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25 lines
551 B
GLSL
25 lines
551 B
GLSL
struct S {
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float clip0 : SV_Position;
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float clip0 : SV_ClipDistance0;
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float cull0 : SV_CullDistance0;
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uint vpai : SV_ViewportArrayIndex;
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uint rtai : SV_RenderTargetArrayIndex;
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int ii : SV_InstanceID;
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};
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[maxvertexcount(4)]
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void main(triangle in uint VertexID[3] : VertexID,
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inout LineStream<S> OutputStream)
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{
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S s;
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OutputStream.Append(s);
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}
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[maxvertexcount(4)]
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void notmain(line in uint VertexID[2] : VertexID,
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inout LineStream<S> OutputStream)
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{
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S s;
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OutputStream.Append(s);
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}
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