mirror of
https://github.com/RPCS3/glslang.git
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cf0206c341
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
57 lines
3.0 KiB
Plaintext
57 lines
3.0 KiB
Plaintext
versionsErrors.vert
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Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
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WARNING: 0:38: attribute deprecated in version 130; may be removed in future release
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ERROR: 0:38: 'attribute' : no longer supported in core profile; removed in version 420
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ERROR: 0:45: 'discard' : not supported in this stage: vertex
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ERROR: 2 compilation errors. No code generated.
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Shader version: 420
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Requested GL_ARB_texture_rectangle
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ERROR: node is still EOpNull!
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0:42 Function Definition: main( (void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 move second child to first child (4-component vector of float)
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0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float)
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0:44 'anon@1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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0:44 Constant:
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0:44 0 (const uint)
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0:44 Construct vec4 (4-component vector of float)
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0:44 'color' (in 3-component vector of float)
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0:44 Constant:
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0:44 142.000000
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0:45 Branch: Kill
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0:? Linker Objects
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0:? 'color' (in 3-component vector of float)
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0:? 'foo' (uniform sampler2DRect)
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0:? 'gl_VertexID' (gl_VertexId int)
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0:? 'gl_InstanceID' (gl_InstanceId int)
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Linked vertex stage:
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Shader version: 420
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Requested GL_ARB_texture_rectangle
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ERROR: node is still EOpNull!
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0:42 Function Definition: main( (void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 move second child to first child (4-component vector of float)
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0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float)
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0:44 'anon@1' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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0:44 Constant:
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0:44 0 (const uint)
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0:44 Construct vec4 (4-component vector of float)
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0:44 'color' (in 3-component vector of float)
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0:44 Constant:
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0:44 142.000000
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0:45 Branch: Kill
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0:? Linker Objects
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0:? 'color' (in 3-component vector of float)
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0:? 'foo' (uniform sampler2DRect)
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0:? 'gl_VertexID' (gl_VertexId int)
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0:? 'gl_InstanceID' (gl_InstanceId int)
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