glslang/Test/baseResults/cppSimple.vert.out
Greg Fischer e74b35f3f5
Merge pull request #2664 from mbechard/master
only declare compatibility gl_ variables in compatibility mode
2021-06-17 14:49:02 -06:00

308 lines
13 KiB
Plaintext

cppSimple.vert
ERROR: 0:77: '#error' : good1
ERROR: 0:81: '#error' : good2
ERROR: 0:85: '#error' : good3
ERROR: 0:89: '#error' : good4
ERROR: 0:93: '#error' : good5
ERROR: 0:97: '#error' : good6
ERROR: 0:100: 'preprocessor evaluation' : expected ')'
ERROR: 0:101: '#error' : bad1
ERROR: 0:104: '#if' : unexpected tokens following directive
ERROR: 0:105: '#error' : bad2
ERROR: 0:108: 'preprocessor evaluation' : expected ')'
ERROR: 0:109: '#error' : bad3
ERROR: 0:112: '#if' : unexpected tokens following directive
ERROR: 0:113: '#error' : bad4
ERROR: 0:116: 'preprocessor evaluation' : expected ')'
ERROR: 0:117: '#error' : bad5
ERROR: 0:120: '#if' : unexpected tokens following directive
ERROR: 0:121: '#error' : bad6
ERROR: 0:122: '#endif' : unexpected tokens following directive
ERROR: 0:135: 'string literal' : required extension not requested: Possible extensions include:
GL_EXT_debug_printf
GL_EXT_spirv_intrinsics
ERROR: 0:136: 'string literal' : required extension not requested: Possible extensions include:
GL_EXT_debug_printf
GL_EXT_spirv_intrinsics
ERROR: 0:136: 'length' : no matching overloaded function found
ERROR: 0:136: '=' : cannot convert from ' const float' to ' global int'
ERROR: 0:138: ''' : character literals not supported
ERROR: 0:138: ''' : character literals not supported
ERROR: 0:141: '#define' : names beginning with "GL_" can't be (un)defined: GL_
ERROR: 0:142: '#define' : names beginning with "GL_" can't be (un)defined: GL_Macro
WARNING: 0:143: '#define' : names containing consecutive underscores are reserved: __M
WARNING: 0:144: '#define' : names containing consecutive underscores are reserved: M__
WARNING: 0:145: '#define' : names containing consecutive underscores are reserved: ABC__DE
ERROR: 0:148: '#else' : unexpected tokens following directive
ERROR: 0:149: '#elif' : #elif after #else
ERROR: 0:155: '#else' : unexpected tokens following directive
ERROR: 0:158: '#else' : #else after #else
ERROR: 0:160: '#endif' : unexpected tokens following directive
ERROR: 0:164: '#define' : duplicate macro parameter
ERROR: 0:173: '#define' : Macro redefined; function-like versus object-like: m4
ERROR: 0:177: '#define' : Macro redefined; function-like versus object-like: m5
ERROR: 0:181: '#define' : Macro redefined; different number of arguments: m6
ERROR: 0:185: '#define' : Macro redefined; different substitutions: m7
ERROR: 0:192: '#define' : Macro redefined; different substitutions: m8
ERROR: 0:196: '#define' : Macro redefined; different argument names: m9
WARNING: 0:204: '#undef' : names containing consecutive underscores are reserved: __VERSION__
ERROR: 0:205: '#undef' : names beginning with "GL_" can't be (un)defined: GL_ARB_texture_rectangle
ERROR: 0:210: '#' : invalid directive
ERROR: 0:211: '#' : invalid directive
ERROR: 0:212: '#' : invalid directive
ERROR: 0:213: '#' : invalid directive
ERROR: 0:214: '#' : invalid directive
ERROR: 0:215: '#' : invalid directive
ERROR: 0:224: '#pragma' : optimize pragma syntax is incorrect
ERROR: 0:225: '#pragma' : optimize pragma syntax is incorrect
ERROR: 0:226: '#pragma' : debug pragma syntax is incorrect
ERROR: 0:227: '#pragma' : debug pragma syntax is incorrect
ERROR: 0:229: '#pragma' : optimize pragma syntax is incorrect
ERROR: 0:230: '#pragma' : debug pragma syntax is incorrect
ERROR: 0:233: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 0:235: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 0:236: '#error' : good continuation
ERROR: 0:238: '#' : invalid directive: flizbit
