mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-23 11:19:40 +00:00
913 lines
37 KiB
Plaintext
913 lines
37 KiB
Plaintext
hlsl.forLoop.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Function Definition: f0( ( temp void)
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0:1 Function Parameters:
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0:? Sequence
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0:? Sequence
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0:2 Loop with condition tested first
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0:2 No loop condition
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0:2 No loop body
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0:5 Function Definition: f1(vf4; ( temp void)
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0:5 Function Parameters:
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0:5 'input' ( in 4-component vector of float)
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0:? Sequence
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0:6 Sequence
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0:6 Pre-Increment ( temp 4-component vector of float)
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0:6 'input' ( in 4-component vector of float)
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0:6 Loop with condition tested first
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0:6 No loop condition
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0:6 No loop body
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0:9 Function Definition: f2(vf4; ( temp void)
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0:9 Function Parameters:
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0:9 'input' ( in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:10 Loop with condition tested first: Unroll
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0:10 Loop Condition
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0:10 any ( temp bool)
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0:10 NotEqual ( temp 4-component vector of bool)
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0:10 'input' ( in 4-component vector of float)
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0:10 'input' ( in 4-component vector of float)
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0:10 No loop body
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0:13 Function Definition: f3(vf4; ( temp float)
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0:13 Function Parameters:
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0:13 'input' ( in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:14 Loop with condition tested first
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0:14 Loop Condition
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0:14 any ( temp bool)
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0:14 NotEqual ( temp 4-component vector of bool)
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0:14 'input' ( in 4-component vector of float)
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0:14 'input' ( in 4-component vector of float)
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0:14 Loop Body
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0:? Sequence
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0:14 Branch: Return with expression
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0:14 Construct float ( temp float)
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0:14 Negate value ( temp 4-component vector of float)
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0:14 'input' ( in 4-component vector of float)
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0:17 Function Definition: f4(vf4; ( temp float)
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0:17 Function Parameters:
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0:17 'input' ( in 4-component vector of float)
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0:? Sequence
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0:18 Sequence
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0:18 Pre-Decrement ( temp 4-component vector of float)
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0:18 'input' ( in 4-component vector of float)
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0:18 Loop with condition tested first
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0:18 Loop Condition
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0:18 any ( temp bool)
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0:18 NotEqual ( temp 4-component vector of bool)
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0:18 'input' ( in 4-component vector of float)
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0:18 'input' ( in 4-component vector of float)
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0:18 Loop Body
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0:? Sequence
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0:18 Branch: Return with expression
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0:18 Construct float ( temp float)
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0:18 Negate value ( temp 4-component vector of float)
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0:18 'input' ( in 4-component vector of float)
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0:18 Loop Terminal Expression
