|
ReturnValue 76
|
|
FunctionEnd
|