mirror of
https://github.com/RPCS3/glslang.git
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626 lines
31 KiB
Plaintext
626 lines
31 KiB
Plaintext
hlsl.samplecmp.offsetarray.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r11' ( temp float)
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0:42 textureOffset ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r13' ( temp float)
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0:43 textureOffset ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r15' ( temp float)
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0:44 textureOffset ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec3 ( temp 3-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r31' ( temp float)
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0:47 textureOffset ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:47 Constant:
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0:47 0.100000
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0:47 0.200000
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0:47 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 2 (const int)
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0:47 3 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r33' ( temp float)
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0:48 textureOffset ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec4 ( temp 4-component vector of float)
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0:48 Constant:
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0:48 0.100000
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0:48 0.200000
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0:48 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 2 (const int)
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0:48 3 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r35' ( temp float)
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0:49 textureOffset ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec4 ( temp 4-component vector of float)
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0:49 Constant:
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0:49 0.100000
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0:49 0.200000
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0:49 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 2 (const int)
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0:49 3 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 Color: direct index for structure ( temp 4-component vector of float)
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0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child ( temp float)
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0:64 Depth: direct index for structure ( temp float)
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0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Branch: Return with expression
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0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r11' ( temp float)
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0:42 textureOffset ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec3 ( temp 3-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r13' ( temp float)
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0:43 textureOffset ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec3 ( temp 3-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r15' ( temp float)
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0:44 textureOffset ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec3 ( temp 3-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r31' ( temp float)
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0:47 textureOffset ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec4 ( temp 4-component vector of float)
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0:47 Constant:
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0:47 0.100000
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0:47 0.200000
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0:47 0.300000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 2 (const int)
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0:47 3 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r33' ( temp float)
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0:48 textureOffset ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec4 ( temp 4-component vector of float)
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0:48 Constant:
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0:48 0.100000
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0:48 0.200000
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0:48 0.300000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 2 (const int)
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0:48 3 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r35' ( temp float)
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0:49 textureOffset ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec4 ( temp 4-component vector of float)
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0:49 Constant:
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0:49 0.100000
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0:49 0.200000
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0:49 0.300000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 2 (const int)
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0:49 3 (const int)
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0:63 move second child to first child ( temp 4-component vector of float)
