mirror of
https://github.com/RPCS3/glslang.git
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624 lines
29 KiB
Plaintext
624 lines
29 KiB
Plaintext
hlsl.samplelevel.basic.dx10.vert
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Shader version: 500
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0:? Sequence
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0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:27 Function Parameters:
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0:? Sequence
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0:30 Sequence
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0:30 move second child to first child ( temp 4-component vector of float)
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0:30 'txval10' ( temp 4-component vector of float)
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0:30 textureLod ( temp 4-component vector of float)
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0:30 Construct combined texture-sampler ( temp sampler1D)
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0:30 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:30 'g_sSamp' (layout( binding=0) uniform sampler)
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0:30 Constant:
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0:30 0.100000
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0:30 Constant:
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0:30 0.750000
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of int)
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0:31 'txval11' ( temp 4-component vector of int)
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0:31 textureLod ( temp 4-component vector of int)
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0:31 Construct combined texture-sampler ( temp isampler1D)
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0:31 'g_tTex1di4' ( uniform itexture1D)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.200000
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0:31 Constant:
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0:31 0.750000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of uint)
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0:32 'txval12' ( temp 4-component vector of uint)
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0:32 textureLod ( temp 4-component vector of uint)
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0:32 Construct combined texture-sampler ( temp usampler1D)
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0:32 'g_tTex1du4' ( uniform utexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.300000
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0:32 Constant:
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0:32 0.750000
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0:34 Sequence
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0:34 move second child to first child ( temp 4-component vector of float)
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0:34 'txval20' ( temp 4-component vector of float)
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0:34 textureLod ( temp 4-component vector of float)
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0:34 Construct combined texture-sampler ( temp sampler2D)
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0:34 'g_tTex2df4' ( uniform texture2D)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:34 Constant:
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0:34 0.750000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of int)
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0:35 'txval21' ( temp 4-component vector of int)
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0:35 textureLod ( temp 4-component vector of int)
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0:35 Construct combined texture-sampler ( temp isampler2D)
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0:35 'g_tTex2di4' ( uniform itexture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:35 Constant:
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0:35 0.750000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of uint)
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0:36 'txval22' ( temp 4-component vector of uint)
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0:36 textureLod ( temp 4-component vector of uint)
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0:36 Construct combined texture-sampler ( temp usampler2D)
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0:36 'g_tTex2du4' ( uniform utexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:36 Constant:
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0:36 0.750000
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0:38 Sequence
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0:38 move second child to first child ( temp 4-component vector of float)
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0:38 'txval30' ( temp 4-component vector of float)
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0:38 textureLod ( temp 4-component vector of float)
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0:38 Construct combined texture-sampler ( temp sampler3D)
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0:38 'g_tTex3df4' ( uniform texture3D)
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0:38 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:38 Constant:
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0:38 0.750000
