mirror of
https://github.com/RPCS3/glslang.git
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628 lines
31 KiB
Plaintext
628 lines
31 KiB
Plaintext
hlsl.samplecmplevelzero.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r01' ( temp float)
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0:42 textureLodOffset ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r03' ( temp float)
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0:43 textureLodOffset ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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0:43 'g_tTex1di4' ( uniform itexture1DShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r05' ( temp float)
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0:44 textureLodOffset ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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0:44 'g_tTex1du4' ( uniform utexture1DShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec2 ( temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r21' ( temp float)
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0:47 textureLodOffset ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DShadow)
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0:47 'g_tTex2df4' ( uniform texture2DShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:47 Constant:
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0:47 0.100000
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0:47 0.200000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:47 Constant:
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0:47 2 (const int)
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0:47 3 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r23' ( temp float)
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0:48 textureLodOffset ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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0:48 'g_tTex2di4' ( uniform itexture2DShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:48 Constant:
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0:48 0.100000
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0:48 0.200000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:48 Constant:
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0:48 2 (const int)
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0:48 3 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r25' ( temp float)
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0:49 textureLodOffset ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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0:49 'g_tTex2du4' ( uniform utexture2DShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:49 Constant:
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0:49 0.100000
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0:49 0.200000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:49 Constant:
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0:49 2 (const int)
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0:49 3 (const int)
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0:62 move second child to first child ( temp 4-component vector of float)
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0:62 Color: direct index for structure ( temp 4-component vector of float)
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0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:63 move second child to first child ( temp float)
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0:63 Depth: direct index for structure ( temp float)
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0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1.000000
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0:65 Branch: Return with expression
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0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:? 'g_tTex1di4' ( uniform itexture1DShadow)
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0:? 'g_tTex1du4' ( uniform utexture1DShadow)
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0:? 'g_tTex2df4' ( uniform texture2DShadow)
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0:? 'g_tTex2di4' ( uniform itexture2DShadow)
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0:? 'g_tTex2du4' ( uniform utexture2DShadow)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r01' ( temp float)
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0:42 textureLodOffset ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r03' ( temp float)
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0:43 textureLodOffset ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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0:43 'g_tTex1di4' ( uniform itexture1DShadow)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r05' ( temp float)
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0:44 textureLodOffset ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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0:44 'g_tTex1du4' ( uniform utexture1DShadow)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec2 ( temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r21' ( temp float)
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0:47 textureLodOffset ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DShadow)
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0:47 'g_tTex2df4' ( uniform texture2DShadow)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:47 Constant:
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0:47 0.100000
