..
bitutils.h
Parser: Implement extension GL_AMD_gpu_shader_half_float.
2016-09-30 16:13:06 +08:00
CMakeLists.txt
Install headers
2017-01-29 17:46:44 -08:00
disassemble.cpp
Implement NVX_multiview_per_view_attributes
2017-02-14 15:04:33 -08:00
disassemble.h
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
doc.cpp
Fix mismatched doc string for SPV_KHR_subgroup_vote
2017-02-17 13:45:29 +01:00
doc.h
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
GLSL.ext.AMD.h
Parser: Implement extension GL_AMD_gpu_shader_half_float.
2016-09-30 16:13:06 +08:00
GLSL.ext.KHR.h
Implement SPV_KHR_subgroup_vote
2017-01-18 14:16:49 -08:00
GLSL.ext.NV.h
Implement NVX_multiview_per_view_attributes
2017-02-14 15:04:33 -08:00
GLSL.std.450.h
SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
2016-02-15 21:46:55 -07:00
GlslangToSpv.cpp
Fix issue #676 : emit error message on failure to open spv file.
2017-02-18 09:45:40 -07:00
GlslangToSpv.h
Added --vn option to generate a C header file containing a variable assigned to the hex representation of the shader. This is a standard feature on Microsoft's HLSL compiler and it allows developers to include pre-compiled shaders directly into the code. This option enables "Hex output", so it is NOT required to specify -x as well. The output file name is preserved, so no ".h" extension is added. If you want the output file to have ".h" extension then you have to specify it on the output file name. The generated header file uses the "#pragma once" pragma to avoid multiple inclusions.
2017-02-06 11:46:35 -08:00
hex_float.h
Change negatable_left_shift and negatable_right_shift to inline funcs
2016-10-13 19:39:24 +02:00
InReadableOrder.cpp
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
Logger.cpp
[VS2010] Remove use of ranged-for loops
2016-05-17 01:20:30 +02:00
Logger.h
[VS2010] Remove use of "= default" and "= delete"
2016-05-17 01:20:25 +02:00
spirv.hpp
Implement SPV_KHR_subgroup_vote
2017-01-18 14:16:49 -08:00
SpvBuilder.cpp
HLSL: implement 4 (of 6) structuredbuffer types
2017-02-21 15:51:49 -07:00
SpvBuilder.h
SpvBuilder: add const specifier to vector reference arguments
2017-01-26 20:46:42 +03:00
spvIR.h
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
SPVRemapper.cpp
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
SPVRemapper.h
Add a virtual destructor to a class which has virtual methods.
2017-01-08 17:57:21 -04:00