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https://github.com/RPCS3/glslang.git
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cf0206c341
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
71 lines
2.7 KiB
Plaintext
71 lines
2.7 KiB
Plaintext
pointCoord.frag
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Shader version: 100
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0:? Sequence
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0:5 Function Definition: main( (void)
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0:5 Function Parameters:
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0:? Sequence
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0:9 Test condition and select (void)
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0:9 Condition
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0:9 Compare Less Than (bool)
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0:9 length (mediump float)
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0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
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0:9 Constant:
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0:9 0.300000
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0:9 true case
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0:10 move second child to first child (highp 4-component vector of float)
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0:10 'color' (highp 4-component vector of float)
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0:10 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float)
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0:10 'sampler' (uniform lowp sampler2D)
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0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
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0:9 false case
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0:12 move second child to first child (highp 4-component vector of float)
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0:12 'color' (highp 4-component vector of float)
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0:12 Constant:
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:14 move second child to first child (highp 4-component vector of float)
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0:14 'gl_FragColor' (fragColor mediump 4-component vector of float)
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0:14 'color' (highp 4-component vector of float)
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0:? Linker Objects
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0:? 'sampler' (uniform lowp sampler2D)
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Linked fragment stage:
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Shader version: 100
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0:? Sequence
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0:5 Function Definition: main( (void)
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0:5 Function Parameters:
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0:? Sequence
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0:9 Test condition and select (void)
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0:9 Condition
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0:9 Compare Less Than (bool)
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0:9 length (mediump float)
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0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
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0:9 Constant:
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0:9 0.300000
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0:9 true case
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0:10 move second child to first child (highp 4-component vector of float)
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0:10 'color' (highp 4-component vector of float)
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0:10 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float)
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0:10 'sampler' (uniform lowp sampler2D)
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0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
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0:9 false case
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0:12 move second child to first child (highp 4-component vector of float)
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0:12 'color' (highp 4-component vector of float)
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0:12 Constant:
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:14 move second child to first child (highp 4-component vector of float)
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0:14 'gl_FragColor' (fragColor mediump 4-component vector of float)
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0:14 'color' (highp 4-component vector of float)
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0:? Linker Objects
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0:? 'sampler' (uniform lowp sampler2D)
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