mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-27 05:00:28 +00:00
723 lines
36 KiB
Plaintext
723 lines
36 KiB
Plaintext
hlsl.samplecmp.array.dx10.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp float)
|
|
0:42 'r10' ( temp float)
|
|
0:42 texture ( temp float)
|
|
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
|
|
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
|
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:42 Construct vec3 ( temp 3-component vector of float)
|
|
0:42 Constant:
|
|
0:42 0.100000
|
|
0:42 0.200000
|
|
0:42 Constant:
|
|
0:42 0.750000
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp float)
|
|
0:43 'r12' ( temp float)
|
|
0:43 texture ( temp float)
|
|
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
|
|
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
|
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:43 Construct vec3 ( temp 3-component vector of float)
|
|
0:43 Constant:
|
|
0:43 0.100000
|
|
0:43 0.200000
|
|
0:43 Constant:
|
|
0:43 0.750000
|
|
0:44 Sequence
|
|
0:44 move second child to first child ( temp float)
|
|
0:44 'r14' ( temp float)
|
|
0:44 texture ( temp float)
|
|
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
|
|
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
|
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:44 Construct vec3 ( temp 3-component vector of float)
|
|
0:44 Constant:
|
|
0:44 0.100000
|
|
0:44 0.200000
|
|
0:44 Constant:
|
|
0:44 0.750000
|
|
0:47 Sequence
|
|
0:47 move second child to first child ( temp float)
|
|
0:47 'r30' ( temp float)
|
|
0:47 texture ( temp float)
|
|
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
|
|
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
|
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:47 Construct vec4 ( temp 4-component vector of float)
|
|
0:47 Constant:
|
|
0:47 0.100000
|
|
0:47 0.200000
|
|
0:47 0.300000
|
|
0:47 Constant:
|
|
0:47 0.750000
|
|
0:48 Sequence
|
|
0:48 move second child to first child ( temp float)
|
|
0:48 'r32' ( temp float)
|
|
0:48 texture ( temp float)
|
|
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
|
|
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
|
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:48 Construct vec4 ( temp 4-component vector of float)
|
|
0:48 Constant:
|
|
0:48 0.100000
|
|
0:48 0.200000
|
|
0:48 0.300000
|
|
0:48 Constant:
|
|
0:48 0.750000
|
|
0:49 Sequence
|
|
0:49 move second child to first child ( temp float)
|
|
0:49 'r34' ( temp float)
|
|
0:49 texture ( temp float)
|
|
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
|
|
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
|
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:49 Construct vec4 ( temp 4-component vector of float)
|
|
0:49 Constant:
|
|
0:49 0.100000
|
|
0:49 0.200000
|
|
0:49 0.300000
|
|
0:49 Constant:
|
|
0:49 0.750000
|
|
0:52 Sequence
|
|
0:52 move second child to first child ( temp float)
|
|
0:52 'r60' ( temp float)
|
|
0:52 texture ( temp float)
|
|
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
|
|
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
|
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:52 Construct vec4 ( temp 4-component vector of float)
|
|
0:52 Constant:
|
|
0:52 0.100000
|
|
0:52 0.200000
|
|
0:52 0.300000
|
|
0:52 0.400000
|
|
0:52 Constant:
|
|
0:52 0.750000
|
|
0:53 Sequence
|
|
0:53 move second child to first child ( temp float)
|
|
0:53 'r62' ( temp float)
|
|
0:53 texture ( temp float)
|
|
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
|
|
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
|
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:53 Construct vec4 ( temp 4-component vector of float)