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0:18 add second child into first child ( temp 4-component vector of float)
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0:18 'input' ( in 4-component vector of float)
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0:18 Constant:
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0:18 2.000000
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0:21 Function Definition: f5(vf4; ( temp void)
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0:21 Function Parameters:
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0:21 'input' ( in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:22 Loop with condition tested first
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0:22 No loop condition
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0:22 Loop Body
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0:22 Test condition and select ( temp void)
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0:22 Condition
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0:22 Compare Greater Than ( temp bool)
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0:22 direct index ( temp float)
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0:22 'input' ( in 4-component vector of float)
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0:22 Constant:
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0:22 0 (const int)
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0:22 Constant:
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0:22 2.000000
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0:22 true case
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0:22 Branch: Break
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0:25 Function Definition: f6(vf4; ( temp void)
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0:25 Function Parameters:
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0:25 'input' ( in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:26 Loop with condition tested first
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0:26 No loop condition
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0:26 Loop Body
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0:26 Test condition and select ( temp void)
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0:26 Condition
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0:26 Compare Greater Than ( temp bool)
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0:26 direct index ( temp float)
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0:26 'input' ( in 4-component vector of float)
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0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 2.000000
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0:26 true case
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0:26 Branch: Continue
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0:29 Function Definition: f99( ( temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:30 Sequence
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0:30 move second child to first child ( temp int)
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0:30 'first' ( temp int)
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0:30 Constant:
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0:30 0 (const int)
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0:30 move second child to first child ( temp int)
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0:30 'second' ( temp int)
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0:30 Constant:
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0:30 1 (const int)
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0:30 Loop with condition tested first
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0:30 No loop condition
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0:30 Loop Body
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0:30 add ( temp int)
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0:30 'first' ( temp int)
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0:30 'second' ( temp int)
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0:33 Function Definition: f100(f1; ( temp void)
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0:33 Function Parameters:
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0:33 'ii' ( in float)
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0:? Sequence
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0:? Sequence
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0:34 Comma ( temp float)
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0:34 Comma ( temp float)
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0:34 Pre-Decrement ( temp float)
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0:34 'ii' ( in float)
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0:34 Pre-Decrement ( temp float)
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0:34 'ii' ( in float)
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0:34 Pre-Decrement ( temp float)
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0:34 'ii' ( in float)
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0:34 Loop with condition tested first
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0:34 No loop condition
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0:34 Loop Body
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0:34 'ii' ( in float)
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0:38 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:38 Function Parameters:
