mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-27 05:00:28 +00:00
652 lines
31 KiB
Plaintext
652 lines
31 KiB
Plaintext
hlsl.samplelevel.offset.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval10' ( temp 4-component vector of float)
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0:31 textureLodOffset ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler1D)
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0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 0.750000
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval11' ( temp 4-component vector of int)
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0:32 textureLodOffset ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler1D)
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0:32 'g_tTex1di4' ( uniform itexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 0.750000
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval12' ( temp 4-component vector of uint)
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0:33 textureLodOffset ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler1D)
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0:33 'g_tTex1du4' ( uniform utexture1D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 0.750000
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval20' ( temp 4-component vector of float)
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0:35 textureLodOffset ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp sampler2D)
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0:35 'g_tTex2df4' ( uniform texture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.100000
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0:35 0.200000
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0:35 Constant:
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0:35 0.750000
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0:35 Constant:
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0:35 1 (const int)
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0:35 0 (const int)
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval21' ( temp 4-component vector of int)
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0:36 textureLodOffset ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isampler2D)
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0:36 'g_tTex2di4' ( uniform itexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.300000
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0:36 0.400000
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0:36 Constant:
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0:36 0.750000
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0:36 Constant:
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0:36 1 (const int)
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0:36 1 (const int)
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval22' ( temp 4-component vector of uint)
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0:37 textureLodOffset ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usampler2D)
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0:37 'g_tTex2du4' ( uniform utexture2D)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 Constant:
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0:37 0.500000
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0:37 0.600000
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0:37 Constant:
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0:37 0.750000
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0:37 Constant:
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0:37 1 (const int)
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0:37 -1 (const int)
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 'txval30' ( temp 4-component vector of float)
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0:39 textureLodOffset ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp sampler3D)
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0:39 'g_tTex3df4' ( uniform texture3D)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:39 Constant:
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0:39 0.100000
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0:39 0.200000
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0:39 0.300000
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0:39 Constant:
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0:39 0.750000
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0:39 Constant:
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0:39 1 (const int)
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0:39 0 (const int)
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0:39 1 (const int)
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of int)
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0:40 'txval31' ( temp 4-component vector of int)
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0:40 textureLodOffset ( temp 4-component vector of int)
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0:40 Construct combined texture-sampler ( temp isampler3D)
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0:40 'g_tTex3di4' ( uniform itexture3D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:40 Constant:
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0:40 0.400000
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0:40 0.500000
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0:40 0.600000
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0:40 Constant:
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0:40 0.750000
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0:40 Constant:
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0:40 1 (const int)
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0:40 1 (const int)
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0:40 1 (const int)
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of uint)
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0:41 'txval32' ( temp 4-component vector of uint)
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0:41 textureLodOffset ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usampler3D)
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0:41 'g_tTex3du4' ( uniform utexture3D)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:41 Constant:
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0:41 0.700000
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0:41 0.800000
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0:41 0.900000
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0:41 Constant:
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0:41 0.750000
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0:41 Constant:
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0:41 1 (const int)
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0:41 0 (const int)
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0:41 -1 (const int)
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0:45 move second child to first child ( temp 4-component vector of float)
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0:45 Color: direct index for structure ( temp 4-component vector of float)
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0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child ( temp float)
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0:46 Depth: direct index for structure ( temp float)
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0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Branch: Return with expression
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child ( temp 4-component vector of float)
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0:31 'txval10' ( temp 4-component vector of float)
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0:31 textureLodOffset ( temp 4-component vector of float)
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0:31 Construct combined texture-sampler ( temp sampler1D)
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0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31 'g_sSamp' (layout( binding=0) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 0.750000
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child ( temp 4-component vector of int)
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0:32 'txval11' ( temp 4-component vector of int)
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0:32 textureLodOffset ( temp 4-component vector of int)
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0:32 Construct combined texture-sampler ( temp isampler1D)
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0:32 'g_tTex1di4' ( uniform itexture1D)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 0.750000
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child ( temp 4-component vector of uint)
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0:33 'txval12' ( temp 4-component vector of uint)
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0:33 textureLodOffset ( temp 4-component vector of uint)