|
|
0:53 Constant:
|
|
0:53 0.100000
|
|
0:53 0.200000
|
|
0:53 0.300000
|
|
0:53 0.400000
|
|
0:53 Constant:
|
|
0:53 0.750000
|
|
0:54 Sequence
|
|
0:54 move second child to first child ( temp float)
|
|
0:54 'r64' ( temp float)
|
|
0:54 texture ( temp float)
|
|
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
|
|
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
|
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:54 Construct vec4 ( temp 4-component vector of float)
|
|
0:54 Constant:
|
|
0:54 0.100000
|
|
0:54 0.200000
|
|
0:54 0.300000
|
|
0:54 0.400000
|
|
0:54 Constant:
|
|
0:54 0.750000
|
|
0:56 move second child to first child ( temp 4-component vector of float)
|
|
0:56 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:56 Constant:
|
|
0:56 0 (const int)
|
|
0:56 Constant:
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:57 move second child to first child ( temp float)
|
|
0:57 Depth: direct index for structure ( temp float)
|
|
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:57 Constant:
|
|
0:57 1 (const int)
|
|
0:57 Constant:
|
|
0:57 1.000000
|
|
0:59 Branch: Return with expression
|
|
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Definition: main( ( temp void)
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:38 Sequence
|
|
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:38 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 0 (const int)
|
|
0:38 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:38 Depth: direct index for structure ( temp float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
|
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp float)
|
|
0:42 'r10' ( temp float)
|
|
0:42 texture ( temp float)
|
|
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
|
|
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
|
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:42 Construct vec3 ( temp 3-component vector of float)
|
|
0:42 Constant:
|
|
0:42 0.100000
|
|
0:42 0.200000
|
|
0:42 Constant:
|
|
0:42 0.750000
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp float)
|
|
0:43 'r12' ( temp float)
|
|
0:43 texture ( temp float)
|
|
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
|
|
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
|
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:43 Construct vec3 ( temp 3-component vector of float)
|
|
0:43 Constant:
|
|
0:43 0.100000
|
|
0:43 0.200000
|
|
0:43 Constant:
|
|
0:43 0.750000
|
|
0:44 Sequence
|
|
0:44 move second child to first child ( temp float)
|
|
0:44 'r14' ( temp float)
|
|
0:44 texture ( temp float)
|
|
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
|
|
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
|
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:44 Construct vec3 ( temp 3-component vector of float)
|
|
0:44 Constant:
|
|
0:44 0.100000
|
|
0:44 0.200000
|
|
0:44 Constant:
|
|
0:44 0.750000
|
|
0:47 Sequence
|
|
0:47 move second child to first child ( temp float)
|
|
0:47 'r30' ( temp float)
|
|
0:47 texture ( temp float)
|
|
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
|
|
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
|
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:47 Construct vec4 ( temp 4-component vector of float)
|
|
0:47 Constant:
|
|
0:47 0.100000
|
|
0:47 0.200000
|
|
0:47 0.300000
|
|
0:47 Constant:
|
|
0:47 0.750000
|
|
0:48 Sequence
|
|
0:48 move second child to first child ( temp float)
|
|
0:48 'r32' ( temp float)
|
|
0:48 texture ( temp float)
|
|
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
|
|
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
|
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:48 Construct vec4 ( temp 4-component vector of float)