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0:38 'input' ( in 4-component vector of float)
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0:? Sequence
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0:39 Function Call: f0( ( temp void)
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0:40 Function Call: f1(vf4; ( temp void)
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0:40 'input' ( in 4-component vector of float)
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0:41 Function Call: f2(vf4; ( temp void)
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0:41 'input' ( in 4-component vector of float)
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0:42 Function Call: f3(vf4; ( temp float)
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0:42 'input' ( in 4-component vector of float)
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0:43 Function Call: f4(vf4; ( temp float)
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0:43 'input' ( in 4-component vector of float)
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0:44 Function Call: f5(vf4; ( temp void)
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0:44 'input' ( in 4-component vector of float)
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0:45 Function Call: f6(vf4; ( temp void)
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0:45 'input' ( in 4-component vector of float)
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0:48 Sequence
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0:48 move second child to first child ( temp int)
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0:48 'ii' ( temp int)
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0:48 Constant:
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0:48 -1 (const int)
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0:48 Loop with condition tested first
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0:48 Loop Condition
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0:48 Compare Less Than ( temp bool)
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0:48 'ii' ( temp int)
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0:48 Constant:
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0:48 3 (const int)
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0:48 Loop Body
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0:48 Test condition and select ( temp void)
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0:48 Condition
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0:48 Compare Equal ( temp bool)
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0:48 'ii' ( temp int)
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0:48 Constant:
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0:48 2 (const int)
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0:48 true case
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0:48 Branch: Continue
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0:48 Loop Terminal Expression
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0:48 Pre-Increment ( temp int)
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0:48 'ii' ( temp int)
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0:49 Pre-Decrement ( temp float)
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0:49 'ii' ( temp float)
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0:51 Function Call: f99( ( temp void)
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0:53 Sequence
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0:53 move second child to first child ( temp int)
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0:53 'i' ( temp int)
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0:53 Constant:
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0:53 0 (const int)
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0:53 move second child to first child ( temp int)
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0:53 'count' ( temp int)
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0:53 Convert float to int ( temp int)
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0:53 'ii' ( temp float)
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0:53 Loop with condition tested first
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0:53 Loop Condition
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0:53 Compare Less Than ( temp bool)
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0:53 'i' ( temp int)
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0:53 'count' ( temp int)
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0:53 No loop body
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0:53 Loop Terminal Expression
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0:53 Post-Increment ( temp int)
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0:53 'i' ( temp int)
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'first' ( temp float)
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0:54 Constant:
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0:54 0.000000
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0:54 Loop with condition tested first
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0:54 Loop Condition
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0:54 Compare Less Than ( temp bool)
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0:54 'first' ( temp float)
