..
baseResults
Correct textureGather*() extension support:
2013-11-23 21:10:51 +00:00
100.conf
Add the following ESSL 2.0 (#version 100) limitations to the configuration file, internal infrastructure, and test cases. Still need to implement the actual detection of non-inductive loops and array accesses. While and do-while loop detection is done.
2013-10-02 05:10:48 +00:00
100.frag
Implement GL_EXT_shader_texture_lod.
2013-11-22 17:30:34 +00:00
100Limits.vert
Implement ES 2.0 (version 100) limitations for non-inductive loop detection and array indexes needing "constant-index-expressions" (inductive variables and constant expressions).
2013-10-14 22:42:16 +00:00
100scope.vert
More subtle checking for redeclarations:
2013-11-11 04:21:31 +00:00
120.frag
Add missing non-square matrixCompMult built-in functions.
2013-11-22 17:52:58 +00:00
120.vert
Fix parameter count bug in ambiguity checking for overloaded function matching under implicit conversions.
2013-10-31 18:05:50 +00:00
130.frag
Correct textureGather*() extension support:
2013-11-23 21:10:51 +00:00
140.frag
Add all built-in variables for all versions/profiles/stages of GLSL. Also, made more readable; declarations are cut and paste from the specs, with quotes around them. This does not include built-in constants yet (other than MaxClipDistances), just the non-constants.
2013-10-16 22:28:35 +00:00
150.frag
Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration.
2013-11-20 21:12:43 +00:00
150.geom
Add limit checking for constant texture texel offsets and max_vertices.
2013-11-20 23:46:57 +00:00
150.vert
Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration.
2013-11-20 21:12:43 +00:00
300.frag
Add limit checking for constant texture texel offsets and max_vertices.
2013-11-20 23:46:57 +00:00
300.vert
Fixes to scanning:
2013-11-12 03:31:24 +00:00
300block.frag
Create linkage symbol nodes in the AST so a linker has access to all global objects that were declared, for error checking, etc. Use it now for all ins/outs/uniforms as well as gl_VertexID and gl_InstanceID.
2013-06-24 17:26:56 +00:00
300BuiltIns.frag
Semantic checks: ES doesn't have unsized arrays or noise*().
2013-06-13 20:16:43 +00:00
300layout.frag
Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
2013-06-19 05:41:25 +00:00
300layout.vert
Turn on non-uniform blocks (in/out/buffer), and prevent new stages from working with "no profile" (before 150) shaders.
2013-10-11 19:46:10 +00:00
300link2.frag
Add ES 3.0 fragment output link-time test for outputs having or not having location qualifiers.
2013-10-15 21:46:20 +00:00
300link3.frag
Add ES 3.0 fragment output link-time test for outputs having or not having location qualifiers.
2013-10-15 21:46:20 +00:00
300link.frag
Add ES 3.0 fragment output link-time test for outputs having or not having location qualifiers.
2013-10-15 21:46:20 +00:00
300operations.frag
Added constant folding for relational (e.g. lessThan) built-ins, relational built-ins for uints, and bitwise ops for mixed scalars and vectors.
2013-11-09 00:18:22 +00:00
300scope.vert
More subtle checking for redeclarations:
2013-11-11 04:21:31 +00:00
330.frag
Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration.
2013-11-20 21:12:43 +00:00
330comp.frag
Allow gl_FragColor and gl_FragData in non-forward-compatible contexts for non-ES versions 150 - 410. Also add deprecation message for attribute/varying for core profile.
2013-02-27 19:02:52 +00:00
400.frag
Correct textureGather*() extension support:
2013-11-23 21:10:51 +00:00
400.geom
Add geometry shader input array sizing/checking WRT declared input primitive layout.
2013-10-24 22:41:04 +00:00
400.tesc
Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions.
2013-08-09 17:14:49 +00:00
400.tese
Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions.
2013-08-09 17:14:49 +00:00
410.geom
Add redeclarations of built-in blocks.
2013-10-24 01:25:40 +00:00
420.geom
Fix bug where bracket dereferences were incorrectly keeping the base's qualifier (for example constBase[i] would still be a const instead of EvqTemporary).
2013-10-28 19:49:16 +00:00
420.tese
Add C-style curly-brace initializers.
2013-10-17 19:43:43 +00:00
420.vert
Add layout binding qualifier for blocks and samplers (atomics are not yet in, nor link validation).
2013-10-18 21:37:55 +00:00
430.comp
Tie "location = " to the right stages/versions/extensions. Also add "#define extension 1" extension support and instructions.
2013-10-22 00:21:04 +00:00
430.vert
Add some missing invariant semantic checks, replace some misplaced sampler semantic checks, add parameter and structure member checks against new qualifiers.
2013-11-08 07:13:18 +00:00
430scope.vert
More subtle checking for redeclarations:
2013-11-11 04:21:31 +00:00
array100.frag
Disallow arrays in initializers for non-array-object versions (assignment, etc. were already caught, but not initialization).
2013-11-12 22:02:36 +00:00
array.frag
Add semantic check for precision qualifier on wrong kind of type. Added a few more tests.
2013-06-25 21:53:59 +00:00
comment.frag
Support line-continuation (backslash before newline) for tokens and one-line comments in the preprocessor.