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0:47 0.200000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:47 Constant:
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0:47 2 (const int)
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0:47 3 (const int)
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r23' ( temp float)
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0:48 textureLodOffset ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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0:48 'g_tTex2di4' ( uniform itexture2DShadow)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:48 Constant:
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0:48 0.100000
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0:48 0.200000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:48 Constant:
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0:48 2 (const int)
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0:48 3 (const int)
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r25' ( temp float)
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0:49 textureLodOffset ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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0:49 'g_tTex2du4' ( uniform utexture2DShadow)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:49 Constant:
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0:49 0.100000
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0:49 0.200000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:49 Constant:
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0:49 2 (const int)
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0:49 3 (const int)
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0:62 move second child to first child ( temp 4-component vector of float)
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0:62 Color: direct index for structure ( temp 4-component vector of float)
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0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:63 move second child to first child ( temp float)
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0:63 Depth: direct index for structure ( temp float)
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0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1.000000
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0:65 Branch: Return with expression
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0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
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0:? 'g_tTex1di4' ( uniform itexture1DShadow)
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0:? 'g_tTex1du4' ( uniform utexture1DShadow)
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0:? 'g_tTex2df4' ( uniform texture2DShadow)
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0:? 'g_tTex2di4' ( uniform itexture2DShadow)
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0:? 'g_tTex2du4' ( uniform utexture2DShadow)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 168
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 116 120
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r01"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 33 "r03"
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Name 36 "g_tTex1di4"
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Name 44 "r05"
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Name 48 "g_tTex1du4"
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Name 56 "r21"
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Name 59 "g_tTex2df4"
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Name 75 "r23"
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Name 78 "g_tTex2di4"
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Name 88 "r25"
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Name 91 "g_tTex2du4"
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Name 102 "psout"
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Name 113 "flattenTemp"
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Name 116 "@entryPointOutput.Color"
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Name 120 "@entryPointOutput.Depth"
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Name 125 "g_tTex3df4"
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Name 128 "g_tTex3di4"
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Name 131 "g_tTex3du4"
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Name 134 "g_tTexcdf4"
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Name 137 "g_tTexcdi4"
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Name 140 "g_tTexcdu4"
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Name 143 "g_tTex1df4a"
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Name 146 "g_tTex1di4a"
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Name 149 "g_tTex1du4a"
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Name 152 "g_tTex2df4a"
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Name 155 "g_tTex2di4a"
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Name 158 "g_tTex2du4a"
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Name 161 "g_tTexcdf4a"
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Name 164 "g_tTexcdi4a"
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Name 167 "g_tTexcdu4a"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 36(g_tTex1di4) DescriptorSet 0
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Decorate 36(g_tTex1di4) Binding 1
