mirror of
https://github.com/RPCS3/glslang.git
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322 lines
17 KiB
Plaintext
322 lines
17 KiB
Plaintext
hlsl.struct.split.assign.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'i' ( in int)
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0:7 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:? Sequence
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0:9 move second child to first child ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:9 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:9 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:11 Branch: Return with expression
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0:11 pos: direct index for structure ( temp 4-component vector of float)
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0:11 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:11 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp int)
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0:? 'i' ( temp int)
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0:? 'i' (layout( location=0) flat in int)
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0:7 Sequence
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0:7 move second child to first child ( temp float)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:? 'input[0].f' (layout( location=1) in float)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 pos: direct index for structure ( temp 4-component vector of float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index ( in 4-component vector of float FragCoord)
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0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child ( temp float)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:? 'input[1].f' (layout( location=2) in float)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 pos: direct index for structure ( temp 4-component vector of float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index ( in 4-component vector of float FragCoord)
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0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 1 (const int)
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0:7 move second child to first child ( temp float)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:? 'input[2].f' (layout( location=3) in float)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 pos: direct index for structure ( temp 4-component vector of float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index ( in 4-component vector of float FragCoord)
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0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 2 (const int)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:? 'i' ( temp int)
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'i' (layout( location=0) flat in int)
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0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:? 'input[0].f' (layout( location=1) in float)
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0:? 'input[1].f' (layout( location=2) in float)
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0:? 'input[2].f' (layout( location=3) in float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'i' ( in int)
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0:7 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:? Sequence
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0:9 move second child to first child ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:9 'input' ( in 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:9 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:11 Branch: Return with expression
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0:11 pos: direct index for structure ( temp 4-component vector of float)
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0:11 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:11 'a' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp int)
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0:? 'i' ( temp int)
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0:? 'i' (layout( location=0) flat in int)
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0:7 Sequence
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0:7 move second child to first child ( temp float)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:? 'input[0].f' (layout( location=1) in float)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 pos: direct index for structure ( temp 4-component vector of float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 0 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index ( in 4-component vector of float FragCoord)
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0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 0 (const int)
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0:7 move second child to first child ( temp float)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:? 'input[1].f' (layout( location=2) in float)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 pos: direct index for structure ( temp 4-component vector of float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 1 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index ( in 4-component vector of float FragCoord)
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0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 1 (const int)
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0:7 move second child to first child ( temp float)
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0:7 f: direct index for structure ( temp float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 0 (const int)
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0:? 'input[2].f' (layout( location=3) in float)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 pos: direct index for structure ( temp 4-component vector of float)
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0:7 direct index ( temp structure{ temp float f, temp 4-component vector of float pos})
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:7 Constant:
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0:7 2 (const int)
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0:7 Constant:
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0:7 1 (const int)
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0:7 direct index ( in 4-component vector of float FragCoord)
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0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7 Constant:
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0:7 2 (const int)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:? 'i' ( temp int)
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0:? 'input' ( temp 3-element array of structure{ temp float f, temp 4-component vector of float pos})
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'i' (layout( location=0) flat in int)
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0:? 'input.pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:? 'input[0].f' (layout( location=1) in float)
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0:? 'input[1].f' (layout( location=2) in float)
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0:? 'input[2].f' (layout( location=3) in float)
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// Module Version 10000
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// Generated by (magic number): 80004
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// Id's are bound by 66
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 30 35 41 46 53 60
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 10 "S"
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MemberName 10(S) 0 "f"
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MemberName 10(S) 1 "pos"
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Name 18 "@main(i1;struct-S-f1-vf41[3];"
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Name 16 "i"
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Name 17 "input"
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Name 20 "a"
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Name 28 "i"
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Name 30 "i"
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Name 32 "input"
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Name 35 "input[0].f"
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Name 41 "input.pos"
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Name 46 "input[1].f"
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Name 53 "input[2].f"
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Name 60 "@entryPointOutput"
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Name 61 "param"
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Name 63 "param"
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Decorate 30(i) Flat
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Decorate 30(i) Location 0
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Decorate 35(input[0].f) Location 1
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Decorate 41(input.pos) BuiltIn FragCoord
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Decorate 46(input[1].f) Location 2
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Decorate 53(input[2].f) Location 3
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Decorate 60(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10(S): TypeStruct 8(float) 9(fvec4)
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11: TypeInt 32 0
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12: 11(int) Constant 3
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13: TypeArray 10(S) 12
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14: TypePointer Function 13
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15: TypeFunction 9(fvec4) 7(ptr) 14(ptr)
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22: 6(int) Constant 1
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23: TypePointer Function 9(fvec4)
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29: TypePointer Input 6(int)
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30(i): 29(ptr) Variable Input
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33: 6(int) Constant 0
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34: TypePointer Input 8(float)
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35(input[0].f): 34(ptr) Variable Input
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37: TypePointer Function 8(float)
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39: TypeArray 9(fvec4) 12
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40: TypePointer Input 39
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41(input.pos): 40(ptr) Variable Input
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42: TypePointer Input 9(fvec4)
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46(input[1].f): 34(ptr) Variable Input
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52: 6(int) Constant 2
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53(input[2].f): 34(ptr) Variable Input
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59: TypePointer Output 9(fvec4)
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60(@entryPointOutput): 59(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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28(i): 7(ptr) Variable Function
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32(input): 14(ptr) Variable Function
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61(param): 7(ptr) Variable Function
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63(param): 14(ptr) Variable Function
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31: 6(int) Load 30(i)
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Store 28(i) 31
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36: 8(float) Load 35(input[0].f)
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38: 37(ptr) AccessChain 32(input) 33 33
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Store 38 36
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43: 42(ptr) AccessChain 41(input.pos) 33
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44: 9(fvec4) Load 43
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45: 23(ptr) AccessChain 32(input) 33 22
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Store 45 44
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47: 8(float) Load 46(input[1].f)
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48: 37(ptr) AccessChain 32(input) 22 33
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Store 48 47
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49: 42(ptr) AccessChain 41(input.pos) 22
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50: 9(fvec4) Load 49
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51: 23(ptr) AccessChain 32(input) 22 22
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Store 51 50
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54: 8(float) Load 53(input[2].f)
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55: 37(ptr) AccessChain 32(input) 52 33
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Store 55 54
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56: 42(ptr) AccessChain 41(input.pos) 52
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57: 9(fvec4) Load 56
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58: 23(ptr) AccessChain 32(input) 52 22
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Store 58 57
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62: 6(int) Load 28(i)
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Store 61(param) 62
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64: 13 Load 32(input)
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Store 63(param) 64
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65: 9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 61(param) 63(param)
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Store 60(@entryPointOutput) 65
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Return
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FunctionEnd
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18(@main(i1;struct-S-f1-vf41[3];): 9(fvec4) Function None 15
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16(i): 7(ptr) FunctionParameter
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17(input): 14(ptr) FunctionParameter
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19: Label
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20(a): 14(ptr) Variable Function
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21: 13 Load 20(a)
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Store 17(input) 21
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24: 23(ptr) AccessChain 20(a) 22 22
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25: 9(fvec4) Load 24
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ReturnValue 25
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FunctionEnd
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