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0:63 Color: direct index for structure ( temp 4-component vector of float)
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0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child ( temp float)
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0:64 Depth: direct index for structure ( temp float)
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0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Branch: Return with expression
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0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
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0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
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0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
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0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
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0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 178
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 126 130
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r11"
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Name 16 "g_tTex1df4a"
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Name 20 "g_sSamp"
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Name 37 "r13"
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Name 40 "g_tTex1di4a"
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Name 50 "r15"
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Name 54 "g_tTex1du4a"
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Name 64 "r31"
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Name 67 "g_tTex2df4a"
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Name 83 "r33"
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Name 86 "g_tTex2di4a"
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Name 97 "r35"
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Name 100 "g_tTex2du4a"
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Name 112 "psout"
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Name 123 "flattenTemp"
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Name 126 "@entryPointOutput.Color"
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Name 130 "@entryPointOutput.Depth"
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Name 135 "g_tTex1df4"
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Name 138 "g_tTex1di4"
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Name 141 "g_tTex1du4"
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Name 144 "g_tTex2df4"
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Name 147 "g_tTex2di4"
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Name 150 "g_tTex2du4"
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Name 153 "g_tTex3df4"
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Name 156 "g_tTex3di4"
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Name 159 "g_tTex3du4"
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Name 162 "g_tTexcdf4"
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Name 165 "g_tTexcdi4"
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Name 168 "g_tTexcdu4"
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Name 171 "g_tTexcdf4a"
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Name 174 "g_tTexcdi4a"
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Name 177 "g_tTexcdu4a"
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Decorate 16(g_tTex1df4a) DescriptorSet 0
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Decorate 16(g_tTex1df4a) Binding 1
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 40(g_tTex1di4a) DescriptorSet 0
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Decorate 40(g_tTex1di4a) Binding 2
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Decorate 54(g_tTex1du4a) DescriptorSet 0
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Decorate 54(g_tTex1du4a) Binding 3
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Decorate 67(g_tTex2df4a) DescriptorSet 0
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Decorate 67(g_tTex2df4a) Binding 4
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Decorate 86(g_tTex2di4a) DescriptorSet 0
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Decorate 86(g_tTex2di4a) Binding 5
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Decorate 100(g_tTex2du4a) DescriptorSet 0
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Decorate 100(g_tTex2du4a) Binding 6
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Decorate 126(@entryPointOutput.Color) Location 0
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Decorate 130(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 135(g_tTex1df4) DescriptorSet 0
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Decorate 135(g_tTex1df4) Binding 0
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Decorate 138(g_tTex1di4) DescriptorSet 0
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Decorate 138(g_tTex1di4) Binding 0
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Decorate 141(g_tTex1du4) DescriptorSet 0
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Decorate 141(g_tTex1du4) Binding 0
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Decorate 144(g_tTex2df4) DescriptorSet 0
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Decorate 144(g_tTex2df4) Binding 0
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Decorate 147(g_tTex2di4) DescriptorSet 0