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Decorate 48(g_tTex1du4) DescriptorSet 0
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Decorate 48(g_tTex1du4) Binding 2
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Decorate 59(g_tTex2df4) DescriptorSet 0
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Decorate 59(g_tTex2df4) Binding 3
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Decorate 78(g_tTex2di4) DescriptorSet 0
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Decorate 78(g_tTex2di4) Binding 4
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Decorate 91(g_tTex2du4) DescriptorSet 0
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Decorate 91(g_tTex2du4) Binding 5
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Decorate 116(@entryPointOutput.Color) Location 0
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Decorate 120(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 125(g_tTex3df4) DescriptorSet 0
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Decorate 125(g_tTex3df4) Binding 0
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Decorate 128(g_tTex3di4) DescriptorSet 0
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Decorate 128(g_tTex3di4) Binding 0
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Decorate 131(g_tTex3du4) DescriptorSet 0
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Decorate 131(g_tTex3du4) Binding 0
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Decorate 134(g_tTexcdf4) DescriptorSet 0
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Decorate 134(g_tTexcdf4) Binding 0
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Decorate 137(g_tTexcdi4) DescriptorSet 0
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Decorate 137(g_tTexcdi4) Binding 0
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Decorate 140(g_tTexcdu4) DescriptorSet 0
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Decorate 140(g_tTexcdu4) Binding 0
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Decorate 143(g_tTex1df4a) DescriptorSet 0
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Decorate 143(g_tTex1df4a) Binding 0
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Decorate 146(g_tTex1di4a) DescriptorSet 0
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Decorate 146(g_tTex1di4a) Binding 0
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Decorate 149(g_tTex1du4a) DescriptorSet 0
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Decorate 149(g_tTex1du4a) Binding 0
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Decorate 152(g_tTex2df4a) DescriptorSet 0
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Decorate 152(g_tTex2df4a) Binding 0
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Decorate 155(g_tTex2di4a) DescriptorSet 0
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Decorate 155(g_tTex2di4a) Binding 0
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Decorate 158(g_tTex2du4a) DescriptorSet 0
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Decorate 158(g_tTex2du4a) Binding 0
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Decorate 161(g_tTexcdf4a) DescriptorSet 0
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Decorate 161(g_tTexcdf4a) Binding 0
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Decorate 164(g_tTexcdi4a) DescriptorSet 0
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Decorate 164(g_tTexcdi4a) Binding 0
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Decorate 167(g_tTexcdu4a) DescriptorSet 0
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Decorate 167(g_tTexcdu4a) Binding 0
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2: TypeVoid
|
|
3: TypeFunction 2
|
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6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
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|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) 1D depth sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
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|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: 6(float) Constant 1036831949
|
|
25: 6(float) Constant 1061158912
|
|
26: TypeVector 6(float) 2
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|
28: 6(float) Constant 0
|
|
29: TypeInt 32 1
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|
30: 29(int) Constant 2
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|
34: TypeImage 29(int) 1D depth sampled format:Unknown
|
|
35: TypePointer UniformConstant 34
|
|
36(g_tTex1di4): 35(ptr) Variable UniformConstant
|
|
39: TypeSampledImage 34
|
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45: TypeInt 32 0
|
|
46: TypeImage 45(int) 1D depth sampled format:Unknown
|
|
47: TypePointer UniformConstant 46
|
|
48(g_tTex1du4): 47(ptr) Variable UniformConstant
|
|
51: TypeSampledImage 46
|
|
57: TypeImage 6(float) 2D depth sampled format:Unknown
|
|
58: TypePointer UniformConstant 57
|
|
59(g_tTex2df4): 58(ptr) Variable UniformConstant
|
|
62: TypeSampledImage 57
|
|
64: 6(float) Constant 1045220557
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|
65: 26(fvec2) ConstantComposite 24 64
|
|
66: TypeVector 6(float) 3
|
|
70: TypeVector 29(int) 2
|
|
71: 29(int) Constant 3
|
|
72: 70(ivec2) ConstantComposite 30 71
|
|
76: TypeImage 29(int) 2D depth sampled format:Unknown
|
|
77: TypePointer UniformConstant 76
|
|
78(g_tTex2di4): 77(ptr) Variable UniformConstant
|
|
81: TypeSampledImage 76
|
|
89: TypeImage 45(int) 2D depth sampled format:Unknown
|
|