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0:54 direct index ( temp float)
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0:54 'second' ( temp 2-element array of float)
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0:54 Constant:
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0:54 0 (const int)
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0:54 Loop Body
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0:54 add ( temp float)
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0:54 add ( temp float)
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0:54 'first' ( temp float)
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0:54 direct index ( temp float)
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0:54 'second' ( temp 2-element array of float)
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0:54 Constant:
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0:54 1 (const int)
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0:54 'third' ( temp float)
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0:54 Loop Terminal Expression
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0:54 Pre-Increment ( temp float)
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0:54 direct index ( temp float)
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0:54 'second' ( temp 2-element array of float)
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0:54 Constant:
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0:54 1 (const int)
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0:56 Function Call: f100(f1; ( temp void)
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0:56 'ii' ( temp float)
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0:58 Branch: Return with expression
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0:58 'input' ( in 4-component vector of float)
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0:38 Function Definition: PixelShaderFunction( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:38 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Function Definition: f0( ( temp void)
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0:1 Function Parameters:
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0:? Sequence
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0:? Sequence
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0:2 Loop with condition tested first
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0:2 No loop condition
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0:2 No loop body
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0:5 Function Definition: f1(vf4; ( temp void)
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0:5 Function Parameters:
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0:5 'input' ( in 4-component vector of float)
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0:? Sequence
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0:6 Sequence
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0:6 Pre-Increment ( temp 4-component vector of float)
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0:6 'input' ( in 4-component vector of float)
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0:6 Loop with condition tested first
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0:6 No loop condition
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0:6 No loop body
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0:9 Function Definition: f2(vf4; ( temp void)
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0:9 Function Parameters:
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0:9 'input' ( in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:10 Loop with condition tested first: Unroll
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0:10 Loop Condition
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0:10 any ( temp bool)
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0:10 NotEqual ( temp 4-component vector of bool)
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0:10 'input' ( in 4-component vector of float)
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0:10 'input' ( in 4-component vector of float)
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0:10 No loop body
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0:13 Function Definition: f3(vf4; ( temp float)
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0:13 Function Parameters:
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0:13 'input' ( in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:14 Loop with condition tested first
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0:14 Loop Condition
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0:14 any ( temp bool)
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0:14 NotEqual ( temp 4-component vector of bool)
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0:14 'input' ( in 4-component vector of float)
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0:14 'input' ( in 4-component vector of float)
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0:14 Loop Body
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0:? Sequence
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0:14 Branch: Return with expression
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0:14 Construct float ( temp float)
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0:14 Negate value ( temp 4-component vector of float)
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0:14 'input' ( in 4-component vector of float)