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of int)
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0:39 'txval31' ( temp 4-component vector of int)
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0:39 textureLod ( temp 4-component vector of int)
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0:39 Construct combined texture-sampler ( temp isampler3D)
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0:39 'g_tTex3di4' ( uniform itexture3D)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:39 Constant:
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0:39 0.750000
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of uint)
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0:40 'txval32' ( temp 4-component vector of uint)
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0:40 textureLod ( temp 4-component vector of uint)
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0:40 Construct combined texture-sampler ( temp usampler3D)
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0:40 'g_tTex3du4' ( uniform utexture3D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:40 Constant:
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0:40 0.750000
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0:42 Sequence
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0:42 move second child to first child ( temp 4-component vector of float)
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0:42 'txval40' ( temp 4-component vector of float)
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0:42 textureLod ( temp 4-component vector of float)
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0:42 Construct combined texture-sampler ( temp samplerCube)
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0:42 'g_tTexcdf4' ( uniform textureCube)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child ( temp 4-component vector of int)
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0:43 'txval41' ( temp 4-component vector of int)
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0:43 textureLod ( temp 4-component vector of int)
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0:43 Construct combined texture-sampler ( temp isamplerCube)
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0:43 'g_tTexcdi4' ( uniform itextureCube)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child ( temp 4-component vector of uint)
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0:44 'txval42' ( temp 4-component vector of uint)
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0:44 textureLod ( temp 4-component vector of uint)
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0:44 Construct combined texture-sampler ( temp usamplerCube)
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0:44 'g_tTexcdu4' ( uniform utextureCube)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:44 Constant:
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0:44 0.750000
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0:46 move second child to first child ( temp 4-component vector of float)
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0:46 Pos: direct index for structure ( temp 4-component vector of float)
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0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:46 Constant:
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0:46 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:48 Branch: Return with expression
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0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:27 Function Definition: main( ( temp void)
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0:27 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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0:27 Pos: direct index for structure ( temp 4-component vector of float)
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0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:27 Constant:
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0:27 0 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:27 Function Parameters:
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0:? Sequence
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0:30 Sequence
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0:30 move second child to first child ( temp 4-component vector of float)
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0:30 'txval10' ( temp 4-component vector of float)
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0:30 textureLod ( temp 4-component vector of float)
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0:30 Construct combined texture-sampler ( temp sampler1D)
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0:30 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:30 'g_sSamp' (layout( binding=0) uniform sampler)
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0:30 Constant:
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0:30 0.100000
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0:30 Constant:
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0:30 0.750000
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of int)
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0:31 'txval11' ( temp 4-component vector of int)
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0:31 textureLod ( temp 4-component vector of int)
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0:31 Construct combined texture-sampler ( temp isampler1D)
