mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-24 04:04:58 +00:00
cf0206c341
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
121 lines
6.0 KiB
Plaintext
121 lines
6.0 KiB
Plaintext
../../LunarGLASS/test/varyingArray.frag
|
|
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
|
|
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
|
|
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
|
|
WARNING: 0:8: varying deprecated in version 130; may be removed in future release
|
|
|
|
Shader version: 130
|
|
0:? Sequence
|
|
0:10 Function Definition: main( (void)
|
|
0:10 Function Parameters:
|
|
0:12 Sequence
|
|
0:12 Sequence
|
|
0:12 move second child to first child (4-component vector of float)
|
|
0:12 'texColor' (4-component vector of float)
|
|
0:12 Function Call: texture2D(s21;vf2; (4-component vector of float)
|
|
0:12 'texSampler2D' (uniform sampler2D)
|
|
0:12 Construct vec2 (2-component vector of float)
|
|
0:12 add (4-component vector of float)
|
|
0:12 direct index (smooth 4-component vector of float)
|
|
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
|
|
0:12 Constant:
|
|
0:12 4 (const int)
|
|
0:12 direct index (smooth 4-component vector of float)
|
|
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
|
|
0:12 Constant:
|
|
0:12 5 (const int)
|
|
0:14 add second child into first child (4-component vector of float)
|
|
0:14 'texColor' (4-component vector of float)
|
|
0:14 'color' (smooth in 4-component vector of float)
|
|
0:16 move second child to first child (float)
|
|
0:16 direct index (float)
|
|
0:16 'texColor' (4-component vector of float)
|
|
0:16 Constant:
|
|
0:16 3 (const int)
|
|
0:16 'alpha' (smooth in float)
|
|
0:18 move second child to first child (4-component vector of float)
|
|
0:18 'gl_FragColor' (fragColor 4-component vector of float)
|
|
0:18 add (4-component vector of float)
|
|
0:18 add (4-component vector of float)
|
|
0:18 add (4-component vector of float)
|
|
0:18 direct index (smooth 4-component vector of float)
|
|
0:18 'foo' (smooth in 3-element array of 4-component vector of float)
|
|
0:18 Constant:
|
|
0:18 1 (const int)
|
|
0:18 direct index (smooth 4-component vector of float)
|
|
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
|
|
0:18 Constant:
|
|
0:18 0 (const int)
|
|
0:18 direct index (smooth 4-component vector of float)
|
|
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
|
|
0:18 Constant:
|
|
0:18 4 (const int)
|
|
0:18 'texColor' (4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'texSampler2D' (uniform sampler2D)
|
|
0:? 'color' (smooth in 4-component vector of float)
|
|
0:? 'alpha' (smooth in float)
|
|
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
|
|
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
|
|
0:? 'foo' (smooth in 3-element array of 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 130
|
|
0:? Sequence
|
|
0:10 Function Definition: main( (void)
|
|
0:10 Function Parameters:
|
|
0:12 Sequence
|
|
0:12 Sequence
|
|
0:12 move second child to first child (4-component vector of float)
|
|
0:12 'texColor' (4-component vector of float)
|
|
0:12 Function Call: texture2D(s21;vf2; (4-component vector of float)
|
|
0:12 'texSampler2D' (uniform sampler2D)
|
|
0:12 Construct vec2 (2-component vector of float)
|
|
0:12 add (4-component vector of float)
|
|
0:12 direct index (smooth 4-component vector of float)
|
|
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
|
|
0:12 Constant:
|
|
0:12 4 (const int)
|
|
0:12 direct index (smooth 4-component vector of float)
|
|
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
|
|
0:12 Constant:
|
|
0:12 5 (const int)
|
|
0:14 add second child into first child (4-component vector of float)
|
|
0:14 'texColor' (4-component vector of float)
|
|
0:14 'color' (smooth in 4-component vector of float)
|
|
0:16 move second child to first child (float)
|
|
0:16 direct index (float)
|
|
0:16 'texColor' (4-component vector of float)
|
|
0:16 Constant:
|
|
0:16 3 (const int)
|
|
0:16 'alpha' (smooth in float)
|
|
0:18 move second child to first child (4-component vector of float)
|
|
0:18 'gl_FragColor' (fragColor 4-component vector of float)
|
|
0:18 add (4-component vector of float)
|
|
0:18 add (4-component vector of float)
|
|
0:18 add (4-component vector of float)
|
|
0:18 direct index (smooth 4-component vector of float)
|
|
0:18 'foo' (smooth in 3-element array of 4-component vector of float)
|
|
0:18 Constant:
|
|
0:18 1 (const int)
|
|
0:18 direct index (smooth 4-component vector of float)
|
|
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
|
|
0:18 Constant:
|
|
0:18 0 (const int)
|
|
0:18 direct index (smooth 4-component vector of float)
|
|
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
|
|
0:18 Constant:
|
|
0:18 4 (const int)
|
|
0:18 'texColor' (4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'texSampler2D' (uniform sampler2D)
|
|
0:? 'color' (smooth in 4-component vector of float)
|
|
0:? 'alpha' (smooth in float)
|
|
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
|
|
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
|
|
0:? 'foo' (smooth in 3-element array of 4-component vector of float)
|
|
|