ERROR: 0:242: '#' : invalid directive: directive
ERROR: 0:12000: '#error' : line should be 12000
ERROR: 7:13000: '#error' : line should be 13000 , string 7
ERROR: 7:14013: '#error' : line should be 14013 , string 7
ERROR: 12:14013: '#error' : line should be 14013 , string 12
ERROR: 12:14025: '#error' : line should be 14025 , string 12
ERROR: 12:1233: '#line' : unexpected tokens following directive
ERROR: 12:1236: '#line' : unexpected tokens following directive
ERROR: 12:20000: '#error' : line should be 20000
ERROR: 12:20010: '#error' : line should be 20010
ERROR: 12:20020: '#error' : line should be 20020
ERROR: 12:20045: '#define' : Macro redefined; different substitutions: SPACE_IN_MIDDLE
ERROR: 12:20051: '#error' : good evaluation 1
ERROR: 12:20055: '#error' : good evaluation 2
ERROR: 12:9000: 'preprocessor evaluation' : expected ')'
ERROR: 12:9002: '#if' : unexpected tokens following directive
ERROR: 12:9014: 'FOOOM' : undeclared identifier
ERROR: 12:9014: '=' : cannot convert from ' temp float' to ' global int'
ERROR: 12:9015: 'preprocessor evaluation' : can't evaluate expression
ERROR: 12:9016: 'preprocessor evaluation' : bad expression
ERROR: 12:9500: 'preprocessor evaluation' : bad expression
ERROR: 12:9500: '#if' : unexpected tokens following directive
ERROR: 12:9502: 'preprocessor evaluation' : bad expression
ERROR: 12:9502: '#if' : unexpected tokens following directive
ERROR: 12:9504: 'preprocessor evaluation' : bad expression
ERROR: 12:9504: '#if' : unexpected tokens following directive
ERROR: 12:9506: '#error' : \ 377
ERROR: 12:9507: '#error' : \ 376
ERROR: 12:9508: '#error' : \ 377
ERROR: 12:9602: 'defined' : cannot use in preprocessor expression when expanded from macros
ERROR: 12:9603: '#error' : DEF_DEFINED then
ERROR: 12:10002: '' : missing #endif
ERROR: 88 compilation errors. No code generated.
Shader version: 400
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'sum' ( global float)
0:5 Constant:
0:5 0.000000
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child ( temp float)
0:12 'sum' ( global float)
0:12 Constant:
0:12 1.000000
0:22 add second child into first child ( temp float)
0:22 'sum' ( global float)
0:22 Constant:
0:22 300.000000
0:37 add second child into first child ( temp float)
0:37 'sum' ( global float)
0:37 Constant:
0:37 600000.000000
0:48 add second child into first child ( temp float)
0:48 'sum' ( global float)
0:48 Constant:
0:48 7000000.000000
0:53 add second child into first child ( temp float)
0:53 'sum' ( global float)
0:53 Constant:
0:53 80000000.000000
0:58 add second child into first child ( temp float)
0:58 'sum' ( global float)
0:58 Constant:
0:58 900000000.000000
0:65 add second child into first child ( temp float)
0:65 'sum' ( global float)
0:65 Constant:
0:65 0.050000
0:69 move second child to first child ( temp 4-component vector of float)
0:69 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:69 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:69 Constant:
0:69 0 (const uint)
0:69 Construct vec4 ( temp 4-component vector of float)
0:69 'sum' ( global float)
0:124 Sequence
0:124 move second child to first child ( temp int)
0:124 'linenumber' ( global int)
0:124 Constant:
0:124 124 (const int)
0:125 Sequence
0:125 move second child to first child ( temp int)
0:125 'filenumber' ( global int)
0:125 Constant:
0:125 0 (const int)
0:126 Sequence
0:126 move second child to first child ( temp int)
0:126 'version' ( global int)
0:126 Constant:
0:126 400 (const int)
0:130 Sequence
0:130 move second child to first child ( temp float)
0:130 'twoPi' ( global float)
0:130 Constant:
0:130 6.280000
0:199 Sequence
0:199 move second child to first child ( temp int)