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0:31 'g_tTex1di4' ( uniform itexture1D)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.200000
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0:31 Constant:
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0:31 0.750000
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of uint)
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0:32 'txval12' ( temp 4-component vector of uint)
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0:32 textureLod ( temp 4-component vector of uint)
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0:32 Construct combined texture-sampler ( temp usampler1D)
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0:32 'g_tTex1du4' ( uniform utexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.300000
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0:32 Constant:
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0:32 0.750000
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0:34 Sequence
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0:34 move second child to first child ( temp 4-component vector of float)
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0:34 'txval20' ( temp 4-component vector of float)
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0:34 textureLod ( temp 4-component vector of float)
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0:34 Construct combined texture-sampler ( temp sampler2D)
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0:34 'g_tTex2df4' ( uniform texture2D)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:34 Constant:
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0:34 0.750000
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of int)
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0:35 'txval21' ( temp 4-component vector of int)
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0:35 textureLod ( temp 4-component vector of int)
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0:35 Construct combined texture-sampler ( temp isampler2D)
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0:35 'g_tTex2di4' ( uniform itexture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:35 Constant:
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0:35 0.750000
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of uint)
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0:36 'txval22' ( temp 4-component vector of uint)
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0:36 textureLod ( temp 4-component vector of uint)
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0:36 Construct combined texture-sampler ( temp usampler2D)
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0:36 'g_tTex2du4' ( uniform utexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:36 Constant:
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0:36 0.750000
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0:38 Sequence
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0:38 move second child to first child ( temp 4-component vector of float)
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0:38 'txval30' ( temp 4-component vector of float)
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0:38 textureLod ( temp 4-component vector of float)
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0:38 Construct combined texture-sampler ( temp sampler3D)
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0:38 'g_tTex3df4' ( uniform texture3D)
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0:38 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:38 Constant:
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0:38 0.750000
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of int)
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0:39 'txval31' ( temp 4-component vector of int)
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0:39 textureLod ( temp 4-component vector of int)
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0:39 Construct combined texture-sampler ( temp isampler3D)
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0:39 'g_tTex3di4' ( uniform itexture3D)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:39 Constant:
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0:39 0.750000
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of uint)
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0:40 'txval32' ( temp 4-component vector of uint)
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0:40 textureLod ( temp 4-component vector of uint)
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0:40 Construct combined texture-sampler ( temp usampler3D)
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0:40 'g_tTex3du4' ( uniform utexture3D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:40 Constant:
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0:40 0.750000
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0:42 Sequence
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0:42 move second child to first child ( temp 4-component vector of float)
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0:42 'txval40' ( temp 4-component vector of float)
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0:42 textureLod ( temp 4-component vector of float)
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0:42 Construct combined texture-sampler ( temp samplerCube)
