glslang/Test/baseResults/hlsl.samplecmp.array.dx10.frag.out
2023-12-11 20:03:13 +00:00

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hlsl.samplecmp.array.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r10' ( temp float)
0:42 texture ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 0.200000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r12' ( temp float)
0:43 texture ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 0.200000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r14' ( temp float)
0:44 texture ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 0.200000
0:44 Constant:
0:44 0.750000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r30' ( temp float)
0:47 texture ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:47 Constant:
0:47 0.100000
0:47 0.200000
0:47 0.300000
0:47 Constant:
0:47 0.750000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r32' ( temp float)
0:48 texture ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:48 Constant:
0:48 0.100000
0:48 0.200000
0:48 0.300000
0:48 Constant:
0:48 0.750000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r34' ( temp float)
0:49 texture ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:49 Constant:
0:49 0.100000
0:49 0.200000
0:49 0.300000
0:49 Constant:
0:49 0.750000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'r60' ( temp float)
0:52 texture ( temp float)
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 Construct vec4 ( temp 4-component vector of float)
0:52 Constant:
0:52 0.100000
0:52 0.200000
0:52 0.300000
0:52 0.400000
0:52 Constant:
0:52 0.750000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'r62' ( temp float)
0:53 texture ( temp float)
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
0:53 Constant:
0:53 0.100000
0:53 0.200000
0:53 0.300000
0:53 0.400000
0:53 Constant:
0:53 0.750000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'r64' ( temp float)
0:54 texture ( temp float)
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
0:54 Constant:
0:54 0.100000
0:54 0.200000
0:54 0.300000
0:54 0.400000
0:54 Constant:
0:54 0.750000
0:56 move second child to first child ( temp 4-component vector of float)
0:56 Color: direct index for structure ( temp 4-component vector of float)
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child ( temp float)
0:57 Depth: direct index for structure ( temp float)
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Branch: Return with expression
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r10' ( temp float)
0:42 texture ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 0.200000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r12' ( temp float)
0:43 texture ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 0.200000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r14' ( temp float)
0:44 texture ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 0.200000
0:44 Constant:
0:44 0.750000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r30' ( temp float)
0:47 texture ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:47 Constant:
0:47 0.100000
0:47 0.200000
0:47 0.300000
0:47 Constant:
0:47 0.750000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r32' ( temp float)
0:48 texture ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:48 Constant:
0:48 0.100000
0:48 0.200000
0:48 0.300000
0:48 Constant:
0:48 0.750000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r34' ( temp float)
0:49 texture ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:49 Constant:
0:49 0.100000
0:49 0.200000
0:49 0.300000
0:49 Constant:
0:49 0.750000
0:52 Sequence
0:52 move second child to first child ( temp float)
0:52 'r60' ( temp float)
0:52 texture ( temp float)
0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 Construct vec4 ( temp 4-component vector of float)