|
|
0:48 Constant:
|
|
0:48 0.100000
|
|
0:48 0.200000
|
|
0:48 0.300000
|
|
0:48 Constant:
|
|
0:48 0.750000
|
|
0:49 Sequence
|
|
0:49 move second child to first child ( temp float)
|
|
0:49 'r34' ( temp float)
|
|
0:49 texture ( temp float)
|
|
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
|
|
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
|
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:49 Construct vec4 ( temp 4-component vector of float)
|
|
0:49 Constant:
|
|
0:49 0.100000
|
|
0:49 0.200000
|
|
0:49 0.300000
|
|
0:49 Constant:
|
|
0:49 0.750000
|
|
0:52 Sequence
|
|
0:52 move second child to first child ( temp float)
|
|
0:52 'r60' ( temp float)
|
|
0:52 texture ( temp float)
|
|
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
|
|
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
|
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:52 Construct vec4 ( temp 4-component vector of float)
|
|
0:52 Constant:
|
|
0:52 0.100000
|
|
0:52 0.200000
|
|
0:52 0.300000
|
|
0:52 0.400000
|
|
0:52 Constant:
|
|
0:52 0.750000
|
|
0:53 Sequence
|
|
0:53 move second child to first child ( temp float)
|
|
0:53 'r62' ( temp float)
|
|
0:53 texture ( temp float)
|
|
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
|
|
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
|
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:53 Construct vec4 ( temp 4-component vector of float)
|
|
0:53 Constant:
|
|
0:53 0.100000
|
|
0:53 0.200000
|
|
0:53 0.300000
|
|
0:53 0.400000
|
|
0:53 Constant:
|
|
0:53 0.750000
|
|
0:54 Sequence
|
|
0:54 move second child to first child ( temp float)
|
|
0:54 'r64' ( temp float)
|
|
0:54 texture ( temp float)
|
|
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
|
|
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
|
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:54 Construct vec4 ( temp 4-component vector of float)
|
|
0:54 Constant:
|
|
0:54 0.100000
|
|
0:54 0.200000
|
|
0:54 0.300000
|
|
0:54 0.400000
|
|
0:54 Constant:
|
|
0:54 0.750000
|
|
0:56 move second child to first child ( temp 4-component vector of float)
|
|
0:56 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:56 Constant:
|
|
0:56 0 (const int)
|
|
0:56 Constant:
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:56 1.000000
|
|
0:57 move second child to first child ( temp float)
|
|
0:57 Depth: direct index for structure ( temp float)
|
|
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:57 Constant:
|
|
0:57 1 (const int)
|
|
0:57 Constant:
|
|
0:57 1.000000
|
|
0:59 Branch: Return with expression
|
|
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Definition: main( ( temp void)
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:38 Sequence
|
|
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:38 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 0 (const int)
|
|
0:38 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:38 Depth: direct index for structure ( temp float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
|
|
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
Validation failed
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 209
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
Capability SampledCubeArray
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 166 170
|
|
ExecutionMode 4 OriginUpperLeft
|
|
ExecutionMode 4 DepthReplacing
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "r10"
|
|
Name 16 "g_tTex1df4a"
|
|
Name 20 "g_sSamp"
|
|
Name 35 "r12"
|
|
Name 39 "g_tTex1di4a"
|
|
Name 49 "r14"
|
|
Name 53 "g_tTex1du4a"
|
|
Name 63 "r30"
|
|
Name 66 "g_tTex2df4a"
|
|
Name 79 "r32"
|
|
Name 82 "g_tTex2di4a"
|
|
Name 93 "r34"
|
|
Name 96 "g_tTex2du4a"
|
|
Name 107 "r60"
