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https://github.com/RPCS3/glslang.git
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162 lines
7.3 KiB
Plaintext
162 lines
7.3 KiB
Plaintext
hlsl.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 move second child to first child (temp 4-component vector of float)
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0:1 'AmbientColor' (temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:2 move second child to first child (temp float)
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0:2 'AmbientIntensity' (temp float)
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0:2 Constant:
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0:2 0.100000
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0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'input' (in 4-component vector of float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 add (temp 4-component vector of float)
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0:6 vector-scale (temp 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 'AmbientIntensity' (temp float)
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0:6 'AmbientColor' (temp 4-component vector of float)
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0:7 Branch: Return with expression
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0:7 add (temp 4-component vector of float)
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0:7 component-wise multiply (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 component-wise multiply (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:8 Branch: Return with expression
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 'input' (in 4-component vector of float)
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0:8 component-wise multiply (temp 4-component vector of float)
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0:8 'input' (in 4-component vector of float)
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0:8 'input' (in 4-component vector of float)
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0:8 'input' (in 4-component vector of float)
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0:9 Branch: Return with expression
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0:9 component-wise multiply (temp 4-component vector of float)
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0:9 Pre-Increment (temp 4-component vector of float)
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0:9 'input' (in 4-component vector of float)
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0:9 Negate value (temp 4-component vector of float)
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0:9 Negate value (temp 4-component vector of float)
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0:9 Pre-Decrement (temp 4-component vector of float)
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0:9 'input' (in 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 add (temp 4-component vector of float)
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0:10 Post-Increment (temp 4-component vector of float)
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0:10 'input' (in 4-component vector of float)
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0:10 Pre-Increment (temp 4-component vector of float)
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0:10 'input' (in 4-component vector of float)
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0:11 Branch: Return with expression
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0:11 sine (global 4-component vector of float)
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0:11 'input' (in 4-component vector of float)
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0:? Linker Objects
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0:? 'AmbientColor' (temp 4-component vector of float)
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0:? 'AmbientIntensity' (temp float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 move second child to first child (temp 4-component vector of float)
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0:1 'AmbientColor' (temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:2 move second child to first child (temp float)
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0:2 'AmbientIntensity' (temp float)
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0:2 Constant:
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0:2 0.100000
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0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'input' (in 4-component vector of float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 add (temp 4-component vector of float)
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0:6 vector-scale (temp 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 'AmbientIntensity' (temp float)
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0:6 'AmbientColor' (temp 4-component vector of float)
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0:7 Branch: Return with expression
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0:7 add (temp 4-component vector of float)
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0:7 component-wise multiply (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 component-wise multiply (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:8 Branch: Return with expression
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0:8 add (temp 4-component vector of float)
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0:8 add (temp 4-component vector of float)
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0:8 'input' (in 4-component vector of float)
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0:8 component-wise multiply (temp 4-component vector of float)
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0:8 'input' (in 4-component vector of float)
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0:8 'input' (in 4-component vector of float)
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0:8 'input' (in 4-component vector of float)
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0:9 Branch: Return with expression
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0:9 component-wise multiply (temp 4-component vector of float)
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0:9 Pre-Increment (temp 4-component vector of float)
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0:9 'input' (in 4-component vector of float)
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0:9 Negate value (temp 4-component vector of float)
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0:9 Negate value (temp 4-component vector of float)
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0:9 Pre-Decrement (temp 4-component vector of float)
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0:9 'input' (in 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 add (temp 4-component vector of float)
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0:10 Post-Increment (temp 4-component vector of float)
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0:10 'input' (in 4-component vector of float)
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0:10 Pre-Increment (temp 4-component vector of float)
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0:10 'input' (in 4-component vector of float)
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0:11 Branch: Return with expression
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0:11 sine (global 4-component vector of float)
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0:11 'input' (in 4-component vector of float)
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0:? Linker Objects
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0:? 'AmbientColor' (temp 4-component vector of float)
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0:? 'AmbientIntensity' (temp float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 58
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 9
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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Name 9 "input"
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Name 12 "AmbientIntensity"
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Name 16 "AmbientColor"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Input 7(fvec4)
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9(input): 8(ptr) Variable Input
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11: TypePointer Function 6(float)
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15: TypePointer Function 7(fvec4)
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37: 6(float) Constant 1065353216
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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12(AmbientIntensity): 11(ptr) Variable Function
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16(AmbientColor): 15(ptr) Variable Function
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10: 7(fvec4) Load 9(input)
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13: 6(float) Load 12(AmbientIntensity)
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14: 7(fvec4) VectorTimesScalar 10 13
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17: 7(fvec4) Load 16(AmbientColor)
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18: 7(fvec4) FAdd 14 17
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ReturnValue 18
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FunctionEnd
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