mirror of
https://github.com/RPCS3/glslang.git
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506 lines
27 KiB
Plaintext
506 lines
27 KiB
Plaintext
hlsl.clipdistance-7.vert
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Shader version: 500
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0:? Sequence
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0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 Position: direct index for structure ( temp 4-component vector of float)
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0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:12 clip0: direct index for structure ( temp 3-component vector of float)
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0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:12 Constant:
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0:12 1 (const int)
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0:12 Constant:
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0:12 0 (const int)
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0:12 Constant:
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0:12 0.000000
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0:13 move second child to first child ( temp float)
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0:13 direct index ( temp float)
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0:13 clip0: direct index for structure ( temp 3-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1.000000
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0:14 move second child to first child ( temp float)
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0:14 direct index ( temp float)
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0:14 clip0: direct index for structure ( temp 3-component vector of float)
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0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 2 (const int)
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0:14 Constant:
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0:14 2.000000
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float)
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0:17 clip1: direct index for structure ( temp 4-component vector of float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 4.000000
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 clip1: direct index for structure ( temp 4-component vector of float)
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:18 Constant:
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0:18 2 (const int)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 5.000000
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0:19 move second child to first child ( temp float)
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0:19 direct index ( temp float)
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0:19 clip1: direct index for structure ( temp 4-component vector of float)
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0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:19 Constant:
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0:19 2 (const int)
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0:19 Constant:
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0:19 2 (const int)
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0:19 Constant:
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0:19 6.000000
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0:20 move second child to first child ( temp float)
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0:20 direct index ( temp float)
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0:20 clip1: direct index for structure ( temp 4-component vector of float)
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0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:20 Constant:
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0:20 2 (const int)
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0:20 Constant:
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0:20 3 (const int)
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0:20 Constant:
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0:20 7.000000
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0:22 Branch: Return with expression
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0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:8 Position: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 0 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 4 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 5 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 6 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 7 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 Position: direct index for structure ( temp 4-component vector of float)
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0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:12 clip0: direct index for structure ( temp 3-component vector of float)
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0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:12 Constant:
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0:12 1 (const int)
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0:12 Constant:
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0:12 0 (const int)
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0:12 Constant:
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0:12 0.000000
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0:13 move second child to first child ( temp float)
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0:13 direct index ( temp float)
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0:13 clip0: direct index for structure ( temp 3-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1.000000
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0:14 move second child to first child ( temp float)
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0:14 direct index ( temp float)
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0:14 clip0: direct index for structure ( temp 3-component vector of float)
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0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 2 (const int)
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0:14 Constant:
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0:14 2.000000
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float)
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0:17 clip1: direct index for structure ( temp 4-component vector of float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 4.000000
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 clip1: direct index for structure ( temp 4-component vector of float)
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:18 Constant:
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0:18 2 (const int)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 5.000000
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0:19 move second child to first child ( temp float)
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0:19 direct index ( temp float)
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0:19 clip1: direct index for structure ( temp 4-component vector of float)
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0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:19 Constant:
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0:19 2 (const int)
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0:19 Constant:
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0:19 2 (const int)
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0:19 Constant:
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0:19 6.000000
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0:20 move second child to first child ( temp float)
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0:20 direct index ( temp float)
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0:20 clip1: direct index for structure ( temp 4-component vector of float)
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0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:20 Constant:
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0:20 2 (const int)
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0:20 Constant:
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0:20 3 (const int)
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0:20 Constant:
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0:20 7.000000
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0:22 Branch: Return with expression
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0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:8 Position: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 0 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 3-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 4 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 5 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 6 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 7 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 81