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0:33 Construct combined texture-sampler ( temp usampler1D)
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0:33 'g_tTex1du4' ( uniform utexture1D)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 0.750000
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'txval20' ( temp 4-component vector of float)
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0:35 textureLodOffset ( temp 4-component vector of float)
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0:35 Construct combined texture-sampler ( temp sampler2D)
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0:35 'g_tTex2df4' ( uniform texture2D)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 Constant:
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0:35 0.100000
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0:35 0.200000
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0:35 Constant:
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0:35 0.750000
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0:35 Constant:
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0:35 1 (const int)
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0:35 0 (const int)
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0:36 Sequence
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0:36 move second child to first child ( temp 4-component vector of int)
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0:36 'txval21' ( temp 4-component vector of int)
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0:36 textureLodOffset ( temp 4-component vector of int)
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0:36 Construct combined texture-sampler ( temp isampler2D)
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0:36 'g_tTex2di4' ( uniform itexture2D)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:36 Constant:
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0:36 0.300000
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0:36 0.400000
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0:36 Constant:
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0:36 0.750000
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0:36 Constant:
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0:36 1 (const int)
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0:36 1 (const int)
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0:37 Sequence
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0:37 move second child to first child ( temp 4-component vector of uint)
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0:37 'txval22' ( temp 4-component vector of uint)
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0:37 textureLodOffset ( temp 4-component vector of uint)
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0:37 Construct combined texture-sampler ( temp usampler2D)
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0:37 'g_tTex2du4' ( uniform utexture2D)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 Constant:
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0:37 0.500000
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0:37 0.600000
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0:37 Constant:
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0:37 0.750000
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0:37 Constant:
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0:37 1 (const int)
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0:37 -1 (const int)
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 'txval30' ( temp 4-component vector of float)
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0:39 textureLodOffset ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp sampler3D)
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0:39 'g_tTex3df4' ( uniform texture3D)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:39 Constant:
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0:39 0.100000
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0:39 0.200000
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0:39 0.300000
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0:39 Constant:
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0:39 0.750000
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0:39 Constant:
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0:39 1 (const int)
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0:39 0 (const int)
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0:39 1 (const int)
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0:40 Sequence
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0:40 move second child to first child ( temp 4-component vector of int)
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0:40 'txval31' ( temp 4-component vector of int)
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0:40 textureLodOffset ( temp 4-component vector of int)
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0:40 Construct combined texture-sampler ( temp isampler3D)
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0:40 'g_tTex3di4' ( uniform itexture3D)
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0:40 'g_sSamp' (layout( binding=0) uniform sampler)
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0:40 Constant:
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0:40 0.400000
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0:40 0.500000
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0:40 0.600000
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0:40 Constant:
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0:40 0.750000
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0:40 Constant:
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0:40 1 (const int)
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0:40 1 (const int)
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0:40 1 (const int)
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0:41 Sequence
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0:41 move second child to first child ( temp 4-component vector of uint)
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0:41 'txval32' ( temp 4-component vector of uint)
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0:41 textureLodOffset ( temp 4-component vector of uint)
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0:41 Construct combined texture-sampler ( temp usampler3D)
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0:41 'g_tTex3du4' ( uniform utexture3D)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:41 Constant:
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0:41 0.700000
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0:41 0.800000
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0:41 0.900000
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0:41 Constant:
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0:41 0.750000
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0:41 Constant:
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0:41 1 (const int)
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0:41 0 (const int)
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0:41 -1 (const int)
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0:45 move second child to first child ( temp 4-component vector of float)
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0:45 Color: direct index for structure ( temp 4-component vector of float)
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0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child ( temp float)
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0:46 Depth: direct index for structure ( temp float)
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0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Branch: Return with expression
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0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Definition: main( ( temp void)
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0:28 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28 Color: direct index for structure ( temp 4-component vector of float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 0 (const int)
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0:28 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:28 Depth: direct index for structure ( temp float)
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0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:28 Constant:
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0:28 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 162
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 145 149
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 31 "txval11"
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Name 34 "g_tTex1di4"
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Name 44 "txval12"
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Name 47 "g_tTex1du4"
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Name 54 "txval20"
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Name 57 "g_tTex2df4"
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Name 68 "txval21"