0:52 Constant:
0:52 0.100000
0:52 0.200000
0:52 0.300000
0:52 0.400000
0:52 Constant:
0:52 0.750000
0:53 Sequence
0:53 move second child to first child ( temp float)
0:53 'r62' ( temp float)
0:53 texture ( temp float)
0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
0:53 Construct vec4 ( temp 4-component vector of float)
0:53 Constant:
0:53 0.100000
0:53 0.200000
0:53 0.300000
0:53 0.400000
0:53 Constant:
0:53 0.750000
0:54 Sequence
0:54 move second child to first child ( temp float)
0:54 'r64' ( temp float)
0:54 texture ( temp float)
0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:54 'g_sSamp' (layout( binding=0) uniform sampler)
0:54 Construct vec4 ( temp 4-component vector of float)
0:54 Constant:
0:54 0.100000
0:54 0.200000
0:54 0.300000
0:54 0.400000
0:54 Constant:
0:54 0.750000
0:56 move second child to first child ( temp 4-component vector of float)
0:56 Color: direct index for structure ( temp 4-component vector of float)
0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child ( temp float)
0:57 Depth: direct index for structure ( temp float)
0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Branch: Return with expression
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 209
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 166 170
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r10"
Name 16 "g_tTex1df4a"
Name 20 "g_sSamp"
Name 35 "r12"
Name 39 "g_tTex1di4a"
Name 49 "r14"
Name 53 "g_tTex1du4a"
Name 63 "r30"
Name 66 "g_tTex2df4a"
Name 79 "r32"
Name 82 "g_tTex2di4a"
Name 93 "r34"
Name 96 "g_tTex2du4a"
Name 107 "r60"
Name 110 "g_tTexcdf4a"
Name 123 "r62"
Name 126 "g_tTexcdi4a"
Name 137 "r64"
Name 140 "g_tTexcdu4a"
Name 152 "psout"
Name 163 "flattenTemp"
Name 166 "@entryPointOutput.Color"
Name 170 "@entryPointOutput.Depth"
Name 175 "g_tTex1df4"
Name 178 "g_tTex1di4"
Name 181 "g_tTex1du4"
Name 184 "g_tTex2df4"
Name 187 "g_tTex2di4"
Name 190 "g_tTex2du4"
Name 193 "g_tTex3df4"
Name 196 "g_tTex3di4"
Name 199 "g_tTex3du4"
Name 202 "g_tTexcdf4"
Name 205 "g_tTexcdi4"
Name 208 "g_tTexcdu4"
Decorate 16(g_tTex1df4a) DescriptorSet 0
Decorate 16(g_tTex1df4a) Binding 1
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 39(g_tTex1di4a) DescriptorSet 0
Decorate 39(g_tTex1di4a) Binding 2
Decorate 53(g_tTex1du4a) DescriptorSet 0
Decorate 53(g_tTex1du4a) Binding 3
Decorate 66(g_tTex2df4a) DescriptorSet 0
Decorate 66(g_tTex2df4a) Binding 4
Decorate 82(g_tTex2di4a) DescriptorSet 0
Decorate 82(g_tTex2di4a) Binding 5
Decorate 96(g_tTex2du4a) DescriptorSet 0
Decorate 96(g_tTex2du4a) Binding 6
Decorate 110(g_tTexcdf4a) DescriptorSet 0
Decorate 110(g_tTexcdf4a) Binding 7
Decorate 126(g_tTexcdi4a) DescriptorSet 0
Decorate 126(g_tTexcdi4a) Binding 8
Decorate 140(g_tTexcdu4a) DescriptorSet 0
Decorate 140(g_tTexcdu4a) Binding 9
Decorate 166(@entryPointOutput.Color) Location 0
Decorate 170(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 175(g_tTex1df4) DescriptorSet 0
Decorate 175(g_tTex1df4) Binding 0
Decorate 178(g_tTex1di4) DescriptorSet 0
Decorate 178(g_tTex1di4) Binding 0
Decorate 181(g_tTex1du4) DescriptorSet 0
Decorate 181(g_tTex1du4) Binding 0
Decorate 184(g_tTex2df4) DescriptorSet 0
Decorate 184(g_tTex2df4) Binding 0
Decorate 187(g_tTex2di4) DescriptorSet 0
Decorate 187(g_tTex2di4) Binding 0
Decorate 190(g_tTex2du4) DescriptorSet 0
Decorate 190(g_tTex2du4) Binding 0
Decorate 193(g_tTex3df4) DescriptorSet 0
Decorate 193(g_tTex3df4) Binding 0
Decorate 196(g_tTex3di4) DescriptorSet 0
Decorate 196(g_tTex3di4) Binding 0
Decorate 199(g_tTex3du4) DescriptorSet 0
Decorate 199(g_tTex3du4) Binding 0
Decorate 202(g_tTexcdf4) DescriptorSet 0
Decorate 202(g_tTexcdf4) Binding 0
Decorate 205(g_tTexcdi4) DescriptorSet 0
Decorate 205(g_tTexcdi4) Binding 0
Decorate 208(g_tTexcdu4) DescriptorSet 0