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0:42 'g_tTexcdf4' ( uniform textureCube)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child ( temp 4-component vector of int)
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0:43 'txval41' ( temp 4-component vector of int)
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0:43 textureLod ( temp 4-component vector of int)
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0:43 Construct combined texture-sampler ( temp isamplerCube)
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0:43 'g_tTexcdi4' ( uniform itextureCube)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child ( temp 4-component vector of uint)
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0:44 'txval42' ( temp 4-component vector of uint)
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0:44 textureLod ( temp 4-component vector of uint)
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0:44 Construct combined texture-sampler ( temp usamplerCube)
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0:44 'g_tTexcdu4' ( uniform utextureCube)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:44 Constant:
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0:44 0.750000
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0:46 move second child to first child ( temp 4-component vector of float)
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0:46 Pos: direct index for structure ( temp 4-component vector of float)
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0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:46 Constant:
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0:46 0 (const int)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:48 Branch: Return with expression
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0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
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0:27 Function Definition: main( ( temp void)
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0:27 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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0:27 Pos: direct index for structure ( temp 4-component vector of float)
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0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
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0:27 Constant:
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0:27 0 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80004
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// Id's are bound by 162
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 158
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Source HLSL 500
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Name 4 "main"
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Name 8 "VS_OUTPUT"
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MemberName 8(VS_OUTPUT) 0 "Pos"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 30 "txval11"
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Name 33 "g_tTex1di4"
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Name 43 "txval12"
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Name 46 "g_tTex1du4"
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Name 53 "txval20"
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Name 56 "g_tTex2df4"
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Name 64 "txval21"
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Name 67 "g_tTex2di4"
|
|
Name 75 "txval22"
|
|
Name 78 "g_tTex2du4"
|
|
Name 87 "txval30"
|
|
Name 90 "g_tTex3df4"
|
|
Name 98 "txval31"
|
|
Name 101 "g_tTex3di4"
|
|
Name 108 "txval32"
|
|
Name 111 "g_tTex3du4"
|
|
Name 121 "txval40"
|
|
Name 124 "g_tTexcdf4"
|
|
Name 130 "txval41"
|
|
Name 133 "g_tTexcdi4"
|
|
Name 139 "txval42"
|
|
Name 142 "g_tTexcdu4"
|
|
Name 149 "vsout"
|
|
Name 158 "@entryPointOutput.Pos"
|
|
Name 161 "g_tTex1df4a"
|
|
Decorate 16(g_tTex1df4) DescriptorSet 0
|
|
Decorate 16(g_tTex1df4) Binding 0
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
Decorate 33(g_tTex1di4) DescriptorSet 0
|
|
Decorate 46(g_tTex1du4) DescriptorSet 0
|
|
Decorate 56(g_tTex2df4) DescriptorSet 0
|
|
Decorate 67(g_tTex2di4) DescriptorSet 0
|
|
Decorate 78(g_tTex2du4) DescriptorSet 0
|
|
Decorate 90(g_tTex3df4) DescriptorSet 0
|
|
Decorate 101(g_tTex3di4) DescriptorSet 0
|
|
Decorate 111(g_tTex3du4) DescriptorSet 0
|
|
Decorate 124(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 133(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 142(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 158(@entryPointOutput.Pos) BuiltIn Position
|
|
Decorate 161(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 161(g_tTex1df4a) Binding 1
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(VS_OUTPUT): TypeStruct 7(fvec4)
|
|
9: TypeFunction 8(VS_OUTPUT)
|
|
12: TypePointer Function 7(fvec4)
|
|
14: TypeImage 6(float) 1D sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: 6(float) Constant 1036831949
|
|
25: 6(float) Constant 1061158912
|
|
27: TypeInt 32 1
|
|
28: TypeVector 27(int) 4
|
|
29: TypePointer Function 28(ivec4)
|
|
31: TypeImage 27(int) 1D sampled format:Unknown
|
|
32: TypePointer UniformConstant 31
|
|
33(g_tTex1di4): 32(ptr) Variable UniformConstant
|
|
36: TypeSampledImage 31
|
|
38: 6(float) Constant 1045220557
|
|
40: TypeInt 32 0
|
|
41: TypeVector 40(int) 4
|
|
42: TypePointer Function 41(ivec4)
|
|
44: TypeImage 40(int) 1D sampled format:Unknown
|
|
45: TypePointer UniformConstant 44
|