0:199 'n' ( global int)
0:199 Constant:
0:199 15 (const int)
0:202 Sequence
0:202 move second child to first child ( temp double)
0:202 'f' ( global double)
0:202 Constant:
0:202 0.000800
12:20031 Function Definition: foo234( ( global void)
12:20031 Function Parameters:
12:20033 Sequence
12:20033 move second child to first child ( temp 4-component vector of float)
12:20033 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
12:20033 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
12:20033 Constant:
12:20033 0 (const uint)
12:20033 Constant:
12:20033 6.000000
12:20033 6.000000
12:20033 6.000000
12:20033 6.000000
12:9011 Sequence
12:9011 move second child to first child ( temp int)
12:9011 'R1' ( global int)
12:9011 'RECURSE' ( global int)
0:? Linker Objects
0:? 'sum' ( global float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:? 'linenumber' ( global int)
0:? 'filenumber' ( global int)
0:? 'version' ( global int)
0:? 'twoPi' ( global float)
0:? 'a' ( global int)
0:? 'n' ( global int)
0:? 'f' ( global double)
0:? 'RECURSE' ( global int)
0:? 'R1' ( global int)
0:? 'aoeua' ( global int)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 400
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'sum' ( global float)
0:5 Constant:
0:5 0.000000
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child ( temp float)
0:12 'sum' ( global float)
0:12 Constant:
0:12 1.000000
0:22 add second child into first child ( temp float)
0:22 'sum' ( global float)
0:22 Constant:
0:22 300.000000
0:37 add second child into first child ( temp float)
0:37 'sum' ( global float)
0:37 Constant:
0:37 600000.000000
0:48 add second child into first child ( temp float)
0:48 'sum' ( global float)
0:48 Constant:
0:48 7000000.000000
0:53 add second child into first child ( temp float)
0:53 'sum' ( global float)
0:53 Constant:
0:53 80000000.000000
0:58 add second child into first child ( temp float)
0:58 'sum' ( global float)
0:58 Constant:
0:58 900000000.000000
0:65 add second child into first child ( temp float)
0:65 'sum' ( global float)
0:65 Constant:
0:65 0.050000
0:69 move second child to first child ( temp 4-component vector of float)
0:69 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:69 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:69 Constant:
0:69 0 (const uint)
0:69 Construct vec4 ( temp 4-component vector of float)
0:69 'sum' ( global float)
0:124 Sequence
0:124 move second child to first child ( temp int)
0:124 'linenumber' ( global int)
0:124 Constant:
0:124 124 (const int)
0:125 Sequence
0:125 move second child to first child ( temp int)
0:125 'filenumber' ( global int)
0:125 Constant:
0:125 0 (const int)
0:126 Sequence
0:126 move second child to first child ( temp int)
0:126 'version' ( global int)
0:126 Constant:
0:126 400 (const int)
0:130 Sequence
0:130 move second child to first child ( temp float)
0:130 'twoPi' ( global float)
0:130 Constant:
0:130 6.280000
0:199 Sequence
0:199 move second child to first child ( temp int)
0:199 'n' ( global int)
0:199 Constant:
0:199 15 (const int)
0:202 Sequence
0:202 move second child to first child ( temp double)
0:202 'f' ( global double)
0:202 Constant:
0:202 0.000800
12:9011 Sequence
12:9011 move second child to first child ( temp int)
12:9011 'R1' ( global int)
12:9011 'RECURSE' ( global int)
0:? Linker Objects
0:? 'sum' ( global float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:? 'linenumber' ( global int)
0:? 'filenumber' ( global int)
0:? 'version' ( global int)
0:? 'twoPi' ( global float)
0:? 'a' ( global int)
0:? 'n' ( global int)
0:? 'f' ( global double)
0:? 'RECURSE' ( global int)
0:? 'R1' ( global int)
0:? 'aoeua' ( global int)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)