|
|
Name 110 "g_tTexcdf4a"
|
|
Name 123 "r62"
|
|
Name 126 "g_tTexcdi4a"
|
|
Name 137 "r64"
|
|
Name 140 "g_tTexcdu4a"
|
|
Name 152 "psout"
|
|
Name 163 "flattenTemp"
|
|
Name 166 "@entryPointOutput.Color"
|
|
Name 170 "@entryPointOutput.Depth"
|
|
Name 175 "g_tTex1df4"
|
|
Name 178 "g_tTex1di4"
|
|
Name 181 "g_tTex1du4"
|
|
Name 184 "g_tTex2df4"
|
|
Name 187 "g_tTex2di4"
|
|
Name 190 "g_tTex2du4"
|
|
Name 193 "g_tTex3df4"
|
|
Name 196 "g_tTex3di4"
|
|
Name 199 "g_tTex3du4"
|
|
Name 202 "g_tTexcdf4"
|
|
Name 205 "g_tTexcdi4"
|
|
Name 208 "g_tTexcdu4"
|
|
Decorate 16(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 16(g_tTex1df4a) Binding 1
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
Decorate 39(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 39(g_tTex1di4a) Binding 2
|
|
Decorate 53(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 53(g_tTex1du4a) Binding 3
|
|
Decorate 66(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 66(g_tTex2df4a) Binding 4
|
|
Decorate 82(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 82(g_tTex2di4a) Binding 5
|
|
Decorate 96(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 96(g_tTex2du4a) Binding 6
|
|
Decorate 110(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 110(g_tTexcdf4a) Binding 7
|
|
Decorate 126(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 126(g_tTexcdi4a) Binding 8
|
|
Decorate 140(g_tTexcdu4a) DescriptorSet 0
|
|
Decorate 140(g_tTexcdu4a) Binding 9
|
|
Decorate 166(@entryPointOutput.Color) Location 0
|
|
Decorate 170(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 175(g_tTex1df4) DescriptorSet 0
|
|
Decorate 175(g_tTex1df4) Binding 0
|
|
Decorate 178(g_tTex1di4) DescriptorSet 0
|
|
Decorate 178(g_tTex1di4) Binding 0
|
|
Decorate 181(g_tTex1du4) DescriptorSet 0
|
|
Decorate 181(g_tTex1du4) Binding 0
|
|
Decorate 184(g_tTex2df4) DescriptorSet 0
|
|
Decorate 184(g_tTex2df4) Binding 0
|
|
Decorate 187(g_tTex2di4) DescriptorSet 0
|
|
Decorate 187(g_tTex2di4) Binding 0
|
|
Decorate 190(g_tTex2du4) DescriptorSet 0
|
|
Decorate 190(g_tTex2du4) Binding 0
|
|
Decorate 193(g_tTex3df4) DescriptorSet 0
|
|
Decorate 193(g_tTex3df4) Binding 0
|
|
Decorate 196(g_tTex3di4) DescriptorSet 0
|
|
Decorate 196(g_tTex3di4) Binding 0
|
|
Decorate 199(g_tTex3du4) DescriptorSet 0
|
|
Decorate 199(g_tTex3du4) Binding 0
|
|
Decorate 202(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 202(g_tTexcdf4) Binding 0
|
|
Decorate 205(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 205(g_tTexcdi4) Binding 0
|
|
Decorate 208(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 208(g_tTexcdu4) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 6(float)
|
|
14: TypeImage 6(float) 1D depth array sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: TypeVector 6(float) 2
|
|
25: 6(float) Constant 1036831949
|
|
26: 6(float) Constant 1045220557
|
|
27: 24(fvec2) ConstantComposite 25 26
|
|
28: 6(float) Constant 1061158912
|
|
29: TypeVector 6(float) 3
|
|
36: TypeInt 32 1
|
|
37: TypeImage 36(int) 1D depth array sampled format:Unknown
|
|
38: TypePointer UniformConstant 37
|
|
39(g_tTex1di4a): 38(ptr) Variable UniformConstant
|
|
42: TypeSampledImage 37
|
|
50: TypeInt 32 0
|
|
51: TypeImage 50(int) 1D depth array sampled format:Unknown
|
|
52: TypePointer UniformConstant 51
|
|
53(g_tTex1du4a): 52(ptr) Variable UniformConstant
|
|
56: TypeSampledImage 51
|
|
64: TypeImage 6(float) 2D depth array sampled format:Unknown
|
|
65: TypePointer UniformConstant 64
|
|
66(g_tTex2df4a): 65(ptr) Variable UniformConstant
|
|
69: TypeSampledImage 64
|
|
71: 6(float) Constant 1050253722
|
|
72: 29(fvec3) ConstantComposite 25 26 71
|
|
80: TypeImage 36(int) 2D depth array sampled format:Unknown
|
|