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Name 71 "g_tTex2di4"
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Name 80 "txval22"
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Name 83 "g_tTex2du4"
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Name 94 "txval30"
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Name 97 "g_tTex3df4"
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Name 107 "txval31"
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Name 110 "g_tTex3di4"
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Name 118 "txval32"
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Name 121 "g_tTex3du4"
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Name 133 "psout"
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Name 142 "flattenTemp"
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Name 145 "@entryPointOutput.Color"
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Name 149 "@entryPointOutput.Depth"
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Name 152 "g_tTex1df4a"
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Name 155 "g_tTexcdf4"
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Name 158 "g_tTexcdi4"
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Name 161 "g_tTexcdu4"
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Decorate 16(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_tTex1df4) Binding 0
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 34(g_tTex1di4) DescriptorSet 0
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Decorate 34(g_tTex1di4) Binding 2
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Decorate 47(g_tTex1du4) DescriptorSet 0
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Decorate 47(g_tTex1du4) Binding 3
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Decorate 57(g_tTex2df4) DescriptorSet 0
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Decorate 57(g_tTex2df4) Binding 4
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Decorate 71(g_tTex2di4) DescriptorSet 0
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Decorate 71(g_tTex2di4) Binding 5
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Decorate 83(g_tTex2du4) DescriptorSet 0
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Decorate 83(g_tTex2du4) Binding 6
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Decorate 97(g_tTex3df4) DescriptorSet 0
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Decorate 97(g_tTex3df4) Binding 7
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Decorate 110(g_tTex3di4) DescriptorSet 0
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Decorate 110(g_tTex3di4) Binding 8
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Decorate 121(g_tTex3du4) DescriptorSet 0
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Decorate 121(g_tTex3du4) Binding 9
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Decorate 145(@entryPointOutput.Color) Location 0
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Decorate 149(@entryPointOutput.Depth) BuiltIn FragDepth
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Decorate 152(g_tTex1df4a) DescriptorSet 0
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Decorate 152(g_tTex1df4a) Binding 1
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Decorate 155(g_tTexcdf4) DescriptorSet 0
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Decorate 155(g_tTexcdf4) Binding 0
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Decorate 158(g_tTexcdi4) DescriptorSet 0
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Decorate 158(g_tTexcdi4) Binding 0
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Decorate 161(g_tTexcdu4) DescriptorSet 0
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Decorate 161(g_tTexcdu4) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) 1D sampled format:Unknown
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15: TypePointer UniformConstant 14
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16(g_tTex1df4): 15(ptr) Variable UniformConstant
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18: TypeSampler
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19: TypePointer UniformConstant 18
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20(g_sSamp): 19(ptr) Variable UniformConstant
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22: TypeSampledImage 14
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24: 6(float) Constant 1036831949
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25: 6(float) Constant 1061158912
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26: TypeInt 32 1
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27: 26(int) Constant 1
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29: TypeVector 26(int) 4
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30: TypePointer Function 29(ivec4)
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32: TypeImage 26(int) 1D sampled format:Unknown
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33: TypePointer UniformConstant 32
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34(g_tTex1di4): 33(ptr) Variable UniformConstant
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37: TypeSampledImage 32
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39: 6(float) Constant 1045220557
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41: TypeInt 32 0
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42: TypeVector 41(int) 4
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43: TypePointer Function 42(ivec4)
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45: TypeImage 41(int) 1D sampled format:Unknown
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46: TypePointer UniformConstant 45
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47(g_tTex1du4): 46(ptr) Variable UniformConstant
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50: TypeSampledImage 45
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52: 6(float) Constant 1050253722
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55: TypeImage 6(float) 2D sampled format:Unknown
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56: TypePointer UniformConstant 55
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57(g_tTex2df4): 56(ptr) Variable UniformConstant
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60: TypeSampledImage 55
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62: TypeVector 6(float) 2
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63: 62(fvec2) ConstantComposite 24 39
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64: TypeVector 26(int) 2
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65: 26(int) Constant 0
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66: 64(ivec2) ConstantComposite 27 65
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69: TypeImage 26(int) 2D sampled format:Unknown
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70: TypePointer UniformConstant 69
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71(g_tTex2di4): 70(ptr) Variable UniformConstant
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74: TypeSampledImage 69
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76: 6(float) Constant 1053609165
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77: 62(fvec2) ConstantComposite 52 76
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78: 64(ivec2) ConstantComposite 27 27
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81: TypeImage 41(int) 2D sampled format:Unknown
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82: TypePointer UniformConstant 81
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83(g_tTex2du4): 82(ptr) Variable UniformConstant
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86: TypeSampledImage 81
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88: 6(float) Constant 1056964608
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89: 6(float) Constant 1058642330
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90: 62(fvec2) ConstantComposite 88 89
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91: 26(int) Constant 4294967295
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92: 64(ivec2) ConstantComposite 27 91
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95: TypeImage 6(float) 3D sampled format:Unknown
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96: TypePointer UniformConstant 95
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97(g_tTex3df4): 96(ptr) Variable UniformConstant
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100: TypeSampledImage 95
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102: TypeVector 6(float) 3
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103: 102(fvec3) ConstantComposite 24 39 52
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104: TypeVector 26(int) 3
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105: 104(ivec3) ConstantComposite 27 65 27
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108: TypeImage 26(int) 3D sampled format:Unknown
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109: TypePointer UniformConstant 108