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0:17 Function Definition: f4(vf4; ( temp float)
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0:17 Function Parameters:
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0:17 'input' ( in 4-component vector of float)
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0:? Sequence
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0:18 Sequence
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0:18 Pre-Decrement ( temp 4-component vector of float)
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0:18 'input' ( in 4-component vector of float)
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0:18 Loop with condition tested first
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0:18 Loop Condition
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0:18 any ( temp bool)
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0:18 NotEqual ( temp 4-component vector of bool)
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0:18 'input' ( in 4-component vector of float)
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0:18 'input' ( in 4-component vector of float)
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0:18 Loop Body
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0:? Sequence
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0:18 Branch: Return with expression
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0:18 Construct float ( temp float)
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0:18 Negate value ( temp 4-component vector of float)
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0:18 'input' ( in 4-component vector of float)
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0:18 Loop Terminal Expression
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0:18 add second child into first child ( temp 4-component vector of float)
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0:18 'input' ( in 4-component vector of float)
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0:18 Constant:
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0:18 2.000000
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0:21 Function Definition: f5(vf4; ( temp void)
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0:21 Function Parameters:
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0:21 'input' ( in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:22 Loop with condition tested first
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0:22 No loop condition
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0:22 Loop Body
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0:22 Test condition and select ( temp void)
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0:22 Condition
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0:22 Compare Greater Than ( temp bool)
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0:22 direct index ( temp float)
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0:22 'input' ( in 4-component vector of float)
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0:22 Constant:
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0:22 0 (const int)
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0:22 Constant:
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0:22 2.000000
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0:22 true case
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0:22 Branch: Break
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0:25 Function Definition: f6(vf4; ( temp void)
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0:25 Function Parameters:
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0:25 'input' ( in 4-component vector of float)
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0:? Sequence
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0:? Sequence
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0:26 Loop with condition tested first
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0:26 No loop condition
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0:26 Loop Body
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0:26 Test condition and select ( temp void)
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0:26 Condition
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0:26 Compare Greater Than ( temp bool)
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0:26 direct index ( temp float)
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0:26 'input' ( in 4-component vector of float)
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|
0:26 Constant:
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0:26 0 (const int)
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0:26 Constant:
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0:26 2.000000
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0:26 true case
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0:26 Branch: Continue
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0:29 Function Definition: f99( ( temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:30 Sequence
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0:30 move second child to first child ( temp int)
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0:30 'first' ( temp int)
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|
0:30 Constant:
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|
0:30 0 (const int)