81: TypePointer UniformConstant 80
|
|
82(g_tTex2di4a): 81(ptr) Variable UniformConstant
|
|
85: TypeSampledImage 80
|
|
94: TypeImage 50(int) 2D depth array sampled format:Unknown
|
|
95: TypePointer UniformConstant 94
|
|
96(g_tTex2du4a): 95(ptr) Variable UniformConstant
|
|
99: TypeSampledImage 94
|
|
108: TypeImage 6(float) Cube depth array sampled format:Unknown
|
|
109: TypePointer UniformConstant 108
|
|
110(g_tTexcdf4a): 109(ptr) Variable UniformConstant
|
|
113: TypeSampledImage 108
|
|
115: 6(float) Constant 1053609165
|
|
116: 7(fvec4) ConstantComposite 25 26 71 115
|
|
124: TypeImage 36(int) Cube depth array sampled format:Unknown
|
|
125: TypePointer UniformConstant 124
|
|
126(g_tTexcdi4a): 125(ptr) Variable UniformConstant
|
|
129: TypeSampledImage 124
|
|
138: TypeImage 50(int) Cube depth array sampled format:Unknown
|
|
139: TypePointer UniformConstant 138
|
|
140(g_tTexcdu4a): 139(ptr) Variable UniformConstant
|
|
143: TypeSampledImage 138
|
|
151: TypePointer Function 8(PS_OUTPUT)
|
|
153: 36(int) Constant 0
|
|
154: 6(float) Constant 1065353216
|
|
155: 7(fvec4) ConstantComposite 154 154 154 154
|
|
156: TypePointer Function 7(fvec4)
|
|
158: 36(int) Constant 1
|
|
165: TypePointer Output 7(fvec4)
|
|
166(@entryPointOutput.Color): 165(ptr) Variable Output
|
|
169: TypePointer Output 6(float)
|
|
170(@entryPointOutput.Depth): 169(ptr) Variable Output
|
|
173: TypeImage 6(float) 1D sampled format:Unknown
|
|
174: TypePointer UniformConstant 173
|
|
175(g_tTex1df4): 174(ptr) Variable UniformConstant
|
|
176: TypeImage 36(int) 1D sampled format:Unknown
|
|
177: TypePointer UniformConstant 176
|
|
178(g_tTex1di4): 177(ptr) Variable UniformConstant
|
|
179: TypeImage 50(int) 1D sampled format:Unknown
|
|
180: TypePointer UniformConstant 179
|
|
181(g_tTex1du4): 180(ptr) Variable UniformConstant
|
|
182: TypeImage 6(float) 2D sampled format:Unknown
|
|
183: TypePointer UniformConstant 182
|
|
184(g_tTex2df4): 183(ptr) Variable UniformConstant
|
|
185: TypeImage 36(int) 2D sampled format:Unknown
|
|
186: TypePointer UniformConstant 185
|
|
187(g_tTex2di4): 186(ptr) Variable UniformConstant
|
|
188: TypeImage 50(int) 2D sampled format:Unknown
|
|
189: TypePointer UniformConstant 188
|
|
190(g_tTex2du4): 189(ptr) Variable UniformConstant
|
|
191: TypeImage 6(float) 3D sampled format:Unknown
|
|
192: TypePointer UniformConstant 191
|
|
193(g_tTex3df4): 192(ptr) Variable UniformConstant
|
|
194: TypeImage 36(int) 3D sampled format:Unknown
|
|
195: TypePointer UniformConstant 194
|
|
196(g_tTex3di4): 195(ptr) Variable UniformConstant
|
|
197: TypeImage 50(int) 3D sampled format:Unknown
|
|
198: TypePointer UniformConstant 197
|
|
199(g_tTex3du4): 198(ptr) Variable UniformConstant
|
|
200: TypeImage 6(float) Cube sampled format:Unknown
|
|
201: TypePointer UniformConstant 200
|
|
202(g_tTexcdf4): 201(ptr) Variable UniformConstant
|
|
203: TypeImage 36(int) Cube sampled format:Unknown
|
|
204: TypePointer UniformConstant 203
|
|
205(g_tTexcdi4): 204(ptr) Variable UniformConstant
|
|
206: TypeImage 50(int) Cube sampled format:Unknown
|
|
207: TypePointer UniformConstant 206
|
|
208(g_tTexcdu4): 207(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
163(flattenTemp): 151(ptr) Variable Function
|
|
164:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 163(flattenTemp) 164
|
|
167: 156(ptr) AccessChain 163(flattenTemp) 153
|
|
168: 7(fvec4) Load 167
|
|
Store 166(@entryPointOutput.Color) 168
|
|
171: 12(ptr) AccessChain 163(flattenTemp) 158
|
|
172: 6(float) Load 171
|
|
Store 170(@entryPointOutput.Depth) 172
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(r10): 12(ptr) Variable Function
|
|
35(r12): 12(ptr) Variable Function
|
|
49(r14): 12(ptr) Variable Function
|
|