2013-06-25 21:09:47 +00:00
constErrors.frag
Add function "const", where the initializer does not have to be a compile-time constant.
2013-10-17 20:55:30 +00:00
constFold.frag
Misc semantics fixes:
2013-11-12 01:02:51 +00:00
cppComplexExpr.vert
Fix a preprocessor memory leak by cleaning up some preprocessor memory management.
2013-11-19 20:52:56 +00:00
cppIndent.vert
Make the default version be 100.
2013-02-08 18:56:56 +00:00
cppNest.vert
Fixes to scanning:
2013-11-12 03:31:24 +00:00
cppSimple.vert
Fixes to scanning:
2013-11-12 03:31:24 +00:00
dce.frag
Test for and prevent any dead-code elimination, as all code is needed in the AST for static-use analysis.
2013-09-20 06:20:21 +00:00
decls.frag
Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
2013-09-28 04:02:08 +00:00
empty2.frag
Improve preprocessor by using GLSL scanner, allowing read-only strings to be compiled, unifying of line # tracking, and correct detection that ES #version appeared after a comment.
2013-10-28 18:12:06 +00:00
empty3.frag
Improve preprocessor by using GLSL scanner, allowing read-only strings to be compiled, unifying of line # tracking, and correct detection that ES #version appeared after a comment.
2013-10-28 18:12:06 +00:00
empty.frag
Improve preprocessor by using GLSL scanner, allowing read-only strings to be compiled, unifying of line # tracking, and correct detection that ES #version appeared after a comment.
2013-10-28 18:12:06 +00:00
errors.frag
Minor updates to tests.
2013-03-04 23:50:08 +00:00
forwardRef.frag
Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
2013-06-19 05:41:25 +00:00
lineContinuation100.vert
Fix line-continuation bug.
2013-11-12 22:01:32 +00:00
lineContinuation.vert
Fix line-continuation bug.
2013-11-12 22:01:32 +00:00
link1.frag
Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
2013-09-28 04:02:08 +00:00
link2.frag
Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
2013-09-28 04:02:08 +00:00
link3.frag
Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.
2013-09-24 21:18:46 +00:00
mains1.frag
Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
2013-09-04 21:19:27 +00:00
mains2.frag
Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
2013-09-04 21:19:27 +00:00
mains.frag
Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
2013-09-04 21:19:27 +00:00
matrixError.vert
Move the complex pieces of C++ code from glslang.y to ParseHelper.cpp. Updated some tests.
2013-08-27 05:57:15 +00:00
noMain1.geom
Add link-time checks for max_vertices, input primitive, and output primitive for existence and matching.
2013-11-20 22:16:41 +00:00
noMain2.geom
Add link-time checks for max_vertices, input primitive, and output primitive for existence and matching.
2013-11-20 22:16:41 +00:00
noMain.vert
Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
2013-09-04 21:19:27 +00:00
nonSquare.vert
Implement non-square matrices, and make a few type improvements. Cleaned up a few old issues. Added two tests.
2013-02-04 23:54:58 +00:00
numeral.frag
Allow unsigned int in the "location = " grammar, and generally improve recognition of numeric literals to be up to spec.
2013-08-04 23:51:37 +00:00
pointCoord.frag
Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
2013-02-17 06:01:50 +00:00
precision.frag
Fixes to scanning:
2013-11-12 03:31:24 +00:00
precision.vert
Rationalize naming/access to current thread-local-storage scheme. However, the preprocessor tokenizer is not thread-safe, so this may all change.
2013-07-02 20:18:59 +00:00
recurse1.frag
Fix recursion detection (it was detecting cycles in the call graph that were not directed cycles).
2013-10-30 01:22:04 +00:00
recurse1.vert
Add function recursion testing to the link-time validation.
2013-10-01 21:58:43 +00:00
recurse2.frag
Add function recursion testing to the link-time validation.
2013-10-01 21:58:43 +00:00
reflection.vert
Reflection: Eliminate redundant arrayed block entries, and use block name instead of instance name for active uniform enumeration.
2013-11-23 00:44:18 +00:00
runtests
Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration.
2013-11-20 21:12:43 +00:00
sample.frag
Fixes to scanning:
2013-11-12 03:31:24 +00:00
sample.frag.out
Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
2012-12-13 00:05:26 +00:00
sample.vert
Make the default version be 100.
2013-02-08 18:56:56 +00:00
sample.vert.out
Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
2012-12-13 00:05:26 +00:00
specExamples.frag
Turn on non-uniform blocks (in/out/buffer), and prevent new stages from working with "no profile" (before 150) shaders.
2013-10-11 19:46:10 +00:00
specExamples.vert
Add swizzles to scalars.
2013-10-18 03:56:23 +00:00
switch.frag
1) Don't propagate precision of built-in function arguments to return type when return type is bool (e.g., isnan).
2013-07-01 17:56:24 +00:00
testlist
Fixes to scanning:
2013-11-12 03:31:24 +00:00
tokenLength.vert
Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
2013-07-06 19:54:21 +00:00
uint.frag
Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
2013-06-19 05:41:25 +00:00
versionsClean.frag
Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
2013-06-19 05:41:25 +00:00
versionsClean.vert
Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
2012-12-13 00:05:26 +00:00
versionsErrors.frag
Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
2012-12-13 00:05:26 +00:00
versionsErrors.vert
Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
2012-12-13 00:05:26 +00:00