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|
0:30 move second child to first child ( temp int)
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|
0:30 'second' ( temp int)
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0:30 Constant:
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0:30 1 (const int)
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0:30 Loop with condition tested first
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0:30 No loop condition
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|
0:30 Loop Body
|
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0:30 add ( temp int)
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|
0:30 'first' ( temp int)
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0:30 'second' ( temp int)
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0:33 Function Definition: f100(f1; ( temp void)
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|
0:33 Function Parameters:
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0:33 'ii' ( in float)
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|
0:? Sequence
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|
0:? Sequence
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|
0:34 Comma ( temp float)
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|
0:34 Comma ( temp float)
|
|
0:34 Pre-Decrement ( temp float)
|
|
0:34 'ii' ( in float)
|
|
0:34 Pre-Decrement ( temp float)
|
|
0:34 'ii' ( in float)
|
|
0:34 Pre-Decrement ( temp float)
|
|
0:34 'ii' ( in float)
|
|
0:34 Loop with condition tested first
|
|
0:34 No loop condition
|
|
0:34 Loop Body
|
|
0:34 'ii' ( in float)
|
|
0:38 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
0:38 Function Parameters:
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|
0:38 'input' ( in 4-component vector of float)
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|
0:? Sequence
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0:39 Function Call: f0( ( temp void)
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0:40 Function Call: f1(vf4; ( temp void)
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0:40 'input' ( in 4-component vector of float)
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0:41 Function Call: f2(vf4; ( temp void)
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0:41 'input' ( in 4-component vector of float)
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0:42 Function Call: f3(vf4; ( temp float)
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|
0:42 'input' ( in 4-component vector of float)
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0:43 Function Call: f4(vf4; ( temp float)
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|
0:43 'input' ( in 4-component vector of float)
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|
0:44 Function Call: f5(vf4; ( temp void)
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|
0:44 'input' ( in 4-component vector of float)
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0:45 Function Call: f6(vf4; ( temp void)
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|
0:45 'input' ( in 4-component vector of float)
|
|
0:48 Sequence
|
|
0:48 move second child to first child ( temp int)
|
|
0:48 'ii' ( temp int)
|
|
0:48 Constant:
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|
0:48 -1 (const int)
|
|
0:48 Loop with condition tested first
|
|
0:48 Loop Condition
|
|
0:48 Compare Less Than ( temp bool)
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|
0:48 'ii' ( temp int)
|
|
0:48 Constant:
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|
0:48 3 (const int)
|
|
0:48 Loop Body
|
|
0:48 Test condition and select ( temp void)
|
|
0:48 Condition
|
|
0:48 Compare Equal ( temp bool)
|
|
0:48 'ii' ( temp int)
|
|
0:48 Constant:
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0:48 2 (const int)
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0:48 true case
|
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0:48 Branch: Continue
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0:48 Loop Terminal Expression
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0:48 Pre-Increment ( temp int)
|
|
0:48 'ii' ( temp int)
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|
0:49 Pre-Decrement ( temp float)
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|
0:49 'ii' ( temp float)
|
|
0:51 Function Call: f99( ( temp void)
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|
0:53 Sequence
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|
0:53 move second child to first child ( temp int)
|
|
0:53 'i' ( temp int)
|
|
0:53 Constant:
|
|
0:53 0 (const int)
|
|
0:53 move second child to first child ( temp int)
|
|
0:53 'count' ( temp int)
|
|
0:53 Convert float to int ( temp int)
|
|
0:53 'ii' ( temp float)
|
|
0:53 Loop with condition tested first
|
|
0:53 Loop Condition
|
|
0:53 Compare Less Than ( temp bool)
|
|
0:53 'i' ( temp int)
|
|
0:53 'count' ( temp int)
|
|
0:53 No loop body
|
|
0:53 Loop Terminal Expression
|
|
0:53 Post-Increment ( temp int)
|
|
0:53 'i' ( temp int)
|
|
0:54 Sequence
|
|
0:54 move second child to first child ( temp float)
|
|
0:54 'first' ( temp float)
|
|
0:54 Constant:
|
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0:54 0.000000
|
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0:54 Loop with condition tested first
|
|
0:54 Loop Condition
|
|
0:54 Compare Less Than ( temp bool)
|
|
0:54 'first' ( temp float)
|
|
0:54 direct index ( temp float)
|
|