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Decorate 147(g_tTex2di4) Binding 0
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Decorate 150(g_tTex2du4) DescriptorSet 0
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Decorate 150(g_tTex2du4) Binding 0
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Decorate 153(g_tTex3df4) DescriptorSet 0
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Decorate 153(g_tTex3df4) Binding 0
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Decorate 156(g_tTex3di4) DescriptorSet 0
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Decorate 156(g_tTex3di4) Binding 0
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Decorate 159(g_tTex3du4) DescriptorSet 0
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Decorate 159(g_tTex3du4) Binding 0
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Decorate 162(g_tTexcdf4) DescriptorSet 0
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Decorate 162(g_tTexcdf4) Binding 0
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Decorate 165(g_tTexcdi4) DescriptorSet 0
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Decorate 165(g_tTexcdi4) Binding 0
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Decorate 168(g_tTexcdu4) DescriptorSet 0
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Decorate 168(g_tTexcdu4) Binding 0
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Decorate 171(g_tTexcdf4a) DescriptorSet 0
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Decorate 171(g_tTexcdf4a) Binding 0
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Decorate 174(g_tTexcdi4a) DescriptorSet 0
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Decorate 174(g_tTexcdi4a) Binding 0
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Decorate 177(g_tTexcdu4a) DescriptorSet 0
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Decorate 177(g_tTexcdu4a) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) 1D depth array sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4a): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: TypeVector 6(float) 2
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25: 6(float) Constant 1036831949
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26: 6(float) Constant 1045220557
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27: 24(fvec2) ConstantComposite 25 26
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28: 6(float) Constant 1061158912
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29: TypeVector 6(float) 3
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33: TypeInt 32 1
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34: 33(int) Constant 2
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38: TypeImage 33(int) 1D depth array sampled format:Unknown
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39: TypePointer UniformConstant 38
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40(g_tTex1di4a): 39(ptr) Variable UniformConstant
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43: TypeSampledImage 38
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51: TypeInt 32 0
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52: TypeImage 51(int) 1D depth array sampled format:Unknown
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53: TypePointer UniformConstant 52
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54(g_tTex1du4a): 53(ptr) Variable UniformConstant
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57: TypeSampledImage 52
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65: TypeImage 6(float) 2D depth array sampled format:Unknown
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66: TypePointer UniformConstant 65
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67(g_tTex2df4a): 66(ptr) Variable UniformConstant
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70: TypeSampledImage 65
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72: 6(float) Constant 1050253722
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73: 29(fvec3) ConstantComposite 25 26 72
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78: TypeVector 33(int) 2
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79: 33(int) Constant 3
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80: 78(ivec2) ConstantComposite 34 79
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84: TypeImage 33(int) 2D depth array sampled format:Unknown
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85: TypePointer UniformConstant 84
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86(g_tTex2di4a): 85(ptr) Variable UniformConstant
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89: TypeSampledImage 84
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98: TypeImage 51(int) 2D depth array sampled format:Unknown
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99: TypePointer UniformConstant 98
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100(g_tTex2du4a): 99(ptr) Variable UniformConstant
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103: TypeSampledImage 98
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111: TypePointer Function 8(PS_OUTPUT)
|
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113: 33(int) Constant 0
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|
114: 6(float) Constant 1065353216
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115: 7(fvec4) ConstantComposite 114 114 114 114
|
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116: TypePointer Function 7(fvec4)
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118: 33(int) Constant 1
|
|
125: TypePointer Output 7(fvec4)
|
|