Decorate 208(g_tTexcdu4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D depth array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: 6(float) Constant 1061158912
29: TypeVector 6(float) 3
36: TypeInt 32 1
37: TypeImage 36(int) 1D depth array sampled format:Unknown
38: TypePointer UniformConstant 37
39(g_tTex1di4a): 38(ptr) Variable UniformConstant
42: TypeSampledImage 37
50: TypeInt 32 0
51: TypeImage 50(int) 1D depth array sampled format:Unknown
52: TypePointer UniformConstant 51
53(g_tTex1du4a): 52(ptr) Variable UniformConstant
56: TypeSampledImage 51
64: TypeImage 6(float) 2D depth array sampled format:Unknown
65: TypePointer UniformConstant 64
66(g_tTex2df4a): 65(ptr) Variable UniformConstant
69: TypeSampledImage 64
71: 6(float) Constant 1050253722
72: 29(fvec3) ConstantComposite 25 26 71
80: TypeImage 36(int) 2D depth array sampled format:Unknown
81: TypePointer UniformConstant 80
82(g_tTex2di4a): 81(ptr) Variable UniformConstant
85: TypeSampledImage 80
94: TypeImage 50(int) 2D depth array sampled format:Unknown
95: TypePointer UniformConstant 94
96(g_tTex2du4a): 95(ptr) Variable UniformConstant
99: TypeSampledImage 94
108: TypeImage 6(float) Cube depth array sampled format:Unknown
109: TypePointer UniformConstant 108
110(g_tTexcdf4a): 109(ptr) Variable UniformConstant
113: TypeSampledImage 108
115: 6(float) Constant 1053609165
116: 7(fvec4) ConstantComposite 25 26 71 115
124: TypeImage 36(int) Cube depth array sampled format:Unknown
125: TypePointer UniformConstant 124
126(g_tTexcdi4a): 125(ptr) Variable UniformConstant
129: TypeSampledImage 124
138: TypeImage 50(int) Cube depth array sampled format:Unknown
139: TypePointer UniformConstant 138
140(g_tTexcdu4a): 139(ptr) Variable UniformConstant
143: TypeSampledImage 138
151: TypePointer Function 8(PS_OUTPUT)
153: 36(int) Constant 0
154: 6(float) Constant 1065353216
155: 7(fvec4) ConstantComposite 154 154 154 154
156: TypePointer Function 7(fvec4)
158: 36(int) Constant 1
165: TypePointer Output 7(fvec4)
166(@entryPointOutput.Color): 165(ptr) Variable Output
169: TypePointer Output 6(float)
170(@entryPointOutput.Depth): 169(ptr) Variable Output
173: TypeImage 6(float) 1D sampled format:Unknown
174: TypePointer UniformConstant 173
175(g_tTex1df4): 174(ptr) Variable UniformConstant
176: TypeImage 36(int) 1D sampled format:Unknown
177: TypePointer UniformConstant 176
178(g_tTex1di4): 177(ptr) Variable UniformConstant
179: TypeImage 50(int) 1D sampled format:Unknown
180: TypePointer UniformConstant 179
181(g_tTex1du4): 180(ptr) Variable UniformConstant
182: TypeImage 6(float) 2D sampled format:Unknown
183: TypePointer UniformConstant 182
184(g_tTex2df4): 183(ptr) Variable UniformConstant
185: TypeImage 36(int) 2D sampled format:Unknown
186: TypePointer UniformConstant 185
187(g_tTex2di4): 186(ptr) Variable UniformConstant
188: TypeImage 50(int) 2D sampled format:Unknown
189: TypePointer UniformConstant 188
190(g_tTex2du4): 189(ptr) Variable UniformConstant
191: TypeImage 6(float) 3D sampled format:Unknown
192: TypePointer UniformConstant 191
193(g_tTex3df4): 192(ptr) Variable UniformConstant
194: TypeImage 36(int) 3D sampled format:Unknown
195: TypePointer UniformConstant 194
196(g_tTex3di4): 195(ptr) Variable UniformConstant
197: TypeImage 50(int) 3D sampled format:Unknown
198: TypePointer UniformConstant 197
199(g_tTex3du4): 198(ptr) Variable UniformConstant
200: TypeImage 6(float) Cube sampled format:Unknown
201: TypePointer UniformConstant 200
202(g_tTexcdf4): 201(ptr) Variable UniformConstant
203: TypeImage 36(int) Cube sampled format:Unknown
204: TypePointer UniformConstant 203
205(g_tTexcdi4): 204(ptr) Variable UniformConstant
206: TypeImage 50(int) Cube sampled format:Unknown
207: TypePointer UniformConstant 206
208(g_tTexcdu4): 207(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
163(flattenTemp): 151(ptr) Variable Function