0:54 'second' ( temp 2-element array of float)
|
|
0:54 Constant:
|
|
0:54 0 (const int)
|
|
0:54 Loop Body
|
|
0:54 add ( temp float)
|
|
0:54 add ( temp float)
|
|
0:54 'first' ( temp float)
|
|
0:54 direct index ( temp float)
|
|
0:54 'second' ( temp 2-element array of float)
|
|
0:54 Constant:
|
|
0:54 1 (const int)
|
|
0:54 'third' ( temp float)
|
|
0:54 Loop Terminal Expression
|
|
0:54 Pre-Increment ( temp float)
|
|
0:54 direct index ( temp float)
|
|
0:54 'second' ( temp 2-element array of float)
|
|
0:54 Constant:
|
|
0:54 1 (const int)
|
|
0:56 Function Call: f100(f1; ( temp void)
|
|
0:56 'ii' ( temp float)
|
|
0:58 Branch: Return with expression
|
|
0:58 'input' ( in 4-component vector of float)
|
|
0:38 Function Definition: PixelShaderFunction( ( temp void)
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:38 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
0:38 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:38 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 240
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "PixelShaderFunction" 233 236
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "PixelShaderFunction"
|
|
Name 6 "f0("
|
|
Name 13 "f1(vf4;"
|
|
Name 12 "input"
|
|
Name 16 "f2(vf4;"
|
|
Name 15 "input"
|
|
Name 20 "f3(vf4;"
|
|
Name 19 "input"
|
|
Name 23 "f4(vf4;"
|
|
Name 22 "input"
|
|
Name 26 "f5(vf4;"
|
|
Name 25 "input"
|
|
Name 29 "f6(vf4;"
|
|
Name 28 "input"
|
|
Name 31 "f99("
|
|
Name 36 "f100(f1;"
|
|
Name 35 "ii"
|
|
Name 40 "@PixelShaderFunction(vf4;"
|
|
Name 39 "input"
|
|
Name 124 "first"
|
|
Name 126 "second"
|
|
Name 146 "param"
|
|
Name 149 "param"
|
|
Name 152 "param"
|
|
Name 155 "param"
|
|
Name 158 "param"
|
|
Name 161 "param"
|
|
Name 164 "ii"
|
|
Name 182 "ii"
|
|
Name 186 "i"
|
|
Name 187 "count"
|
|
Name 200 "first"
|
|
Name 211 "second"
|
|
Name 219 "third"
|
|
Name 225 "param"
|
|
Name 231 "input"
|
|
Name 233 "input"
|
|
Name 236 "@entryPointOutput"
|
|
Name 237 "param"
|
|
Decorate 233(input) Location 0
|
|
Decorate 236(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
8: TypeFloat 32
|
|
9: TypeVector 8(float) 4
|
|
10: TypePointer Function 9(fvec4)
|
|
11: TypeFunction 2 10(ptr)
|
|
18: TypeFunction 8(float) 10(ptr)
|
|
33: TypePointer Function 8(float)
|
|
34: TypeFunction 2 33(ptr)
|
|
38: TypeFunction 9(fvec4) 10(ptr)
|
|
47: 8(float) Constant 1065353216
|
|
61: TypeBool
|
|
62: TypeVector 61(bool) 4
|
|
95: 8(float) Constant 1073741824
|
|
104: TypeInt 32 0
|
|
105: 104(int) Constant 0
|
|
122: TypeInt 32 1
|
|
123: TypePointer Function 122(int)
|
|
125: 122(int) Constant 0
|
|
127: 122(int) Constant 1
|
|
165: 122(int) Constant 4294967295
|
|
172: 122(int) Constant 3
|
|
175: 122(int) Constant 2
|
|
201: 8(float) Constant 0
|
|
208: 104(int) Constant 2
|
|
209: TypeArray 8(float) 208
|
|
210: TypePointer Function 209
|
|
232: TypePointer Input 9(fvec4)
|
|
233(input): 232(ptr) Variable Input
|
|
235: TypePointer Output 9(fvec4)
|
|
236(@entryPointOutput): 235(ptr) Variable Output
|
|
4(PixelShaderFunction): 2 Function None 3
|
|
5: Label
|
|
231(input): 10(ptr) Variable Function
|
|
237(param): 10(ptr) Variable Function
|
|
234: 9(fvec4) Load 233(input)
|
|
Store 231(input) 234
|
|
238: 9(fvec4) Load 231(input)
|
|
Store 237(param) 238
|
|
239: 9(fvec4) FunctionCall 40(@PixelShaderFunction(vf4;) 237(param)
|
|
Store 236(@entryPointOutput) 239
|
|
Return
|
|
FunctionEnd
|
|
6(f0(): 2 Function None 3
|
|
7: Label
|
|
Branch 42
|
|
42: Label
|
|
LoopMerge 44 45 None
|
|
Branch 43
|
|
43: Label
|
|
Branch 45
|
|
45: Label
|
|
Branch 42
|
|
44: Label
|
|
Unreachable
|
|
FunctionEnd
|
|
13(f1(vf4;): 2 Function None 11
|
|
12(input): 10(ptr) FunctionParameter
|
|
14: Label
|
|
46: 9(fvec4) Load 12(input)
|
|
48: 9(fvec4) CompositeConstruct 47 47 47 47
|
|
49: 9(fvec4) FAdd 46 48
|
|
Store 12(input) 49
|
|
Branch 50
|
|
50: Label
|
|
LoopMerge 52 53 None
|
|
Branch 51
|
|
51: Label
|
|
Branch 53
|
|
53: Label
|
|
Branch 50
|
|
52: Label
|
|
Unreachable
|
|
FunctionEnd
|
|
16(f2(vf4;): 2 Function None 11
|
|
15(input): 10(ptr) FunctionParameter
|
|
17: Label
|
|
Branch 54
|
|
54: Label
|
|
LoopMerge 56 57 Unroll
|
|
Branch 58
|
|
58: Label
|
|
59: 9(fvec4) Load 15(input)
|
|
60: 9(fvec4) Load 15(input)
|
|
63: 62(bvec4) FUnordNotEqual 59 60
|
|
64: 61(bool) Any 63
|
|
BranchConditional 64 55 56
|
|
55: Label
|
|
Branch 57
|
|
57: Label
|
|
Branch 54
|
|
56: Label
|
|
Return
|
|
FunctionEnd
|
|
20(f3(vf4;): 8(float) Function None 18
|
|
19(input): 10(ptr) FunctionParameter
|
|
21: Label
|
|
Branch 65
|
|
65: Label
|
|
LoopMerge 67 68 None
|
|
Branch 69
|
|
69: Label
|
|
70: 9(fvec4) Load 19(input)
|
|
71: 9(fvec4) Load 19(input)
|
|
72: 62(bvec4) FUnordNotEqual 70 71
|
|
73: 61(bool) Any 72
|
|
BranchConditional 73 66 67
|
|
66: Label
|
|
74: 9(fvec4) Load 19(input)
|
|
75: 9(fvec4) FNegate 74
|
|
76: 8(float) CompositeExtract 75 0
|
|
ReturnValue 76
|
|
68: Label
|
|
Branch 65
|
|
67: Label
|
|
78: 8(float) Undef
|
|
ReturnValue 78
|
|
FunctionEnd
|
|
23(f4(vf4;): 8(float) Function None 18
|
|
22(input): 10(ptr) FunctionParameter
|
|
24: Label
|
|
79: 9(fvec4) Load 22(input)
|
|
80: 9(fvec4) CompositeConstruct 47 47 47 47
|
|
81: 9(fvec4) FSub 79 80
|
|
Store 22(input) 81
|
|
Branch 82
|
|
82: Label
|
|
LoopMerge 84 85 None
|
|
Branch 86
|
|
86: Label
|
|
87: 9(fvec4) Load 22(input)
|
|
88: 9(fvec4) Load 22(input)
|
|
89: 62(bvec4) FUnordNotEqual 87 88
|
|
90: 61(bool) Any 89
|
|
BranchConditional 90 83 84
|
|
83: Label
|
|
91: 9(fvec4) Load 22(input)