|
46(g_tTex1du4): 45(ptr) Variable UniformConstant
|
|
49: TypeSampledImage 44
|
|
51: 6(float) Constant 1050253722
|
|
54: TypeImage 6(float) 2D sampled format:Unknown
|
|
55: TypePointer UniformConstant 54
|
|
56(g_tTex2df4): 55(ptr) Variable UniformConstant
|
|
59: TypeSampledImage 54
|
|
61: TypeVector 6(float) 2
|
|
62: 61(fvec2) ConstantComposite 24 38
|
|
65: TypeImage 27(int) 2D sampled format:Unknown
|
|
66: TypePointer UniformConstant 65
|
|
67(g_tTex2di4): 66(ptr) Variable UniformConstant
|
|
70: TypeSampledImage 65
|
|
72: 6(float) Constant 1053609165
|
|
73: 61(fvec2) ConstantComposite 51 72
|
|
76: TypeImage 40(int) 2D sampled format:Unknown
|
|
77: TypePointer UniformConstant 76
|
|
78(g_tTex2du4): 77(ptr) Variable UniformConstant
|
|
81: TypeSampledImage 76
|
|
83: 6(float) Constant 1056964608
|
|
84: 6(float) Constant 1058642330
|
|
85: 61(fvec2) ConstantComposite 83 84
|
|
88: TypeImage 6(float) 3D sampled format:Unknown
|
|
89: TypePointer UniformConstant 88
|
|
90(g_tTex3df4): 89(ptr) Variable UniformConstant
|
|
93: TypeSampledImage 88
|
|
95: TypeVector 6(float) 3
|
|
96: 95(fvec3) ConstantComposite 24 38 51
|
|
99: TypeImage 27(int) 3D sampled format:Unknown
|
|
100: TypePointer UniformConstant 99
|
|
101(g_tTex3di4): 100(ptr) Variable UniformConstant
|
|
104: TypeSampledImage 99
|
|
106: 95(fvec3) ConstantComposite 72 83 84
|
|
109: TypeImage 40(int) 3D sampled format:Unknown
|
|
110: TypePointer UniformConstant 109
|
|
111(g_tTex3du4): 110(ptr) Variable UniformConstant
|
|
114: TypeSampledImage 109
|
|
116: 6(float) Constant 1060320051
|
|
117: 6(float) Constant 1061997773
|
|
118: 6(float) Constant 1063675494
|
|
119: 95(fvec3) ConstantComposite 116 117 118
|
|
122: TypeImage 6(float) Cube sampled format:Unknown
|
|
123: TypePointer UniformConstant 122
|
|
124(g_tTexcdf4): 123(ptr) Variable UniformConstant
|
|
127: TypeSampledImage 122
|
|
131: TypeImage 27(int) Cube sampled format:Unknown
|
|
132: TypePointer UniformConstant 131
|
|
133(g_tTexcdi4): 132(ptr) Variable UniformConstant
|
|
136: TypeSampledImage 131
|
|
140: TypeImage 40(int) Cube sampled format:Unknown
|
|
141: TypePointer UniformConstant 140
|
|
142(g_tTexcdu4): 141(ptr) Variable UniformConstant
|
|
145: TypeSampledImage 140
|
|
148: TypePointer Function 8(VS_OUTPUT)
|
|
150: 27(int) Constant 0
|
|
151: 6(float) Constant 0
|
|
152: 7(fvec4) ConstantComposite 151 151 151 151
|
|
157: TypePointer Output 7(fvec4)
|
|
158(@entryPointOutput.Pos): 157(ptr) Variable Output
|
|
161(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
159:8(VS_OUTPUT) FunctionCall 10(@main()
|
|
160: 7(fvec4) CompositeExtract 159 0
|
|
Store 158(@entryPointOutput.Pos) 160
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(VS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval10): 12(ptr) Variable Function
|
|
30(txval11): 29(ptr) Variable Function
|
|
43(txval12): 42(ptr) Variable Function
|
|
53(txval20): 12(ptr) Variable Function
|
|
64(txval21): 29(ptr) Variable Function
|
|
75(txval22): 42(ptr) Variable Function
|
|
87(txval30): 12(ptr) Variable Function
|
|
98(txval31): 29(ptr) Variable Function
|
|
108(txval32): 42(ptr) Variable Function
|
|
121(txval40): 12(ptr) Variable Function
|
|
130(txval41): 29(ptr) Variable Function
|
|
139(txval42): 42(ptr) Variable Function
|
|
149(vsout): 148(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
26: 7(fvec4) ImageSampleExplicitLod 23 24 Lod 25
|
|
Store 13(txval10) 26
|
|
34: 31 Load 33(g_tTex1di4)
|
|
35: 18 Load 20(g_sSamp)
|
|
37: 36 SampledImage 34 35
|
|
39: 28(ivec4) ImageSampleExplicitLod 37 38 Lod 25
|
|
Store 30(txval11) 39
|
|
47: 44 Load 46(g_tTex1du4)
|
|
48: 18 Load 20(g_sSamp)
|
|
50: 49 SampledImage 47 48
|
|
52: 41(ivec4) ImageSampleExplicitLod 50 51 Lod 25
|
|
Store 43(txval12) 52
|
|
57: 54 Load 56(g_tTex2df4)
|
|
58: 18 Load 20(g_sSamp)
|
|
60: 59 SampledImage 57 58
|
|
63: 7(fvec4) ImageSampleExplicitLod 60 62 Lod 25
|
|
Store 53(txval20) 63
|
|
68: 65 Load 67(g_tTex2di4)
|
|
69: 18 Load 20(g_sSamp)
|
|
71: 70 SampledImage 68 69
|
|
74: 28(ivec4) ImageSampleExplicitLod 71 73 Lod 25
|
|
Store 64(txval21) 74
|
|
79: 76 Load 78(g_tTex2du4)
|
|
80: 18 Load 20(g_sSamp)
|
|
82: 81 SampledImage 79 80
|
|
86: 41(ivec4) ImageSampleExplicitLod 82 85 Lod 25
|
|
Store 75(txval22) 86
|
|
91: 88 Load 90(g_tTex3df4)
|
|
92: 18 Load 20(g_sSamp)
|
|
94: 93 SampledImage 91 92
|
|
97: 7(fvec4) ImageSampleExplicitLod 94 96 Lod 25
|
|
Store 87(txval30) 97
|
|
102: 99 Load 101(g_tTex3di4)
|
|
103: 18 Load 20(g_sSamp)
|
|
105: 104 SampledImage 102 103
|
|
107: 28(ivec4) ImageSampleExplicitLod 105 106 Lod 25
|
|
Store 98(txval31) 107
|
|
112: 109 Load 111(g_tTex3du4)
|
|
113: 18 Load 20(g_sSamp)
|
|
115: 114 SampledImage 112 113
|
|
120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 25
|
|
Store 108(txval32) 120
|
|
125: 122 Load 124(g_tTexcdf4)
|
|
126: 18 Load 20(g_sSamp)
|
|
128: 127 SampledImage 125 126
|
|
129: 7(fvec4) ImageSampleExplicitLod 128 96 Lod 25
|
|
Store 121(txval40) 129
|
|
134: 131 Load 133(g_tTexcdi4)
|
|
135: 18 Load 20(g_sSamp)
|
|
137: 136 SampledImage 134 135
|
|
138: 28(ivec4) ImageSampleExplicitLod 137 106 Lod 25
|
|
Store 130(txval41) 138
|
|
143: 140 Load 142(g_tTexcdu4)
|
|
144: 18 Load 20(g_sSamp)
|
|
146: 145 SampledImage 143 144
|
|
147: 41(ivec4) ImageSampleExplicitLod 146 119 Lod 25
|
|
Store 139(txval42) 147
|
|
153: 12(ptr) AccessChain 149(vsout) 150
|
|
Store 153 152
|
|
154:8(VS_OUTPUT) Load 149(vsout)
|
|
ReturnValue 154
|
|
FunctionEnd
|