glslang/Test/baseResults/hlsl.struct.split.assign.frag.out

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hlsl.struct.split.assign.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'i' ( in int)
0:7 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:? Sequence
0:9 move second child to first child ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:9 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:9 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:11 Branch: Return with expression
0:11 pos: direct index for structure ( temp 4-component vector of float)
0:11 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:11 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 1 (const int)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp int)
0:? 'i' ( temp int)
0:? 'i' (layout( location=0) flat in int)
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:? 'input[0].f' (layout( location=1) in float)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:? 'input[1].f' (layout( location=2) in float)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 0 (const int)
0:? 'input[2].f' (layout( location=3) in float)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 2 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
0:? 'i' ( temp int)
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'i' (layout( location=0) flat in int)
0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
0:? 'input[0].f' (layout( location=1) in float)
0:? 'input[1].f' (layout( location=2) in float)
0:? 'input[2].f' (layout( location=3) in float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'i' ( in int)
0:7 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:? Sequence
0:9 move second child to first child ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:9 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:9 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:11 Branch: Return with expression
0:11 pos: direct index for structure ( temp 4-component vector of float)
0:11 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:11 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:11 Constant:
0:11 1 (const int)
0:11 Constant:
0:11 1 (const int)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp int)
0:? 'i' ( temp int)
0:? 'i' (layout( location=0) flat in int)
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:? 'input[0].f' (layout( location=1) in float)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 0 (const int)
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0 (const int)
0:? 'input[1].f' (layout( location=2) in float)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 1 (const int)
0:7 move second child to first child ( temp float)
0:7 f: direct index for structure ( temp float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 0 (const int)
0:? 'input[2].f' (layout( location=3) in float)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 pos: direct index for structure ( temp 4-component vector of float)
0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 direct index ( in 4-component vector of float FragCoord)
0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
0:7 Constant:
0:7 2 (const int)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
0:? 'i' ( temp int)
0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'i' (layout( location=0) flat in int)
0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
0:? 'input[0].f' (layout( location=1) in float)
0:? 'input[1].f' (layout( location=2) in float)
0:? 'input[2].f' (layout( location=3) in float)
// Module Version 10000
// Generated by (magic number): 80004
// Id's are bound by 66
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 30 35 41 46 53 60
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 10 "S"
MemberName 10(S) 0 "f"
MemberName 10(S) 1 "pos"
Name 18 "@main(i1;struct-S-f1-vf41[3];"
Name 16 "i"
Name 17 "input"
Name 20 "a"
Name 28 "i"
Name 30 "i"
Name 32 "input"
Name 35 "input[0].f"
Name 41 "input.pos"
Name 46 "input[1].f"
Name 53 "input[2].f"
Name 60 "@entryPointOutput"
Name 61 "param"
Name 63 "param"
Decorate 30(i) Flat
Decorate 30(i) Location 0
Decorate 35(input[0].f) Location 1
Decorate 41(input.pos) BuiltIn FragCoord
Decorate 46(input[1].f) Location 2
Decorate 53(input[2].f) Location 3
Decorate 60(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeVector 8(float) 4
10(S): TypeStruct 8(float) 9(fvec4)
11: TypeInt 32 0
12: 11(int) Constant 3
13: TypeArray 10(S) 12
14: TypePointer Function 13
15: TypeFunction 9(fvec4) 7(ptr) 14(ptr)
22: 6(int) Constant 1
23: TypePointer Function 9(fvec4)
29: TypePointer Input 6(int)
30(i): 29(ptr) Variable Input
33: 6(int) Constant 0
34: TypePointer Input 8(float)
35(input[0].f): 34(ptr) Variable Input
37: TypePointer Function 8(float)
39: TypeArray 9(fvec4) 12
40: TypePointer Input 39
41(input.pos): 40(ptr) Variable Input
42: TypePointer Input 9(fvec4)
46(input[1].f): 34(ptr) Variable Input
52: 6(int) Constant 2
53(input[2].f): 34(ptr) Variable Input
59: TypePointer Output 9(fvec4)
60(@entryPointOutput): 59(ptr) Variable Output
4(main): 2 Function None 3
5: Label
28(i): 7(ptr) Variable Function
32(input): 14(ptr) Variable Function
61(param): 7(ptr) Variable Function
63(param): 14(ptr) Variable Function
31: 6(int) Load 30(i)
Store 28(i) 31
36: 8(float) Load 35(input[0].f)
38: 37(ptr) AccessChain 32(input) 33 33
Store 38 36
43: 42(ptr) AccessChain 41(input.pos) 33
44: 9(fvec4) Load 43
45: 23(ptr) AccessChain 32(input) 33 22
Store 45 44
47: 8(float) Load 46(input[1].f)
48: 37(ptr) AccessChain 32(input) 22 33
Store 48 47
49: 42(ptr) AccessChain 41(input.pos) 22
50: 9(fvec4) Load 49
51: 23(ptr) AccessChain 32(input) 22 22
Store 51 50
54: 8(float) Load 53(input[2].f)
55: 37(ptr) AccessChain 32(input) 52 33
Store 55 54
56: 42(ptr) AccessChain 41(input.pos) 52
57: 9(fvec4) Load 56
58: 23(ptr) AccessChain 32(input) 52 22
Store 58 57
62: 6(int) Load 28(i)
Store 61(param) 62
64: 13 Load 32(input)
Store 63(param) 64
65: 9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 61(param) 63(param)
Store 60(@entryPointOutput) 65
Return
FunctionEnd
18(@main(i1;struct-S-f1-vf41[3];): 9(fvec4) Function None 15
16(i): 7(ptr) FunctionParameter
17(input): 14(ptr) FunctionParameter
19: Label
20(a): 14(ptr) Variable Function
21: 13 Load 20(a)
Store 17(input) 21
24: 23(ptr) AccessChain 20(a) 22 22
25: 9(fvec4) Load 24
ReturnValue 25
FunctionEnd