90: TypePointer UniformConstant 89
|
|
91(g_tTex2du4): 90(ptr) Variable UniformConstant
|
|
94: TypeSampledImage 89
|
|
101: TypePointer Function 8(PS_OUTPUT)
|
|
103: 29(int) Constant 0
|
|
104: 6(float) Constant 1065353216
|
|
105: 7(fvec4) ConstantComposite 104 104 104 104
|
|
106: TypePointer Function 7(fvec4)
|
|
108: 29(int) Constant 1
|
|
115: TypePointer Output 7(fvec4)
|
|
116(@entryPointOutput.Color): 115(ptr) Variable Output
|
|
119: TypePointer Output 6(float)
|
|
120(@entryPointOutput.Depth): 119(ptr) Variable Output
|
|
123: TypeImage 6(float) 3D sampled format:Unknown
|
|
124: TypePointer UniformConstant 123
|
|
125(g_tTex3df4): 124(ptr) Variable UniformConstant
|
|
126: TypeImage 29(int) 3D sampled format:Unknown
|
|
127: TypePointer UniformConstant 126
|
|
128(g_tTex3di4): 127(ptr) Variable UniformConstant
|
|
129: TypeImage 45(int) 3D sampled format:Unknown
|
|
130: TypePointer UniformConstant 129
|
|
131(g_tTex3du4): 130(ptr) Variable UniformConstant
|
|
132: TypeImage 6(float) Cube sampled format:Unknown
|
|
133: TypePointer UniformConstant 132
|
|
134(g_tTexcdf4): 133(ptr) Variable UniformConstant
|
|
135: TypeImage 29(int) Cube sampled format:Unknown
|
|
136: TypePointer UniformConstant 135
|
|
137(g_tTexcdi4): 136(ptr) Variable UniformConstant
|
|
138: TypeImage 45(int) Cube sampled format:Unknown
|
|
139: TypePointer UniformConstant 138
|
|
140(g_tTexcdu4): 139(ptr) Variable UniformConstant
|
|
141: TypeImage 6(float) 1D array sampled format:Unknown
|
|
142: TypePointer UniformConstant 141
|
|
143(g_tTex1df4a): 142(ptr) Variable UniformConstant
|
|
144: TypeImage 29(int) 1D array sampled format:Unknown
|
|
145: TypePointer UniformConstant 144
|
|
146(g_tTex1di4a): 145(ptr) Variable UniformConstant
|
|
147: TypeImage 45(int) 1D array sampled format:Unknown
|
|
148: TypePointer UniformConstant 147
|
|
149(g_tTex1du4a): 148(ptr) Variable UniformConstant
|
|
150: TypeImage 6(float) 2D array sampled format:Unknown
|
|
151: TypePointer UniformConstant 150
|
|
152(g_tTex2df4a): 151(ptr) Variable UniformConstant
|
|
153: TypeImage 29(int) 2D array sampled format:Unknown
|
|
154: TypePointer UniformConstant 153
|
|
155(g_tTex2di4a): 154(ptr) Variable UniformConstant
|
|
156: TypeImage 45(int) 2D array sampled format:Unknown
|
|
157: TypePointer UniformConstant 156
|
|
158(g_tTex2du4a): 157(ptr) Variable UniformConstant
|
|
159: TypeImage 6(float) Cube array sampled format:Unknown
|
|
160: TypePointer UniformConstant 159
|
|
161(g_tTexcdf4a): 160(ptr) Variable UniformConstant
|
|
162: TypeImage 29(int) Cube array sampled format:Unknown
|
|
163: TypePointer UniformConstant 162
|
|
164(g_tTexcdi4a): 163(ptr) Variable UniformConstant
|
|
165: TypeImage 45(int) Cube array sampled format:Unknown
|
|
166: TypePointer UniformConstant 165
|
|
167(g_tTexcdu4a): 166(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
113(flattenTemp): 101(ptr) Variable Function
|
|
114:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 113(flattenTemp) 114
|
|
117: 106(ptr) AccessChain 113(flattenTemp) 103
|
|
118: 7(fvec4) Load 117
|
|
Store 116(@entryPointOutput.Color) 118
|
|
121: 12(ptr) AccessChain 113(flattenTemp) 108
|
|
122: 6(float) Load 121
|
|
Store 120(@entryPointOutput.Depth) 122
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(r01): 12(ptr) Variable Function
|
|
33(r03): 12(ptr) Variable Function
|
|
44(r05): 12(ptr) Variable Function
|
|
56(r21): 12(ptr) Variable Function
|
|
75(r23): 12(ptr) Variable Function
|
|
88(r25): 12(ptr) Variable Function
|
|
102(psout): 101(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
27: 26(fvec2) CompositeConstruct 24 25
|
|
31: 6(float) CompositeExtract 27 1
|
|
32: 6(float) ImageSampleDrefExplicitLod 23 27 31 Lod ConstOffset 28 30
|
|
Store 13(r01) 32
|
|
37: 34 Load 36(g_tTex1di4)
|
|
38: 18 Load 20(g_sSamp)
|
|
40: 39 SampledImage 37 38
|
|
41: 26(fvec2) CompositeConstruct 24 25
|
|
42: 6(float) CompositeExtract 41 1
|
|
43: 6(float) ImageSampleDrefExplicitLod 40 41 42 Lod ConstOffset 28 30
|
|
Store 33(r03) 43
|
|
49: 46 Load 48(g_tTex1du4)
|
|
50: 18 Load 20(g_sSamp)
|
|
52: 51 SampledImage 49 50
|
|
53: 26(fvec2) CompositeConstruct 24 25
|
|
54: 6(float) CompositeExtract 53 1
|
|
55: 6(float) ImageSampleDrefExplicitLod 52 53 54 Lod ConstOffset 28 30
|
|
Store 44(r05) 55
|
|
60: 57 Load 59(g_tTex2df4)
|
|
61: 18 Load 20(g_sSamp)
|
|
63: 62 SampledImage 60 61
|
|
67: 6(float) CompositeExtract 65 0
|
|
68: 6(float) CompositeExtract 65 1
|
|
69: 66(fvec3) CompositeConstruct 67 68 25
|
|
73: 6(float) CompositeExtract 69 2
|
|
74: 6(float) ImageSampleDrefExplicitLod 63 69 73 Lod ConstOffset 28 72
|
|
Store 56(r21) 74
|
|
79: 76 Load 78(g_tTex2di4)
|
|
80: 18 Load 20(g_sSamp)
|
|
82: 81 SampledImage 79 80
|
|
83: 6(float) CompositeExtract 65 0
|
|
84: 6(float) CompositeExtract 65 1
|
|
85: 66(fvec3) CompositeConstruct 83 84 25
|
|
86: 6(float) CompositeExtract 85 2
|
|
87: 6(float) ImageSampleDrefExplicitLod 82 85 86 Lod ConstOffset 28 72
|
|
Store 75(r23) 87
|
|
92: 89 Load 91(g_tTex2du4)
|
|
93: 18 Load 20(g_sSamp)
|
|
95: 94 SampledImage 92 93
|
|
96: 6(float) CompositeExtract 65 0
|
|
97: 6(float) CompositeExtract 65 1
|
|
98: 66(fvec3) CompositeConstruct 96 97 25
|
|
99: 6(float) CompositeExtract 98 2
|
|
100: 6(float) ImageSampleDrefExplicitLod 95 98 99 Lod ConstOffset 28 72
|
|
Store 88(r25) 100
|
|
107: 106(ptr) AccessChain 102(psout) 103
|
|
Store 107 105
|
|
109: 12(ptr) AccessChain 102(psout) 108
|
|
Store 109 104
|
|
110:8(PS_OUTPUT) Load 102(psout)
|
|
ReturnValue 110
|
|
FunctionEnd
|