glslang/Test/baseResults/varyingArray.frag.out
John Kessenich cf0206c341 Restore r26245 and all tests and test results since 4/1:
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests.  Token pasting is the only known missing feature, and gives its own message now on use.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-04-14 15:46:40 +00:00

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../../LunarGLASS/test/varyingArray.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
WARNING: 0:8: varying deprecated in version 130; may be removed in future release
Shader version: 130
0:? Sequence
0:10 Function Definition: main( (void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (4-component vector of float)
0:12 'texColor' (4-component vector of float)
0:12 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:12 'texSampler2D' (uniform sampler2D)
0:12 Construct vec2 (2-component vector of float)
0:12 add (4-component vector of float)
0:12 direct index (smooth 4-component vector of float)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:12 Constant:
0:12 4 (const int)
0:12 direct index (smooth 4-component vector of float)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:12 Constant:
0:12 5 (const int)
0:14 add second child into first child (4-component vector of float)
0:14 'texColor' (4-component vector of float)
0:14 'color' (smooth in 4-component vector of float)
0:16 move second child to first child (float)
0:16 direct index (float)
0:16 'texColor' (4-component vector of float)
0:16 Constant:
0:16 3 (const int)
0:16 'alpha' (smooth in float)
0:18 move second child to first child (4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 add (4-component vector of float)
0:18 add (4-component vector of float)
0:18 add (4-component vector of float)
0:18 direct index (smooth 4-component vector of float)
0:18 'foo' (smooth in 3-element array of 4-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:18 direct index (smooth 4-component vector of float)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:18 Constant:
0:18 0 (const int)
0:18 direct index (smooth 4-component vector of float)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:18 Constant:
0:18 4 (const int)
0:18 'texColor' (4-component vector of float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'foo' (smooth in 3-element array of 4-component vector of float)
Linked fragment stage:
Shader version: 130
0:? Sequence
0:10 Function Definition: main( (void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child (4-component vector of float)
0:12 'texColor' (4-component vector of float)
0:12 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:12 'texSampler2D' (uniform sampler2D)
0:12 Construct vec2 (2-component vector of float)
0:12 add (4-component vector of float)
0:12 direct index (smooth 4-component vector of float)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:12 Constant:
0:12 4 (const int)
0:12 direct index (smooth 4-component vector of float)
0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:12 Constant:
0:12 5 (const int)
0:14 add second child into first child (4-component vector of float)
0:14 'texColor' (4-component vector of float)
0:14 'color' (smooth in 4-component vector of float)
0:16 move second child to first child (float)
0:16 direct index (float)
0:16 'texColor' (4-component vector of float)
0:16 Constant:
0:16 3 (const int)
0:16 'alpha' (smooth in float)
0:18 move second child to first child (4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 add (4-component vector of float)
0:18 add (4-component vector of float)
0:18 add (4-component vector of float)
0:18 direct index (smooth 4-component vector of float)
0:18 'foo' (smooth in 3-element array of 4-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:18 direct index (smooth 4-component vector of float)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:18 Constant:
0:18 0 (const int)
0:18 direct index (smooth 4-component vector of float)
0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:18 Constant:
0:18 4 (const int)
0:18 'texColor' (4-component vector of float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'foo' (smooth in 3-element array of 4-component vector of float)