63(r30): 12(ptr) Variable Function
|
|
79(r32): 12(ptr) Variable Function
|
|
93(r34): 12(ptr) Variable Function
|
|
107(r60): 12(ptr) Variable Function
|
|
123(r62): 12(ptr) Variable Function
|
|
137(r64): 12(ptr) Variable Function
|
|
152(psout): 151(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4a)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
30: 6(float) CompositeExtract 27 0
|
|
31: 6(float) CompositeExtract 27 1
|
|
32: 29(fvec3) CompositeConstruct 30 31 28
|
|
33: 6(float) CompositeExtract 32 2
|
|
34: 6(float) ImageSampleDrefImplicitLod 23 32 33
|
|
Store 13(r10) 34
|
|
40: 37 Load 39(g_tTex1di4a)
|
|
41: 18 Load 20(g_sSamp)
|
|
43: 42 SampledImage 40 41
|
|
44: 6(float) CompositeExtract 27 0
|
|
45: 6(float) CompositeExtract 27 1
|
|
46: 29(fvec3) CompositeConstruct 44 45 28
|
|
47: 6(float) CompositeExtract 46 2
|
|
48: 6(float) ImageSampleDrefImplicitLod 43 46 47
|
|
Store 35(r12) 48
|
|
54: 51 Load 53(g_tTex1du4a)
|
|
55: 18 Load 20(g_sSamp)
|
|
57: 56 SampledImage 54 55
|
|
58: 6(float) CompositeExtract 27 0
|
|
59: 6(float) CompositeExtract 27 1
|
|
60: 29(fvec3) CompositeConstruct 58 59 28
|
|
61: 6(float) CompositeExtract 60 2
|
|
62: 6(float) ImageSampleDrefImplicitLod 57 60 61
|
|
Store 49(r14) 62
|
|
67: 64 Load 66(g_tTex2df4a)
|
|
68: 18 Load 20(g_sSamp)
|
|
70: 69 SampledImage 67 68
|
|
73: 6(float) CompositeExtract 72 0
|
|
74: 6(float) CompositeExtract 72 1
|
|
75: 6(float) CompositeExtract 72 2
|
|
76: 7(fvec4) CompositeConstruct 73 74 75 28
|
|
77: 6(float) CompositeExtract 76 3
|
|
78: 6(float) ImageSampleDrefImplicitLod 70 76 77
|
|
Store 63(r30) 78
|
|
83: 80 Load 82(g_tTex2di4a)
|
|
84: 18 Load 20(g_sSamp)
|
|
86: 85 SampledImage 83 84
|
|
87: 6(float) CompositeExtract 72 0
|
|
88: 6(float) CompositeExtract 72 1
|
|
89: 6(float) CompositeExtract 72 2
|
|
90: 7(fvec4) CompositeConstruct 87 88 89 28
|
|
91: 6(float) CompositeExtract 90 3
|
|
92: 6(float) ImageSampleDrefImplicitLod 86 90 91
|
|
Store 79(r32) 92
|
|
97: 94 Load 96(g_tTex2du4a)
|
|
98: 18 Load 20(g_sSamp)
|
|
100: 99 SampledImage 97 98
|
|
101: 6(float) CompositeExtract 72 0
|
|
102: 6(float) CompositeExtract 72 1
|
|
103: 6(float) CompositeExtract 72 2
|
|
104: 7(fvec4) CompositeConstruct 101 102 103 28
|
|
105: 6(float) CompositeExtract 104 3
|
|
106: 6(float) ImageSampleDrefImplicitLod 100 104 105
|
|
Store 93(r34) 106
|
|
111: 108 Load 110(g_tTexcdf4a)
|
|
112: 18 Load 20(g_sSamp)
|
|
114: 113 SampledImage 111 112
|
|
117: 6(float) CompositeExtract 116 0
|
|
118: 6(float) CompositeExtract 116 1
|
|
119: 6(float) CompositeExtract 116 2
|
|
120: 6(float) CompositeExtract 116 3
|
|
121: 7(fvec4) CompositeConstruct 117 118 119 120
|
|
122: 6(float) ImageSampleDrefImplicitLod 114 121 28
|
|
Store 107(r60) 122
|
|
127: 124 Load 126(g_tTexcdi4a)
|
|
128: 18 Load 20(g_sSamp)
|
|
130: 129 SampledImage 127 128
|
|
131: 6(float) CompositeExtract 116 0
|
|
132: 6(float) CompositeExtract 116 1
|
|
133: 6(float) CompositeExtract 116 2
|
|
134: 6(float) CompositeExtract 116 3
|
|
135: 7(fvec4) CompositeConstruct 131 132 133 134
|
|
136: 6(float) ImageSampleDrefImplicitLod 130 135 28
|
|
Store 123(r62) 136
|
|
141: 138 Load 140(g_tTexcdu4a)
|
|
142: 18 Load 20(g_sSamp)
|
|
144: 143 SampledImage 141 142
|
|
145: 6(float) CompositeExtract 116 0
|
|
146: 6(float) CompositeExtract 116 1
|
|
147: 6(float) CompositeExtract 116 2
|
|
148: 6(float) CompositeExtract 116 3
|
|
149: 7(fvec4) CompositeConstruct 145 146 147 148
|
|
150: 6(float) ImageSampleDrefImplicitLod 144 149 28
|
|
Store 137(r64) 150
|
|
157: 156(ptr) AccessChain 152(psout) 153
|
|
Store 157 155
|
|
159: 12(ptr) AccessChain 152(psout) 158
|
|
Store 159 154
|
|
160:8(PS_OUTPUT) Load 152(psout)
|
|
ReturnValue 160
|
|
FunctionEnd
|