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 48 54
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Source HLSL 500
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Name 4 "main"
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Name 9 "VS_OUTPUT"
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MemberName 9(VS_OUTPUT) 0 "Position"
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MemberName 9(VS_OUTPUT) 1 "clip0"
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MemberName 9(VS_OUTPUT) 2 "clip1"
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Name 11 "@main("
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Name 14 "Output"
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Name 45 "flattenTemp"
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Name 48 "@entryPointOutput.Position"
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Name 54 "@entryPointOutput.clip1"
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Decorate 48(@entryPointOutput.Position) BuiltIn Position
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Decorate 54(@entryPointOutput.clip1) BuiltIn ClipDistance
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeVector 6(float) 3
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9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 7(fvec4)
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10: TypeFunction 9(VS_OUTPUT)
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13: TypePointer Function 9(VS_OUTPUT)
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15: TypeInt 32 1
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16: 15(int) Constant 0
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17: 6(float) Constant 0
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18: 7(fvec4) ConstantComposite 17 17 17 17
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19: TypePointer Function 7(fvec4)
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21: 15(int) Constant 1
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22: TypeInt 32 0
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23: 22(int) Constant 0
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24: TypePointer Function 6(float)
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26: 6(float) Constant 1065353216
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27: 22(int) Constant 1
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29: 6(float) Constant 1073741824
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30: 22(int) Constant 2
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32: 15(int) Constant 2
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33: 6(float) Constant 1082130432
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35: 6(float) Constant 1084227584
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37: 6(float) Constant 1086324736
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39: 6(float) Constant 1088421888
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40: 22(int) Constant 3
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47: TypePointer Output 7(fvec4)
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48(@entryPointOutput.Position): 47(ptr) Variable Output
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51: 22(int) Constant 8
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52: TypeArray 6(float) 51
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53: TypePointer Output 52
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54(@entryPointOutput.clip1): 53(ptr) Variable Output
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57: TypePointer Output 6(float)
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65: 15(int) Constant 4
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69: 15(int) Constant 5
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73: 15(int) Constant 6
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77: 15(int) Constant 7
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4(main): 2 Function None 3
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5: Label
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45(flattenTemp): 13(ptr) Variable Function
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46:9(VS_OUTPUT) FunctionCall 11(@main()
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Store 45(flattenTemp) 46
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49: 19(ptr) AccessChain 45(flattenTemp) 16
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50: 7(fvec4) Load 49
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Store 48(@entryPointOutput.Position) 50
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55: 24(ptr) AccessChain 45(flattenTemp) 21 23
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56: 6(float) Load 55
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58: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 16
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Store 58 56
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59: 24(ptr) AccessChain 45(flattenTemp) 21 27
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60: 6(float) Load 59
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61: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 21
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Store 61 60
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62: 24(ptr) AccessChain 45(flattenTemp) 21 30
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63: 6(float) Load 62
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64: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 32
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Store 64 63
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66: 24(ptr) AccessChain 45(flattenTemp) 32 23
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67: 6(float) Load 66
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68: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 65
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Store 68 67
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70: 24(ptr) AccessChain 45(flattenTemp) 32 27
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71: 6(float) Load 70
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72: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 69
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Store 72 71
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74: 24(ptr) AccessChain 45(flattenTemp) 32 30
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75: 6(float) Load 74
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76: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 73
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Store 76 75
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78: 24(ptr) AccessChain 45(flattenTemp) 32 40
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79: 6(float) Load 78
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80: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 77
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Store 80 79
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Return
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FunctionEnd
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11(@main():9(VS_OUTPUT) Function None 10
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12: Label
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14(Output): 13(ptr) Variable Function
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20: 19(ptr) AccessChain 14(Output) 16
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Store 20 18
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25: 24(ptr) AccessChain 14(Output) 21 23
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Store 25 17
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28: 24(ptr) AccessChain 14(Output) 21 27
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Store 28 26
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31: 24(ptr) AccessChain 14(Output) 21 30
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Store 31 29
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34: 24(ptr) AccessChain 14(Output) 32 23
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Store 34 33
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36: 24(ptr) AccessChain 14(Output) 32 27
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Store 36 35
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38: 24(ptr) AccessChain 14(Output) 32 30
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Store 38 37
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41: 24(ptr) AccessChain 14(Output) 32 40
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Store 41 39
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42:9(VS_OUTPUT) Load 14(Output)
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ReturnValue 42
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FunctionEnd
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