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110(g_tTex3di4): 109(ptr) Variable UniformConstant
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113: TypeSampledImage 108
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115: 102(fvec3) ConstantComposite 76 88 89
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116: 104(ivec3) ConstantComposite 27 27 27
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119: TypeImage 41(int) 3D sampled format:Unknown
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120: TypePointer UniformConstant 119
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121(g_tTex3du4): 120(ptr) Variable UniformConstant
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124: TypeSampledImage 119
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126: 6(float) Constant 1060320051
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127: 6(float) Constant 1061997773
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128: 6(float) Constant 1063675494
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129: 102(fvec3) ConstantComposite 126 127 128
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130: 104(ivec3) ConstantComposite 27 65 91
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132: TypePointer Function 8(PS_OUTPUT)
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134: 6(float) Constant 1065353216
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135: 7(fvec4) ConstantComposite 134 134 134 134
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137: TypePointer Function 6(float)
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144: TypePointer Output 7(fvec4)
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145(@entryPointOutput.Color): 144(ptr) Variable Output
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148: TypePointer Output 6(float)
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149(@entryPointOutput.Depth): 148(ptr) Variable Output
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152(g_tTex1df4a): 15(ptr) Variable UniformConstant
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153: TypeImage 6(float) Cube sampled format:Unknown
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154: TypePointer UniformConstant 153
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155(g_tTexcdf4): 154(ptr) Variable UniformConstant
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156: TypeImage 26(int) Cube sampled format:Unknown
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157: TypePointer UniformConstant 156
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158(g_tTexcdi4): 157(ptr) Variable UniformConstant
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159: TypeImage 41(int) Cube sampled format:Unknown
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160: TypePointer UniformConstant 159
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161(g_tTexcdu4): 160(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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142(flattenTemp): 132(ptr) Variable Function
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143:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 142(flattenTemp) 143
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146: 12(ptr) AccessChain 142(flattenTemp) 65
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147: 7(fvec4) Load 146
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Store 145(@entryPointOutput.Color) 147
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150: 137(ptr) AccessChain 142(flattenTemp) 27
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151: 6(float) Load 150
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Store 149(@entryPointOutput.Depth) 151
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(txval10): 12(ptr) Variable Function
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31(txval11): 30(ptr) Variable Function
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44(txval12): 43(ptr) Variable Function
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54(txval20): 12(ptr) Variable Function
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68(txval21): 30(ptr) Variable Function
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80(txval22): 43(ptr) Variable Function
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94(txval30): 12(ptr) Variable Function
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107(txval31): 30(ptr) Variable Function
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118(txval32): 43(ptr) Variable Function
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133(psout): 132(ptr) Variable Function
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17: 14 Load 16(g_tTex1df4)
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21: 18 Load 20(g_sSamp)
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23: 22 SampledImage 17 21
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28: 7(fvec4) ImageSampleExplicitLod 23 24 Lod ConstOffset 25 27
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Store 13(txval10) 28
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35: 32 Load 34(g_tTex1di4)
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36: 18 Load 20(g_sSamp)
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38: 37 SampledImage 35 36
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40: 29(ivec4) ImageSampleExplicitLod 38 39 Lod ConstOffset 25 27
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Store 31(txval11) 40
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48: 45 Load 47(g_tTex1du4)
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49: 18 Load 20(g_sSamp)
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51: 50 SampledImage 48 49
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53: 42(ivec4) ImageSampleExplicitLod 51 52 Lod ConstOffset 25 27
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Store 44(txval12) 53
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58: 55 Load 57(g_tTex2df4)
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59: 18 Load 20(g_sSamp)
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61: 60 SampledImage 58 59
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67: 7(fvec4) ImageSampleExplicitLod 61 63 Lod ConstOffset 25 66
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Store 54(txval20) 67
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72: 69 Load 71(g_tTex2di4)
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73: 18 Load 20(g_sSamp)
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75: 74 SampledImage 72 73
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79: 29(ivec4) ImageSampleExplicitLod 75 77 Lod ConstOffset 25 78
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Store 68(txval21) 79
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84: 81 Load 83(g_tTex2du4)
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85: 18 Load 20(g_sSamp)
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87: 86 SampledImage 84 85
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93: 42(ivec4) ImageSampleExplicitLod 87 90 Lod ConstOffset 25 92
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Store 80(txval22) 93
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98: 95 Load 97(g_tTex3df4)
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99: 18 Load 20(g_sSamp)
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101: 100 SampledImage 98 99
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106: 7(fvec4) ImageSampleExplicitLod 101 103 Lod ConstOffset 25 105
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Store 94(txval30) 106
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111: 108 Load 110(g_tTex3di4)
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112: 18 Load 20(g_sSamp)
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114: 113 SampledImage 111 112
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117: 29(ivec4) ImageSampleExplicitLod 114 115 Lod ConstOffset 25 116
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Store 107(txval31) 117
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122: 119 Load 121(g_tTex3du4)
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123: 18 Load 20(g_sSamp)
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125: 124 SampledImage 122 123
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131: 42(ivec4) ImageSampleExplicitLod 125 129 Lod ConstOffset 25 130
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Store 118(txval32) 131
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136: 12(ptr) AccessChain 133(psout) 65
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Store 136 135
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138: 137(ptr) AccessChain 133(psout) 27
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Store 138 134
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139:8(PS_OUTPUT) Load 133(psout)
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ReturnValue 139
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FunctionEnd
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