164:8(PS_OUTPUT) FunctionCall 10(@main()
Store 163(flattenTemp) 164
167: 156(ptr) AccessChain 163(flattenTemp) 153
168: 7(fvec4) Load 167
Store 166(@entryPointOutput.Color) 168
171: 12(ptr) AccessChain 163(flattenTemp) 158
172: 6(float) Load 171
Store 170(@entryPointOutput.Depth) 172
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r10): 12(ptr) Variable Function
35(r12): 12(ptr) Variable Function
49(r14): 12(ptr) Variable Function
63(r30): 12(ptr) Variable Function
79(r32): 12(ptr) Variable Function
93(r34): 12(ptr) Variable Function
107(r60): 12(ptr) Variable Function
123(r62): 12(ptr) Variable Function
137(r64): 12(ptr) Variable Function
152(psout): 151(ptr) Variable Function
17: 14 Load 16(g_tTex1df4a)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
30: 6(float) CompositeExtract 27 0
31: 6(float) CompositeExtract 27 1
32: 29(fvec3) CompositeConstruct 30 31 28
33: 6(float) CompositeExtract 32 2
34: 6(float) ImageSampleDrefImplicitLod 23 32 33
Store 13(r10) 34
40: 37 Load 39(g_tTex1di4a)
41: 18 Load 20(g_sSamp)
43: 42 SampledImage 40 41
44: 6(float) CompositeExtract 27 0
45: 6(float) CompositeExtract 27 1
46: 29(fvec3) CompositeConstruct 44 45 28
47: 6(float) CompositeExtract 46 2
48: 6(float) ImageSampleDrefImplicitLod 43 46 47
Store 35(r12) 48
54: 51 Load 53(g_tTex1du4a)
55: 18 Load 20(g_sSamp)
57: 56 SampledImage 54 55
58: 6(float) CompositeExtract 27 0
59: 6(float) CompositeExtract 27 1
60: 29(fvec3) CompositeConstruct 58 59 28
61: 6(float) CompositeExtract 60 2
62: 6(float) ImageSampleDrefImplicitLod 57 60 61
Store 49(r14) 62
67: 64 Load 66(g_tTex2df4a)
68: 18 Load 20(g_sSamp)
70: 69 SampledImage 67 68
73: 6(float) CompositeExtract 72 0
74: 6(float) CompositeExtract 72 1
75: 6(float) CompositeExtract 72 2
76: 7(fvec4) CompositeConstruct 73 74 75 28
77: 6(float) CompositeExtract 76 3
78: 6(float) ImageSampleDrefImplicitLod 70 76 77
Store 63(r30) 78
83: 80 Load 82(g_tTex2di4a)
84: 18 Load 20(g_sSamp)
86: 85 SampledImage 83 84
87: 6(float) CompositeExtract 72 0
88: 6(float) CompositeExtract 72 1
89: 6(float) CompositeExtract 72 2
90: 7(fvec4) CompositeConstruct 87 88 89 28
91: 6(float) CompositeExtract 90 3
92: 6(float) ImageSampleDrefImplicitLod 86 90 91
Store 79(r32) 92
97: 94 Load 96(g_tTex2du4a)
98: 18 Load 20(g_sSamp)
100: 99 SampledImage 97 98
101: 6(float) CompositeExtract 72 0
102: 6(float) CompositeExtract 72 1
103: 6(float) CompositeExtract 72 2
104: 7(fvec4) CompositeConstruct 101 102 103 28
105: 6(float) CompositeExtract 104 3
106: 6(float) ImageSampleDrefImplicitLod 100 104 105
Store 93(r34) 106
111: 108 Load 110(g_tTexcdf4a)
112: 18 Load 20(g_sSamp)
114: 113 SampledImage 111 112
117: 6(float) CompositeExtract 116 0
118: 6(float) CompositeExtract 116 1
119: 6(float) CompositeExtract 116 2
120: 6(float) CompositeExtract 116 3
121: 7(fvec4) CompositeConstruct 117 118 119 120
122: 6(float) ImageSampleDrefImplicitLod 114 121 28
Store 107(r60) 122
127: 124 Load 126(g_tTexcdi4a)
128: 18 Load 20(g_sSamp)
130: 129 SampledImage 127 128
131: 6(float) CompositeExtract 116 0
132: 6(float) CompositeExtract 116 1
133: 6(float) CompositeExtract 116 2
134: 6(float) CompositeExtract 116 3
135: 7(fvec4) CompositeConstruct 131 132 133 134
136: 6(float) ImageSampleDrefImplicitLod 130 135 28
Store 123(r62) 136
141: 138 Load 140(g_tTexcdu4a)
142: 18 Load 20(g_sSamp)
144: 143 SampledImage 141 142
145: 6(float) CompositeExtract 116 0
146: 6(float) CompositeExtract 116 1
147: 6(float) CompositeExtract 116 2
148: 6(float) CompositeExtract 116 3
149: 7(fvec4) CompositeConstruct 145 146 147 148
150: 6(float) ImageSampleDrefImplicitLod 144 149 28
Store 137(r64) 150
157: 156(ptr) AccessChain 152(psout) 153
Store 157 155
159: 12(ptr) AccessChain 152(psout) 158
Store 159 154
160:8(PS_OUTPUT) Load 152(psout)
ReturnValue 160
FunctionEnd