126(@entryPointOutput.Color): 125(ptr) Variable Output
|
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129: TypePointer Output 6(float)
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|
130(@entryPointOutput.Depth): 129(ptr) Variable Output
|
|
133: TypeImage 6(float) 1D sampled format:Unknown
|
|
134: TypePointer UniformConstant 133
|
|
135(g_tTex1df4): 134(ptr) Variable UniformConstant
|
|
136: TypeImage 33(int) 1D sampled format:Unknown
|
|
137: TypePointer UniformConstant 136
|
|
138(g_tTex1di4): 137(ptr) Variable UniformConstant
|
|
139: TypeImage 51(int) 1D sampled format:Unknown
|
|
140: TypePointer UniformConstant 139
|
|
141(g_tTex1du4): 140(ptr) Variable UniformConstant
|
|
142: TypeImage 6(float) 2D sampled format:Unknown
|
|
143: TypePointer UniformConstant 142
|
|
144(g_tTex2df4): 143(ptr) Variable UniformConstant
|
|
145: TypeImage 33(int) 2D sampled format:Unknown
|
|
146: TypePointer UniformConstant 145
|
|
147(g_tTex2di4): 146(ptr) Variable UniformConstant
|
|
148: TypeImage 51(int) 2D sampled format:Unknown
|
|
149: TypePointer UniformConstant 148
|
|
150(g_tTex2du4): 149(ptr) Variable UniformConstant
|
|
151: TypeImage 6(float) 3D sampled format:Unknown
|
|
152: TypePointer UniformConstant 151
|
|
153(g_tTex3df4): 152(ptr) Variable UniformConstant
|
|
154: TypeImage 33(int) 3D sampled format:Unknown
|
|
155: TypePointer UniformConstant 154
|
|
156(g_tTex3di4): 155(ptr) Variable UniformConstant
|
|
157: TypeImage 51(int) 3D sampled format:Unknown
|
|
158: TypePointer UniformConstant 157
|
|
159(g_tTex3du4): 158(ptr) Variable UniformConstant
|
|
160: TypeImage 6(float) Cube sampled format:Unknown
|
|
161: TypePointer UniformConstant 160
|
|
162(g_tTexcdf4): 161(ptr) Variable UniformConstant
|
|
163: TypeImage 33(int) Cube sampled format:Unknown
|
|
164: TypePointer UniformConstant 163
|
|
165(g_tTexcdi4): 164(ptr) Variable UniformConstant
|
|
166: TypeImage 51(int) Cube sampled format:Unknown
|
|
167: TypePointer UniformConstant 166
|
|
168(g_tTexcdu4): 167(ptr) Variable UniformConstant
|
|
169: TypeImage 6(float) Cube array sampled format:Unknown
|
|
170: TypePointer UniformConstant 169
|
|
171(g_tTexcdf4a): 170(ptr) Variable UniformConstant
|
|
172: TypeImage 33(int) Cube array sampled format:Unknown
|
|
173: TypePointer UniformConstant 172
|
|
174(g_tTexcdi4a): 173(ptr) Variable UniformConstant
|
|
175: TypeImage 51(int) Cube array sampled format:Unknown
|
|
176: TypePointer UniformConstant 175
|
|
177(g_tTexcdu4a): 176(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
123(flattenTemp): 111(ptr) Variable Function
|
|
124:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 123(flattenTemp) 124
|
|
127: 116(ptr) AccessChain 123(flattenTemp) 113
|
|
128: 7(fvec4) Load 127
|
|
Store 126(@entryPointOutput.Color) 128
|
|
131: 12(ptr) AccessChain 123(flattenTemp) 118
|
|
132: 6(float) Load 131
|
|
Store 130(@entryPointOutput.Depth) 132
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(r11): 12(ptr) Variable Function
|
|
37(r13): 12(ptr) Variable Function
|
|
50(r15): 12(ptr) Variable Function
|
|
64(r31): 12(ptr) Variable Function
|
|
83(r33): 12(ptr) Variable Function
|
|
97(r35): 12(ptr) Variable Function
|
|
112(psout): 111(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4a)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
30: 6(float) CompositeExtract 27 0
|
|
31: 6(float) CompositeExtract 27 1
|
|
32: 29(fvec3) CompositeConstruct 30 31 28
|
|
35: 6(float) CompositeExtract 32 2
|
|
36: 6(float) ImageSampleDrefImplicitLod 23 32 35 ConstOffset 34
|
|
Store 13(r11) 36
|
|
41: 38 Load 40(g_tTex1di4a)
|
|
42: 18 Load 20(g_sSamp)
|
|
44: 43 SampledImage 41 42
|
|
45: 6(float) CompositeExtract 27 0
|
|
46: 6(float) CompositeExtract 27 1
|
|
47: 29(fvec3) CompositeConstruct 45 46 28
|
|
48: 6(float) CompositeExtract 47 2
|
|
49: 6(float) ImageSampleDrefImplicitLod 44 47 48 ConstOffset 34
|
|
Store 37(r13) 49
|
|
55: 52 Load 54(g_tTex1du4a)
|
|
56: 18 Load 20(g_sSamp)
|
|
58: 57 SampledImage 55 56
|
|
59: 6(float) CompositeExtract 27 0
|
|
60: 6(float) CompositeExtract 27 1
|
|
61: 29(fvec3) CompositeConstruct 59 60 28
|
|
62: 6(float) CompositeExtract 61 2
|
|
63: 6(float) ImageSampleDrefImplicitLod 58 61 62 ConstOffset 34
|
|
Store 50(r15) 63
|
|
68: 65 Load 67(g_tTex2df4a)
|
|
69: 18 Load 20(g_sSamp)
|
|
71: 70 SampledImage 68 69
|
|
74: 6(float) CompositeExtract 73 0
|
|
75: 6(float) CompositeExtract 73 1
|
|
76: 6(float) CompositeExtract 73 2
|
|
77: 7(fvec4) CompositeConstruct 74 75 76 28
|
|
81: 6(float) CompositeExtract 77 3
|
|
82: 6(float) ImageSampleDrefImplicitLod 71 77 81 ConstOffset 80
|
|
Store 64(r31) 82
|
|
87: 84 Load 86(g_tTex2di4a)
|
|
88: 18 Load 20(g_sSamp)
|
|
90: 89 SampledImage 87 88
|
|
91: 6(float) CompositeExtract 73 0
|
|
92: 6(float) CompositeExtract 73 1
|
|
93: 6(float) CompositeExtract 73 2
|
|
94: 7(fvec4) CompositeConstruct 91 92 93 28
|
|
95: 6(float) CompositeExtract 94 3
|
|
96: 6(float) ImageSampleDrefImplicitLod 90 94 95 ConstOffset 80
|
|
Store 83(r33) 96
|
|
101: 98 Load 100(g_tTex2du4a)
|
|
102: 18 Load 20(g_sSamp)
|
|
104: 103 SampledImage 101 102
|
|
105: 6(float) CompositeExtract 73 0
|
|
106: 6(float) CompositeExtract 73 1
|
|
107: 6(float) CompositeExtract 73 2
|
|
108: 7(fvec4) CompositeConstruct 105 106 107 28
|
|
109: 6(float) CompositeExtract 108 3
|
|
110: 6(float) ImageSampleDrefImplicitLod 104 108 109 ConstOffset 80
|
|
Store 97(r35) 110
|
|
117: 116(ptr) AccessChain 112(psout) 113
|
|
Store 117 115
|
|
119: 12(ptr) AccessChain 112(psout) 118
|
|
Store 119 114
|
|
120:8(PS_OUTPUT) Load 112(psout)
|
|
ReturnValue 120
|
|
FunctionEnd
|