|
|
92: 9(fvec4) FNegate 91
|
|
93: 8(float) CompositeExtract 92 0
|
|
ReturnValue 93
|
|
85: Label
|
|
Branch 82
|
|
84: Label
|
|
99: 8(float) Undef
|
|
ReturnValue 99
|
|
FunctionEnd
|
|
26(f5(vf4;): 2 Function None 11
|
|
25(input): 10(ptr) FunctionParameter
|
|
27: Label
|
|
Branch 100
|
|
100: Label
|
|
LoopMerge 102 103 None
|
|
Branch 101
|
|
101: Label
|
|
106: 33(ptr) AccessChain 25(input) 105
|
|
107: 8(float) Load 106
|
|
108: 61(bool) FOrdGreaterThan 107 95
|
|
SelectionMerge 110 None
|
|
BranchConditional 108 109 110
|
|
109: Label
|
|
Branch 102
|
|
110: Label
|
|
Branch 103
|
|
103: Label
|
|
Branch 100
|
|
102: Label
|
|
Return
|
|
FunctionEnd
|
|
29(f6(vf4;): 2 Function None 11
|
|
28(input): 10(ptr) FunctionParameter
|
|
30: Label
|
|
Branch 112
|
|
112: Label
|
|
LoopMerge 114 115 None
|
|
Branch 113
|
|
113: Label
|
|
116: 33(ptr) AccessChain 28(input) 105
|
|
117: 8(float) Load 116
|
|
118: 61(bool) FOrdGreaterThan 117 95
|
|
SelectionMerge 120 None
|
|
BranchConditional 118 119 120
|
|
119: Label
|
|
Branch 115
|
|
120: Label
|
|
Branch 115
|
|
115: Label
|
|
Branch 112
|
|
114: Label
|
|
Unreachable
|
|
FunctionEnd
|
|
31(f99(): 2 Function None 3
|
|
32: Label
|
|
124(first): 123(ptr) Variable Function
|
|
126(second): 123(ptr) Variable Function
|
|
Store 124(first) 125
|
|
Store 126(second) 127
|
|
Branch 128
|
|
128: Label
|
|
LoopMerge 130 131 None
|
|
Branch 129
|
|
129: Label
|
|
132: 122(int) Load 124(first)
|
|
133: 122(int) Load 126(second)
|
|
134: 122(int) IAdd 132 133
|
|
Branch 131
|
|
131: Label
|
|
Branch 128
|
|
130: Label
|
|
Unreachable
|
|
FunctionEnd
|
|
36(f100(f1;): 2 Function None 34
|
|
35(ii): 33(ptr) FunctionParameter
|
|
37: Label
|
|
135: 8(float) Load 35(ii)
|
|
136: 8(float) FSub 135 47
|
|
Store 35(ii) 136
|
|
137: 8(float) Load 35(ii)
|
|
138: 8(float) FSub 137 47
|
|
Store 35(ii) 138
|
|
139: 8(float) Load 35(ii)
|
|
140: 8(float) FSub 139 47
|
|
Store 35(ii) 140
|
|
Branch 141
|
|
141: Label
|
|
LoopMerge 143 144 None
|
|
Branch 142
|
|
142: Label
|
|
Branch 144
|
|
144: Label
|
|
Branch 141
|
|
143: Label
|
|
Unreachable
|
|
FunctionEnd
|
|
40(@PixelShaderFunction(vf4;): 9(fvec4) Function None 38
|
|
39(input): 10(ptr) FunctionParameter
|
|
41: Label
|
|
146(param): 10(ptr) Variable Function
|
|
149(param): 10(ptr) Variable Function
|
|
152(param): 10(ptr) Variable Function
|
|
155(param): 10(ptr) Variable Function
|
|
158(param): 10(ptr) Variable Function
|
|
161(param): 10(ptr) Variable Function
|
|
164(ii): 123(ptr) Variable Function
|
|
182(ii): 33(ptr) Variable Function
|
|
186(i): 123(ptr) Variable Function
|
|
187(count): 123(ptr) Variable Function
|
|
200(first): 33(ptr) Variable Function
|
|
211(second): 210(ptr) Variable Function
|
|
219(third): 33(ptr) Variable Function
|
|
225(param): 33(ptr) Variable Function
|
|
145: 2 FunctionCall 6(f0()
|
|
147: 9(fvec4) Load 39(input)
|
|
Store 146(param) 147
|
|
148: 2 FunctionCall 13(f1(vf4;) 146(param)
|
|
150: 9(fvec4) Load 39(input)
|
|
Store 149(param) 150
|
|
151: 2 FunctionCall 16(f2(vf4;) 149(param)
|
|
153: 9(fvec4) Load 39(input)
|
|
Store 152(param) 153
|
|
154: 8(float) FunctionCall 20(f3(vf4;) 152(param)
|
|
156: 9(fvec4) Load 39(input)
|
|
Store 155(param) 156
|
|
157: 8(float) FunctionCall 23(f4(vf4;) 155(param)
|
|
159: 9(fvec4) Load 39(input)
|
|
Store 158(param) 159
|
|
160: 2 FunctionCall 26(f5(vf4;) 158(param)
|
|
162: 9(fvec4) Load 39(input)
|
|
Store 161(param) 162
|
|
163: 2 FunctionCall 29(f6(vf4;) 161(param)
|
|
Store 164(ii) 165
|
|
Branch 166
|
|
166: Label
|
|
LoopMerge 168 169 None
|
|
Branch 170
|
|
170: Label
|
|
171: 122(int) Load 164(ii)
|
|
173: 61(bool) SLessThan 171 172
|
|
BranchConditional 173 167 168
|
|
167: Label
|
|
174: 122(int) Load 164(ii)
|
|
176: 61(bool) IEqual 174 175
|
|
SelectionMerge 178 None
|
|
BranchConditional 176 177 178
|
|
177: Label
|
|
Branch 169
|
|
178: Label
|
|
Branch 169
|
|
169: Label
|
|
180: 122(int) Load 164(ii)
|
|
181: 122(int) IAdd 180 127
|
|
Store 164(ii) 181
|
|
Branch 166
|
|
168: Label
|
|
183: 8(float) Load 182(ii)
|
|
184: 8(float) FSub 183 47
|
|
Store 182(ii) 184
|
|
185: 2 FunctionCall 31(f99()
|
|
Store 186(i) 125
|
|
188: 8(float) Load 182(ii)
|
|
189: 122(int) ConvertFToS 188
|
|
Store 187(count) 189
|
|
Branch 190
|
|
190: Label
|
|
LoopMerge 192 193 None
|
|
Branch 194
|
|
194: Label
|
|
195: 122(int) Load 186(i)
|
|
196: 122(int) Load 187(count)
|
|
197: 61(bool) SLessThan 195 196
|
|
BranchConditional 197 191 192
|
|
191: Label
|
|
Branch 193
|
|
193: Label
|
|
198: 122(int) Load 186(i)
|
|
199: 122(int) IAdd 198 127
|
|
Store 186(i) 199
|
|
Branch 190
|
|
192: Label
|
|
Store 200(first) 201
|
|
Branch 202
|
|
202: Label
|
|
LoopMerge 204 205 None
|
|
Branch 206
|
|
206: Label
|
|
207: 8(float) Load 200(first)
|
|
212: 33(ptr) AccessChain 211(second) 125
|
|
213: 8(float) Load 212
|
|
214: 61(bool) FOrdLessThan 207 213
|
|
BranchConditional 214 203 204
|
|
203: Label
|
|
215: 8(float) Load 200(first)
|
|
216: 33(ptr) AccessChain 211(second) 127
|
|
217: 8(float) Load 216
|
|
218: 8(float) FAdd 215 217
|
|
220: 8(float) Load 219(third)
|
|
221: 8(float) FAdd 218 220
|
|
Branch 205
|
|
205: Label
|
|
222: 33(ptr) AccessChain 211(second) 127
|
|
223: 8(float) Load 222
|
|
224: 8(float) FAdd 223 47
|
|
Store 222 224
|
|
Branch 202
|
|
204: Label
|
|
226: 8(float) Load 182(ii)
|
|
Store 225(param) 226
|
|
227: 2 FunctionCall 36(f100(f1;) 225(param)
|
|
228: 9(fvec4) Load 39(input)
|
|
ReturnValue 228
|
|
FunctionEnd
|