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https://github.com/RPCS3/glslang.git
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67 lines
2.9 KiB
Plaintext
Executable File
67 lines
2.9 KiB
Plaintext
Executable File
spv.always-discard2.frag
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Linked fragment stage:
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// Module Version 99
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// Generated by (magic number): 51a00bb
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// Id's are bound by 37
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Source GLSL 110
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginLowerLeft
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Name 4 "main"
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Name 10 "white"
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Name 13 "black"
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Name 16 "color"
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Name 19 "x"
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Name 22 "tex_coord"
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Name 28 "y"
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Name 35 "gl_FragColor"
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Decorate 22(tex_coord) Smooth
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Decorate 35(gl_FragColor) BuiltIn FragColor
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2: TypeVoid
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3: TypeFunction 2
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7: TypeFloat 32
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8: TypeVector 7(float) 4
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9: TypePointer Function 8(fvec4)
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11: 7(float) Constant 1065353216
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12: 8(fvec4) ConstantComposite 11 11 11 11
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14: 7(float) Constant 1045220557
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15: 8(fvec4) ConstantComposite 14 14 14 14
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18: TypePointer Function 7(float)
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20: TypeVector 7(float) 2
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21: TypePointer Input 20(fvec2)
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22(tex_coord): 21(ptr) Variable Input
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25: 7(float) Constant 1073741824
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34: TypePointer Output 8(fvec4)
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35(gl_FragColor): 34(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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10(white): 9(ptr) Variable Function
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13(black): 9(ptr) Variable Function
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16(color): 9(ptr) Variable Function
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19(x): 18(ptr) Variable Function
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28(y): 18(ptr) Variable Function
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Store 10(white) 12
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Store 13(black) 15
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17: 8(fvec4) Load 10(white)
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Store 16(color) 17
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23: 20(fvec2) Load 22(tex_coord)
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24: 7(float) CompositeExtract 23 0
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26: 7(float) FMul 24 25
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27: 7(float) FSub 26 11
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Store 19(x) 27
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29: 20(fvec2) Load 22(tex_coord)
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30: 7(float) CompositeExtract 29 1
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31: 7(float) FMul 30 25
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32: 7(float) FSub 31 11
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Store 28(y) 32
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Kill
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6: Label
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Return
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FunctionEnd
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